demo
[kaka/rust-sdl-test.git] / src / core / level / mod.rs
CommitLineData
79914631 1use core::render::Renderer;
953b4c96 2use geometry::{Point, Dimension, Intersection, Angle, ToAngle, supercover_line};
79914631 3use sprites::SpriteManager;
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4use std::rc::Rc;
5use {point, dimen};
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6
7mod lvlgen;
8
9pub use self::lvlgen::LevelGenerator;
10
11////////// LEVEL ///////////////////////////////////////////////////////////////
12
13#[derive(Default)]
14pub struct Level {
e570927a 15 pub gravity: Point<f64>,
37f3e1ed 16 pub grid: Grid<bool>,
2e679e6f 17 walls: Vec<Rc<WallRegion>>,
1f42d724 18 wall_grid: Grid<Vec<Rc<WallEdge>>>,
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19}
20
21impl Level {
d59c7f04 22 pub fn new(gravity: Point<f64>, grid: Grid<bool>, mut walls: Vec<WallRegion>) -> Self {
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23 let size = (2560, 1440); // TODO: get actual size from walls or something
24 let wall_grid = Level::build_wall_grid(&mut walls, &size.into());
d59c7f04 25 dbg!(&wall_grid.scale);
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26 Level {
27 gravity,
28 grid,
2e679e6f 29 walls: walls.into_iter().map(|i| Rc::new(i)).collect(),
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30 wall_grid,
31 }
32 }
33
34 /// Creates a grid of wall edges for fast lookup
d01df1fc 35 fn build_wall_grid(walls: &mut Vec<WallRegion>, lvlsize: &Dimension<usize>) -> Grid<Vec<Rc<WallEdge>>> {
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36 let size = dimen!(lvlsize.width / 20, lvlsize.height / 20); // TODO: make sure all walls fit within the grid bounds
37 let cs = point!(lvlsize.width / size.width, lvlsize.height / size.height);
d59c7f04 38 //let cs = point!(scale.width as f64, scale.height as f64);
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39 let mut grid = Grid {
40 cells: vec!(vec!(vec!(); size.height); size.width),
41 size,
d59c7f04 42 scale: dimen!(cs.x as f64, cs.y as f64),
8012f86b 43 };
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44
45 for wall in walls {
46 for edge in &wall.edges {
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47 for c in grid.grid_coordinates_on_line(edge.p1, edge.p2) {
48 grid.cells[c.x][c.y].push(Rc::clone(edge));
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49 }
50 }
51 }
52
8012f86b 53 grid
1f42d724 54 }
79914631 55
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56 pub fn render(&mut self, renderer: &mut Renderer, _sprites: &SpriteManager, debug_mode: bool) {
57 if debug_mode {
58 // original grid
59 renderer.canvas().set_draw_color((64, 64, 64));
60 let size = &self.grid.scale;
61 for x in 0..self.grid.size.width {
62 for y in 0..self.grid.size.height {
63 if self.grid.cells[x][y] {
64 renderer.canvas().fill_rect(sdl2::rect::Rect::new(
65 x as i32 * size.width as i32,
66 y as i32 * size.height as i32,
67 size.width as u32,
68 size.height as u32)).unwrap();
69 }
70 }
71 }
72
73 // wall grid
74 renderer.canvas().set_draw_color((0, 32, 0));
75 let size = &self.wall_grid.scale;
76 for x in 0..self.wall_grid.size.width {
77 for y in 0..self.wall_grid.size.height {
78 if !self.wall_grid.cells[x][y].is_empty() {
79 let num = self.wall_grid.cells[x][y].len();
80 renderer.canvas().set_draw_color((0, 32*num as u8, 0));
81 renderer.canvas().fill_rect(sdl2::rect::Rect::new(
82 x as i32 * size.width as i32,
83 y as i32 * size.height as i32,
84 size.width as u32,
85 size.height as u32)).unwrap();
86 }
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87 }
88 }
1f42d724 89
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90 // wall normals
91 for wall in &self.walls {
92 for e in &wall.edges {
93 let c = (e.p1 + e.p2) / 2.0;
94 let a = (e.p2 - e.p1).to_angle() + std::f64::consts::FRAC_PI_2.radians();
95
96 renderer.draw_line(
97 <(i32, i32)>::from(c.to_i32()),
98 <(i32, i32)>::from((c + Point::from(a) * 10.0).to_i32()),
99 (0, 128, 255));
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100 }
101 }
102 }
103
1f42d724 104 // walls
79914631 105 for wall in &self.walls {
1f42d724 106 for e in &wall.edges {
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107 if !debug_mode {
108 let c = (e.p1 + e.p2) / 2.0;
15cda333 109 let a = e.normal().reverse();
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110
111 renderer.draw_line(
112 <(i32, i32)>::from(c.to_i32()),
113 <(i32, i32)>::from((c + Point::from(a) * 10.0).to_i32()),
114 (255, 128, 0));
115
116 renderer.draw_line(
117 <(i32, i32)>::from(e.p1.to_i32()),
118 <(i32, i32)>::from((c + Point::from(a) * 20.0).to_i32()),
119 (96, 48, 0));
120 renderer.draw_line(
121 <(i32, i32)>::from(e.p2.to_i32()),
122 <(i32, i32)>::from((c + Point::from(a) * 20.0).to_i32()),
123 (96, 48, 0));
124 }
8065e264 125
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126 renderer.draw_line(
127 <(i32, i32)>::from(e.p1.to_i32()),
128 <(i32, i32)>::from(e.p2.to_i32()),
129 (255, 255, 0));
79914631 130 }
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131 }
132 }
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133
134 pub fn intersect_walls(&self, p1: Point<f64>, p2: Point<f64>) -> IntersectResult {
8012f86b 135 for c in self.wall_grid.grid_coordinates_on_line(p1, p2) {
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136 for w in &self.wall_grid.cells[c.x][c.y] {
137 if let Intersection::Point(p) = Intersection::lines(p1, p2, w.p1, w.p2) {
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138 if w.point_is_in_front(p1) {
139 let wall = Wall {
140 region: Rc::clone(&self.walls[w.region]),
141 edge: Rc::clone(w),
142 };
143 return IntersectResult::Intersection(wall, p)
144 }
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145 }
146 }
147 }
148 IntersectResult::None
149 }
150}
151
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152pub enum IntersectResult {
153 Intersection(Wall, Point<f64>),
60058b91 154 None
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155}
156
157////////// GRID ////////////////////////////////////////////////////////////////
158
1f42d724 159#[derive(Debug, Default)]
37f3e1ed 160pub struct Grid<T> {
1f42d724 161 pub size: Dimension<usize>,
d59c7f04 162 pub scale: Dimension<f64>,
37f3e1ed 163 pub cells: Vec<Vec<T>>,
79914631 164}
1f42d724 165
60058b91 166impl<T> Grid<T> {
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167 // pub fn at<C>(&self, c: C) -> Option<&T>
168 // where C: Into<(isize, isize)>
169 // {
170 // let c = c.into();
171 // if c.0 >= 0 && c.0 < self.size.width as isize && c.1 >= 0 && c.1 < self.size.height as isize {
172 // Some(&self.cells[c.0 as usize][c.1 as usize])
173 // } else {
174 // None
175 // }
176 // }
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177
178 pub fn to_grid_coordinate<C>(&self, c: C) -> Option<Point<usize>>
179 where C: Into<(isize, isize)>
180 {
181 let c = c.into();
182 if c.0 >= 0 && c.0 < self.size.width as isize && c.1 >= 0 && c.1 < self.size.height as isize {
183 Some(point!(c.0 as usize, c.1 as usize))
184 } else {
185 None
186 }
187 }
188
189 /// Returns a list of grid coordinates that a line in world coordinates passes through.
190 pub fn grid_coordinates_on_line(&self, p1: Point<f64>, p2: Point<f64>) -> Vec<Point<usize>> {
d59c7f04 191 supercover_line(p1 / self.scale, p2 / self.scale)
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192 .iter()
193 .map(|c| self.to_grid_coordinate(*c))
194 .flatten()
195 .collect()
196 }
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197}
198
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199////////// WALL REGION /////////////////////////////////////////////////////////
200
2e679e6f 201#[derive(Debug, Default)]
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202pub struct WallRegion {
203 edges: Vec<Rc<WallEdge>>,
204}
205
206impl WallRegion {
d67471ee 207 pub fn new(index: RegionIndex, points: Vec<Point<f64>>) -> Self {
60058b91 208 let mut edges = Vec::with_capacity(points.len());
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209
210 for i in 0..points.len() {
211 let edge = Rc::new(WallEdge {
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212 region: index,
213 id: i,
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214 p1: points[i],
215 p2: points[(i + 1) % points.len()],
216 });
217 edges.push(edge);
218 }
219
d01df1fc 220 WallRegion { edges }
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221 }
222
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223 fn next(&self, index: EdgeIndex) -> Rc<WallEdge> {
224 let index = (index + 1) % self.edges.len();
d67471ee 225 self.edges[index].clone()
2e679e6f 226 }
d01df1fc 227
2e679e6f 228 fn previous(&self, index: EdgeIndex) -> Rc<WallEdge> {
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229 let index = (index + self.edges.len() - 1) % self.edges.len();
230 self.edges[index].clone()
2e679e6f 231 }
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232}
233
234////////// WALL EDGE ///////////////////////////////////////////////////////////
235
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236type RegionIndex = usize;
237type EdgeIndex = usize;
238
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239#[derive(Debug, Default)]
240struct WallEdge {
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241 region: RegionIndex,
242 id: EdgeIndex,
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243 pub p1: Point<f64>,
244 pub p2: Point<f64>,
245}
60058b91 246
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247impl WallEdge {
248 fn point_is_in_front(&self, p: Point<f64>) -> bool {
249 let cross = (self.p2 - self.p1).cross_product(p - self.p1);
250 cross > 0.0
251 }
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252
253 fn normal(&self) -> Angle {
254 self.angle() + std::f64::consts::FRAC_PI_2.radians()
255 }
256
257 /// Angle from the right to the left point if the normal is up.
258 fn angle(&self) -> Angle {
259 (self.p2 - self.p1).to_angle()
260 }
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261}
262
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263////////// WALL ////////////////////////////////////////////////////////////////
264
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265pub struct Wall {
266 region: Rc<WallRegion>,
267 edge: Rc<WallEdge>,
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268}
269
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270impl Wall {
271 #[allow(dead_code)]
d67471ee 272 pub fn next(&self) -> Wall {
d01df1fc 273 Wall {
2e679e6f 274 edge: self.region.next(self.edge.id),
d67471ee 275 region: self.region.clone(),
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276 }
277 }
278
2e679e6f 279 #[allow(dead_code)]
d67471ee 280 pub fn previous(&self) -> Wall {
d01df1fc 281 Wall {
2e679e6f 282 edge: self.region.previous(self.edge.id),
d67471ee 283 region: self.region.clone(),
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284 }
285 }
8065e264 286
40742678 287 pub fn normal(&self) -> Angle {
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288 self.edge.normal()
289 }
290
291 pub fn angle(&self) -> Angle {
292 self.edge.angle()
293 }
294
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295 pub fn length(&self) -> f64 {
296 (self.edge.p1 - self.edge.p2).length()
297 }
298
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299 pub fn from_2d(&self, pos: &Point<f64>, vel: &Point<f64>) -> (f64, f64) {
300 let pos = self.projection_of(*pos - self.edge.p1);
301 let vel = self.projection_of(*vel);
302 (pos, vel)
303 }
304
305 pub fn to_2d(&self, pos: f64, vel: f64) -> (Point<f64>, Point<f64>) {
306 let a = Point::from(self.edge.angle());
307 let pos = self.edge.p1 + a * pos;
308 let vel = a * vel;
309 (pos, vel)
310 }
311
312 /// Returns the 1D position of a point projected onto this wall.
313 /// This is done by rotating the point using a rotation matrix and then taking the resulting x value.
314 /// x'=xcos−ysin <- only this is used
315 /// y'=xsin+ycos
316 fn projection_of(&self, p: Point<f64>) -> f64 {
317 let r = Point::from(self.edge.angle());
318 p.x * r.x + p.y * r.y // r.y is inverted here instead of inverting the angle
8065e264 319 }
60058b91 320}