Commit | Line | Data |
---|---|---|
5d7eff9e TW |
1 | use core::controller::Controller; |
2 | use core::object::boll::Boll; | |
3 | use core::level::{Level, Wall, IntersectResult::Intersection}; | |
4 | use core::object::{Object, Objects, ObjectState}; | |
5 | use core::render::Renderer; | |
6 | use geometry::Point; | |
7 | use point; | |
8 | use sdl2::rect::Rect; | |
9 | use sprites::SpriteManager; | |
10 | use std::cell::RefCell; | |
11 | use std::rc::Rc; | |
12 | use time::Duration; | |
13 | ||
14 | ////////// CHARACTER /////////////////////////////////////////////////////////// | |
15 | ||
16 | pub struct Character { | |
17 | ctrl: Rc<RefCell<Controller>>, | |
18 | pos: Point<f64>, | |
19 | vel: Point<f64>, | |
20 | standing_on: Option<Wall>, | |
21 | } | |
22 | ||
23 | impl Character { | |
24 | pub fn new(ctrl: Rc<RefCell<Controller>>) -> Self { | |
25 | Character { | |
26 | ctrl, | |
27 | pos: point!(300.0, 300.0), | |
28 | vel: point!(0.0, 0.0), | |
29 | standing_on: None, | |
30 | } | |
31 | } | |
32 | } | |
33 | ||
34 | impl Object for Character { | |
35 | fn update(&mut self, objects: &mut Objects, lvl: &Level, dt: Duration) -> ObjectState { | |
36 | let ctrl = self.ctrl.borrow(); | |
37 | ||
38 | match &self.standing_on { | |
39 | Some(wall) => { | |
40 | if ctrl.jump.is_pressed && !ctrl.jump.was_pressed { | |
41 | if ctrl.mov.to_point().length() < 0.1 { | |
42 | self.vel = wall.normal().into(); | |
43 | } else { | |
44 | self.vel = ctrl.mov.to_point(); | |
45 | } | |
46 | self.vel *= 5.0; | |
47 | self.pos += self.vel * 0.1; | |
48 | self.standing_on = None; | |
49 | } else { | |
50 | self.vel *= 0.9; | |
51 | } | |
52 | }, | |
53 | None => { | |
54 | self.vel += lvl.gravity; | |
55 | self.pos += self.vel; | |
56 | ||
57 | match ctrl.mov.x { | |
58 | v if v < -0.9 && self.vel.x > -5.0 => { self.vel.x -= 0.5 } | |
59 | v if v > 0.9 && self.vel.x < 5.0 => { self.vel.x += 0.5 } | |
60 | _ => {} | |
61 | } | |
62 | ||
63 | if let Intersection(wall, pos) = lvl.intersect_walls(self.pos - self.vel, self.pos) { | |
64 | self.standing_on = Some(wall); | |
65 | self.pos = pos; | |
66 | self.vel = point!(0.0, 0.0); | |
67 | } | |
68 | } | |
69 | } | |
70 | ||
71 | if ctrl.shoot.is_pressed { | |
72 | use rand::distributions::{Distribution, Normal}; | |
73 | let normal = Normal::new(0.0, 0.1); | |
74 | let direction = if ctrl.aim.to_point().length() > 0.1 { ctrl.aim.to_point() } else { ctrl.mov.to_point() }; | |
75 | for _i in 0..100 { | |
76 | objects.push(Box::new(Boll::new( | |
77 | self.pos + point!(0.0, -16.0), // half the height of mario | |
78 | direction * (10.0 + rand::random::<f64>()) + point!(normal.sample(&mut rand::thread_rng()), normal.sample(&mut rand::thread_rng())) + self.vel, | |
79 | 2, | |
80 | ))); | |
81 | } | |
82 | ctrl.rumble(1.0, dt); | |
83 | self.vel -= direction * 0.1; | |
84 | } | |
85 | ||
86 | ObjectState::Alive | |
87 | } | |
88 | ||
89 | fn render(&self, renderer: &mut Renderer, sprites: &SpriteManager) { | |
90 | let block = sprites.get("mario"); | |
91 | let size = 32; | |
92 | renderer.blit(block, None, Rect::new(self.pos.x as i32 - size as i32 / 2, self.pos.y as i32 - size as i32, size, size)); | |
93 | ||
94 | let ctrl = &self.ctrl.borrow(); | |
95 | let l = 300.0; | |
96 | let pos = (self.pos.x as i32, self.pos.y as i32); | |
97 | // // axis values | |
98 | // let p = (self.pos + ctrl.aim.to_axis_point() * l).to_i32().into(); | |
99 | // renderer.draw_line(pos, p, (0, 255, 0)); | |
100 | // draw_cross(renderer, p); | |
101 | // values limited to unit vector | |
102 | let p = (self.pos + ctrl.aim.to_point() * l).to_i32().into(); | |
103 | renderer.draw_line(pos, p, (255, 0, 0)); | |
104 | draw_cross(renderer, p); | |
105 | let p = (self.pos + ctrl.mov.to_point() * l).to_i32().into(); | |
106 | renderer.draw_line(pos, p, (0, 255, 0)); | |
107 | draw_cross(renderer, p); | |
108 | // // circle values | |
109 | // let p = (self.pos + Point::from(ctrl.aim.a) * l).to_i32().into(); | |
110 | // renderer.draw_line(pos, p, (0, 0, 255)); | |
111 | // draw_cross(renderer, p); | |
112 | } | |
113 | } | |
114 | ||
115 | fn draw_cross(renderer: &mut Renderer, p: (i32, i32)) { | |
116 | renderer.canvas().draw_line((p.0 - 5, p.1), (p.0 + 5, p.1)).unwrap(); | |
117 | renderer.canvas().draw_line((p.0, p.1 - 5), (p.0, p.1 + 5)).unwrap(); | |
118 | } |