| 1 | use sdl2::EventPump; |
| 2 | use sdl2::pixels::Color; |
| 3 | use sdl2::render::BlendMode; |
| 4 | use sdl2::render::Canvas; |
| 5 | use sdl2::video::Window; |
| 6 | |
| 7 | use {SCREEN_HEIGHT, SCREEN_WIDTH}; |
| 8 | use sprites::SpriteManager; |
| 9 | |
| 10 | pub struct App { |
| 11 | pub canvas: Canvas<Window>, |
| 12 | pub event_pump: EventPump, |
| 13 | pub sprites: SpriteManager, |
| 14 | } |
| 15 | |
| 16 | impl App { |
| 17 | pub fn new() -> App { |
| 18 | let context = sdl2::init().unwrap(); |
| 19 | sdl2::image::init(sdl2::image::InitFlag::PNG).unwrap(); |
| 20 | let window = context.video().unwrap().window("SDL test", SCREEN_WIDTH, SCREEN_HEIGHT) |
| 21 | .position_centered() |
| 22 | .opengl() |
| 23 | .build() |
| 24 | .unwrap(); |
| 25 | context.mouse().show_cursor(false); |
| 26 | let mut canvas = window.into_canvas().build().unwrap(); |
| 27 | canvas.set_blend_mode(BlendMode::Add); |
| 28 | canvas.set_draw_color(Color::RGB(0, 0, 0)); |
| 29 | canvas.clear(); |
| 30 | canvas.present(); |
| 31 | let event_pump = context.event_pump().unwrap(); |
| 32 | let sprites = SpriteManager::new(canvas.texture_creator()); |
| 33 | App { |
| 34 | canvas, |
| 35 | event_pump, |
| 36 | sprites, |
| 37 | } |
| 38 | } |
| 39 | |
| 40 | pub fn load_sprites(&mut self, sprites: &[(&'static str, &str)]) { |
| 41 | for (name, file) in sprites { |
| 42 | self.sprites.load(name, file); |
| 43 | } |
| 44 | } |
| 45 | } |