Renamed Grid.cell_size -> scale
[kaka/rust-sdl-test.git] / src / main.rs
... / ...
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1extern crate rand;
2extern crate sdl2;
3extern crate time;
4extern crate noise;
5
6use core::game::GameState;
7use core::app::*;
8
9mod teststate;
10mod core;
11#[macro_use]
12mod common;
13mod boll;
14mod sprites;
15
16const SCREEN_WIDTH: u16 = 1280;
17const SCREEN_HEIGHT: u16 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u16;
18
19fn main() {
20 println!("starting...");
21 let mut app = App::new()
22 .with_resolution(SCREEN_WIDTH, SCREEN_HEIGHT)
23// .with_state(Box::new(ActiveState::new((SCREEN_WIDTH as u32, SCREEN_HEIGHT as u32))))
24 .with_state(Box::new(GameState::new()))
25 .with_title("SDL test")
26 .build()
27 .unwrap();
28 app.load_sprites(&[("block", "res/block.bmp"), ("mario", "res/mario-trans.png")]);
29
30 app.start();
31}