extern crate rand;
extern crate sdl2;
extern crate time;
+extern crate noise;
+use core::game::GameState;
use core::app::*;
mod core;
println!("starting...");
let mut app = App::new()
.with_resolution(SCREEN_WIDTH, SCREEN_HEIGHT)
- .with_state(Box::new(ActiveState::new((SCREEN_WIDTH as u32, SCREEN_HEIGHT as u32))))
+// .with_state(Box::new(ActiveState::new((SCREEN_WIDTH as u32, SCREEN_HEIGHT as u32))))
+ .with_state(Box::new(GameState::new()))
.with_title("SDL test")
.build()
.unwrap();