}
pub fn load(&mut self, name: &str, file: &str) {
- self.textures.insert(name.to_string(), self.texture_creator.load_texture(file).unwrap());
+ self.textures.insert(
+ name.to_string(),
+ self.texture_creator.load_texture(file).unwrap(),
+ );
}
pub fn get(&self, name: &str) -> &Texture {
- self.textures.get(name).unwrap_or_else(|| panic!("The sprite '{}' was not found", name))
+ self.textures
+ .get(name)
+ .unwrap_or_else(|| panic!("The sprite '{}' was not found", name))
}
}