use boll::*;
-use common::{Point, Dimension};
use core::controller::ControllerManager;
use core::render::Renderer;
-use point; // defined in common, but loaded from main...
+use geometry::{Point, Dimension};
+use point;
use rand::Rng;
use sdl2::event::{Event, WindowEvent};
use sdl2::keyboard::Keycode;