Playing around with a bunch of things
[kaka/rust-sdl-test.git] / src / core / controller.rs
index f565070..1eeb13c 100644 (file)
-use std::cell::RefCell;
-use sdl2::haptic::Haptic;
+use common::Point2D;
+use {hashmap, point};
+use common::Radians;
 use sdl2::HapticSubsystem;
-use sdl2::GameControllerSubsystem;
+use sdl2::JoystickSubsystem;
 use sdl2::event::Event;
-use sdl2::controller::GameController;
+use sdl2::haptic::Haptic;
+use sdl2::joystick::Joystick;
+use std::cell::RefCell;
+use std::collections::HashMap;
 use std::rc::Rc;
+use time::{Duration, prelude::*};
 
-//#[derive(Debug)]
-pub struct ControllerManager {
-    ctrl: GameControllerSubsystem,
-    haptic: Rc<HapticSubsystem>,
-    pub controllers: Vec<Rc<RefCell<Controller>>>,
+#[derive(Debug, Default)]
+pub struct Button {
+    id: u8,
+    pub time_pressed: Duration,
+    pub time_released: Duration,
+    pub is_pressed: bool,
+    pub was_pressed: bool,
+    pub toggle: bool,
+}
+
+impl Button {
+    fn update(&mut self, device: &Joystick, dt: Duration) {
+       self.was_pressed = self.is_pressed;
+       self.is_pressed = match device.button(self.id as u32) {
+           Ok(true) => {
+               if !self.was_pressed {
+                   self.time_pressed = 0.seconds();
+                   self.toggle = !self.toggle;
+               }
+               self.time_pressed += dt;
+               true
+           }
+           Ok(false) => {
+               if self.was_pressed {
+                   self.time_released = 0.seconds();
+               }
+               self.time_released += dt;
+               false
+           }
+           Err(_) => { panic!("invalid button {}", self.id) }
+       }
+    }
+}
+
+#[derive(Debug, Default)]
+pub struct Axis {
+    id: u8,
+    pub val: f32,
+}
+
+impl Axis {
+    #[allow(dead_code)]
+    fn update(&mut self, device: &Joystick, _dt: Duration) {
+       self.val = match device.axis(self.id as u32) {
+           Ok(val) => val as f32 / 32768.0,
+           Err(_) => panic!("invalid axis {}", self.id),
+       }
+    }
+}
+
+#[derive(Debug, Default)]
+pub struct Stick {
+    idx: u8,
+    idy: u8,
+    pub x: f32,
+    pub y: f32,
+    pub a: Radians,
+}
+
+impl Stick {
+    fn update(&mut self, device: &Joystick, _dt: Duration) {
+       self.x = match device.axis(self.idx as u32) {
+           Ok(val) => val as f32 / 32768.0,
+           Err(_) => panic!("invalid x axis {}", self.idx),
+       };
+       self.y = match device.axis(self.idy as u32) {
+           Ok(val) => val as f32 / 32768.0,
+           Err(_) => panic!("invalid y axis {}", self.idy),
+       };
+       self.a = Radians(self.y.atan2(self.x) as f64);
+    }
+
+    #[inline(always)] #[allow(dead_code)] pub fn up(&self) -> bool { self.y < -0.99 }
+    #[inline(always)] #[allow(dead_code)] pub fn down(&self) -> bool { self.y > 0.99 }
+    #[inline(always)] #[allow(dead_code)] pub fn left(&self) -> bool { self.x < -0.99 }
+    #[inline(always)] #[allow(dead_code)] pub fn right(&self) -> bool { self.x > 0.99 }
+
+    pub fn to_axis_point(&self) -> Point2D<f64> {
+       point!(self.x as f64, self.y as f64)
+    }
+
+    pub fn to_point(&self) -> Point2D<f64> {
+       let p = point!(self.x as f64, self.y as f64);
+       if p.length() > 1.0 {
+           p.normalized()
+       } else {
+           p
+       }
+    }
+}
+
+impl From<&Stick> for Point2D<f64> {
+    fn from(item: &Stick) -> Self {
+       Self {
+           x: item.x as f64,
+           y: item.y as f64,
+       }
+    }
+}
+
+impl From<&Stick> for (f64, f64) {
+    fn from(item: &Stick) -> Self {
+       (item.x as f64, item.y as f64)
+    }
+}
+
+#[derive(Eq, PartialEq, Hash)]
+enum DeviceControls {
+    AxisLX,
+    AxisLY,
+    AxisRX,
+    AxisRY,
+    AxisL2,
+    AxisR2,
+    ButtonA,
+    ButtonB,
+    ButtonY,
+    ButtonX,
+    ButtonSelect,
+    ButtonStart,
+    ButtonHome,
+    ButtonL3,
+    ButtonR3,
+    ButtonL1,
+    ButtonR1,
+    ButtonL2,
+    ButtonR2,
+    ButtonUp,
+    ButtonDown,
+    ButtonLeft,
+    ButtonRight,
+}
+
+#[derive(Eq, PartialEq, Hash)]
+enum ActionControls {
+    MovementX,
+    MovementY,
+    AimX,
+    AimY,
+    Jump,
+    Shoot,
+    Start,
 }
 
 //#[derive(Debug)]
 pub struct Controller {
-    id: u32,
-    pub ctrl: GameController,
+    pub device: Joystick,
     haptic: Option<Rc<RefCell<Haptic>>>,
+
+    pub mov: Stick,
+    pub aim: Stick,
+    pub jump: Button,
+    pub start: Button,
+    pub shoot: Button,
+}
+
+impl Controller {
+    pub fn new(device: Joystick, haptic: Option<Rc<RefCell<Haptic>>>) -> Self {
+       let action_map = get_action_mapping();
+       let device_map = get_device_mapping(&device.name());
+       let mut ctrl = Controller {
+           device,
+           haptic,
+           mov: Default::default(),
+           aim: Default::default(),
+           jump: Default::default(),
+           start: Default::default(),
+           shoot: Default::default(),
+       };
+       ctrl.set_mapping(&action_map, &device_map);
+       ctrl
+    }
+
+    fn set_mapping(&mut self, action: &HashMap<ActionControls, DeviceControls>, device: &HashMap<DeviceControls, u8>) {
+       self.mov.idx = *action.get(&ActionControls::MovementX).map(|i| device.get(i)).flatten().unwrap();
+       self.mov.idy = *action.get(&ActionControls::MovementY).map(|i| device.get(i)).flatten().unwrap();
+       self.aim.idx = *action.get(&ActionControls::AimX).map(|i| device.get(i)).flatten().unwrap();
+       self.aim.idy = *action.get(&ActionControls::AimY).map(|i| device.get(i)).flatten().unwrap();
+       self.jump.id = *action.get(&ActionControls::Jump).map(|i| device.get(i)).flatten().unwrap();
+       self.shoot.id = *action.get(&ActionControls::Shoot).map(|i| device.get(i)).flatten().unwrap();
+       self.start.id = *action.get(&ActionControls::Start).map(|i| device.get(i)).flatten().unwrap();
+    }
+
+    pub fn update(&mut self, dt: Duration) {
+       self.mov.update(&self.device, dt);
+       self.aim.update(&self.device, dt);
+       self.jump.update(&self.device, dt);
+       self.shoot.update(&self.device, dt);
+       self.start.update(&self.device, dt);
+    }
+
+    /// strength [0 - 1]
+    pub fn rumble(&self, strength: f32, duration: Duration) {
+       if let Some(h) = &self.haptic {
+           h.borrow_mut().rumble_play(strength, duration.whole_milliseconds() as u32);
+       }
+    }
+}
+
+fn get_action_mapping() -> HashMap<ActionControls, DeviceControls> {
+    hashmap!(
+       ActionControls::MovementX => DeviceControls::AxisLX,
+       ActionControls::MovementY => DeviceControls::AxisLY,
+       ActionControls::AimX => DeviceControls::AxisRX,
+       ActionControls::AimY => DeviceControls::AxisRY,
+       ActionControls::Jump => DeviceControls::ButtonA,
+       ActionControls::Shoot => DeviceControls::ButtonR1,
+       ActionControls::Start => DeviceControls::ButtonStart
+    )
+}
+
+fn get_device_mapping(device_name: &str) -> HashMap<DeviceControls, u8> {
+    match device_name {
+       "Sony PLAYSTATION(R)3 Controller" => hashmap!(
+           DeviceControls::AxisLX => 0,
+           DeviceControls::AxisLY => 1,
+           DeviceControls::AxisRX => 3,
+           DeviceControls::AxisRY => 4,
+           DeviceControls::AxisL2 => 2,
+           DeviceControls::AxisR2 => 5,
+           DeviceControls::ButtonA => 0,
+           DeviceControls::ButtonB => 1,
+           DeviceControls::ButtonY => 3,
+           DeviceControls::ButtonX => 2,
+           DeviceControls::ButtonSelect => 8,
+           DeviceControls::ButtonStart => 9,
+           DeviceControls::ButtonHome => 10,
+           DeviceControls::ButtonL3 => 11,
+           DeviceControls::ButtonR3 => 12,
+           DeviceControls::ButtonL1 => 4,
+           DeviceControls::ButtonR1 => 5,
+           DeviceControls::ButtonL2 => 6,
+           DeviceControls::ButtonR2 => 7,
+           DeviceControls::ButtonUp => 13,
+           DeviceControls::ButtonDown => 14,
+           DeviceControls::ButtonLeft => 15,
+           DeviceControls::ButtonRight => 16
+       ),
+       _ => panic!("No controller mapping for device '{}'", device_name)
+    }
+}
+
+//#[derive(Debug)]
+pub struct ControllerManager {
+    pub joystick: JoystickSubsystem,
+    haptic: Rc<HapticSubsystem>,
+    pub controllers: HashMap<u32, Rc<RefCell<Controller>>>,
 }
 
 impl ControllerManager {
-    pub fn new(ctrl: GameControllerSubsystem, haptic: HapticSubsystem) -> Self {
-       ControllerManager {
-           ctrl,
+    pub fn new(joystick: JoystickSubsystem, haptic: HapticSubsystem) -> Self {
+       joystick.set_event_state(true);
+       let mut c = ControllerManager {
+           joystick,
            haptic: Rc::new(haptic),
-           controllers: vec![],
+           controllers: HashMap::new(),
+       };
+       c.init();
+       c
+    }
+
+    fn init(&mut self) {
+       for i in 0..self.joystick.num_joysticks().unwrap() {
+           self.add_device(i);
        }
     }
 
+    pub fn update(&mut self, dt: Duration) {
+       self.controllers.iter().for_each(|(_, v)| v.borrow_mut().update(dt));
+    }
+
     pub fn handle_event(&mut self, event: &Event) {
        match event {
-           Event::ControllerDeviceAdded { which, .. } => { self.add_device(*which) }
-           Event::ControllerDeviceRemoved { which, .. } => { self.remove_device(*which) }
-           Event::ControllerDeviceRemapped { which, .. } => { println!("device remapped ({})!", *which) }
-           Event::ControllerButtonDown { button, .. } => { println!("button {} down!", button.string()) }
-           Event::ControllerButtonUp { button, .. } => { println!("button {} up!", button.string()) }
-           Event::ControllerAxisMotion { axis, .. } => { println!("axis motion {}!", axis.string()) }
+           Event::JoyDeviceAdded { which, .. } => { self.add_device(*which) }
+           Event::JoyDeviceRemoved { which, .. } => { self.remove_device(*which) }
+           // Event::JoyButtonDown { which, button_idx, .. } => { println!("device {} button {} down!", which, button_idx) }
+           // Event::JoyButtonUp { which, button_idx, .. } => { println!("device {} button {} up!", which, button_idx) }
+           // Event::JoyAxisMotion { which, axis_idx, .. } => { println!("device {} axis motion {}!", which, axis_idx) }
            _ => {}
        }
     }
 
-    pub fn add_device(&mut self, id: u32) {
+    fn add_device(&mut self, id: u32) {
        println!("device added ({})!", id);
-       let mut ctrl = self.ctrl.open(id).unwrap();
-       println!("opened {}", ctrl.name());
+       let mut device = self.joystick.open(id).unwrap();
+       println!("opened {}", device.name());
 
        /*
        note about set_rumble (for dualshock 3 at least):
        the active range for the low frequency is from 65536/4 to 65536 and escalates in large steps throughout the range
        the active range for the high frequency is from 256 to 65536 and effect is the same throughout the whole range
         */
-       let haptic = match ctrl.set_rumble(0, 256, 100) {
+       let haptic = match device.set_rumble(0, 256, 100) {
            Ok(_) => self.haptic.open_from_joystick_id(id).ok(),
            Err(_) => None
        };
 
-       let detached = self.controllers.iter().find(|c| !c.borrow().ctrl.attached());
+       if self.controllers.contains_key(&id) {
+           return;
+       }
+
+       let detached = self.controllers.values().find(|c| !c.borrow().device.attached());
        match detached {
            Some(c) => {
                let mut c = c.borrow_mut();
-               c.ctrl = ctrl;
+               c.device = device;
                c.haptic = haptic.map(|h| Rc::new(RefCell::new(h)));
            }
            None => {
-               let c = Rc::new(RefCell::new(Controller {id, ctrl, haptic: haptic.map(|h| Rc::new(RefCell::new(h)))}));
-               self.controllers.push(c);
+               let c = Rc::new(RefCell::new(Controller::new(device, haptic.map(|h| Rc::new(RefCell::new(h))))));
+               self.controllers.insert(id, c);
            }
        };
     }
 
-    pub fn remove_device(&mut self, id: i32) {
+    fn remove_device(&mut self, id: i32) {
        println!("device removed ({})!", id);
        // TODO
     }
 }
-
-impl Controller {
-    /// strength [0 - 1]
-    pub fn rumble(&self, strength: f32, duration_ms: u32) {
-       if let Some(h) = &self.haptic {
-           h.borrow_mut().rumble_play(strength, duration_ms);
-       }
-    }
-}