return Some(StateChange::Push(Box::new(ActiveState::new((800, 600)))))
}
Event::KeyDown { keycode: Some(Keycode::Space), .. } => {
- self.world.level.regenerate();
+ self.world.level = Level::new(self.world.level.gravity);
}
Event::KeyDown { keycode: Some(Keycode::KpPlus), .. } => {
self.world.level.increase_iteration();