self.edge.angle()
}
+ pub fn length(&self) -> f64 {
+ (self.edge.p1 - self.edge.p2).length()
+ }
+
pub fn from_2d(&self, pos: &Point<f64>, vel: &Point<f64>) -> (f64, f64) {
let pos = self.projection_of(*pos - self.edge.p1);
let vel = self.projection_of(*vel);