fn main() {
println!("starting...");
- let mut app = App::new();
+ let mut app = App::new()
+ .with_resolution(SCREEN_WIDTH as u16, SCREEN_HEIGHT as u16)
+ .with_state(Box::new(ActiveState::new()))
+ .with_title("SDL test")
+ .build()
+ .unwrap();
app.load_sprites(&[
("block", "res/block.bmp"),
("mario", "res/mario-trans.png"),
let offset = point!((SCREEN_WIDTH as i32 - (blocks + 1) * size) / 2, (SCREEN_HEIGHT as i32 - (blocks + 1) * size) / 2);
let block = app.sprites.get("block");
for i in 0..blocks {
- app.canvas.copy(block, None, Rect::new((i) * size + offset.x, (0) * size + offset.y, size as u32, size as u32)).unwrap();
+ app.canvas.copy(block, None, Rect::new((i) * size + offset.x, offset.y, size as u32, size as u32)).unwrap();
app.canvas.copy(block, None, Rect::new((blocks - i) * size + offset.x, (blocks) * size + offset.y, size as u32, size as u32)).unwrap();
- app.canvas.copy(block, None, Rect::new((0) * size + offset.x, (blocks - i) * size + offset.y, size as u32, size as u32)).unwrap();
+ app.canvas.copy(block, None, Rect::new(offset.x, (blocks - i) * size + offset.y, size as u32, size as u32)).unwrap();
app.canvas.copy(block, None, Rect::new((blocks) * size + offset.x, (i) * size + offset.y, size as u32, size as u32)).unwrap();
}
}