-use common::{Dimension, Point, Intersection};
use core::app::{AppState, StateChange};
use core::controller::ControllerManager;
use core::level::Grid;
use core::render::Renderer;
-use {point, dimen};
+use geometry::{Dimension, Point, Intersection};
use sdl2::event::Event;
use sprites::SpriteManager;
use time::{Duration, Instant};
+use {point, dimen};
pub struct TestState {
start: Instant,