X-Git-Url: http://dolda2000.com/gitweb/?a=blobdiff_plain;f=src%2Fcore%2Fapp.rs;h=be546c12b97f56b7de23ddf81daf708488898ee6;hb=902b2b3136a49738de32a6b2fd1df78d18cf6048;hp=ddfe3d9a250a1a4b7bc27dfea2e7c4524a5fad0d;hpb=bf7b5671bb386ccd3d325ae3dea33046342d129c;p=kaka%2Frust-sdl-test.git diff --git a/src/core/app.rs b/src/core/app.rs index ddfe3d9..be546c1 100644 --- a/src/core/app.rs +++ b/src/core/app.rs @@ -1,5 +1,5 @@ use boll::*; -use common::{Nanoseconds, Point2D, Rect}; +use common::{Point2D, Rect}; use core::controller::ControllerManager; use point; // defined in common, but loaded from main... use rand::Rng; @@ -13,7 +13,7 @@ use sdl2::video::{FullscreenType, SwapInterval, Window}; use sdl2::{EventPump, VideoSubsystem}; use sprites::SpriteManager; use std::f32::consts::PI; -use time::PreciseTime; +use time::{Duration, Instant, prelude::*}; const FPS: u32 = 60; const NS_PER_FRAME: u32 = 1_000_000_000 / FPS; @@ -144,9 +144,7 @@ impl App { } pub fn start(&mut self) { - // let mut frame_count: u64 = 0; - // let mut fps_time = PreciseTime::now(); - let mut last_time = PreciseTime::now(); + let mut last_time = Instant::now(); self.state.enter(&mut self.ctrl_man); @@ -155,22 +153,13 @@ impl App { break 'running; } - let duration = - last_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as Nanoseconds; - last_time = PreciseTime::now(); + let duration = Instant::now() - last_time; + last_time = Instant::now(); + self.ctrl_man.update(duration); self.state.update(duration); self.render(); - - // frame_count += 1; - // if frame_count == FPS as u64 { - // let duration = fps_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as f64 - // / 1_000_000_000.0; - // // println!("fps: {}", frame_count as f64 / duration); - // frame_count = 0; - // fps_time = PreciseTime::now(); - // } } self.state.leave(); @@ -259,7 +248,7 @@ impl App { pub trait AppState { fn enter(&mut self, ctrl_man: &mut ControllerManager); fn leave(&mut self); - fn update(&mut self, dt: Nanoseconds); + fn update(&mut self, dt: Duration); fn render(&mut self, canvas: &mut Canvas, sprites: &mut SpriteManager); fn handle_event(&mut self, event: Event); } @@ -310,16 +299,16 @@ impl ActiveState { } impl AppState for ActiveState { - fn enter(&mut self, ctrl_man: &mut ControllerManager) {} + fn enter(&mut self, _ctrl_man: &mut ControllerManager) {} - fn update(&mut self, dt: Nanoseconds) { + fn update(&mut self, dt: Duration) { for b in &mut self.bolls { b.update(); } match dt { - ns if ns < (NS_PER_FRAME - 90_0000) as u64 => self.change_boll_count(100), - ns if ns > (NS_PER_FRAME + 90_0000) as u64 => self.change_boll_count(-100), + ns if ns < (NS_PER_FRAME - 90_0000).nanoseconds() => self.change_boll_count(100), + ns if ns > (NS_PER_FRAME + 90_0000).nanoseconds() => self.change_boll_count(-100), _ => {} } }