X-Git-Url: http://dolda2000.com/gitweb/?a=blobdiff_plain;f=src%2Fcore%2Fcontroller.rs;h=030d962108caaa5ef46f701c9456d37cfa5c22b9;hb=e570927ad1703298a2c85599c7e25475c60b33d4;hp=23af1b28d494d8f0296a9eabd4e71e0eb5b5f45b;hpb=93fc5734baf7537eae88e3b1a418ceb868862f2b;p=kaka%2Frust-sdl-test.git diff --git a/src/core/controller.rs b/src/core/controller.rs index 23af1b2..030d962 100644 --- a/src/core/controller.rs +++ b/src/core/controller.rs @@ -1,4 +1,4 @@ -use common::Point2D; +use common::Point; use {hashmap, point}; use common::Radians; use sdl2::HapticSubsystem; @@ -83,16 +83,16 @@ impl Stick { self.a = Radians(self.y.atan2(self.x) as f64); } - #[inline(always)] #[allow(dead_code)] fn up(&self) -> bool { self.y > 0.99 } - #[inline(always)] #[allow(dead_code)] fn down(&self) -> bool { self.y < -0.99 } - #[inline(always)] #[allow(dead_code)] fn left(&self) -> bool { self.x < -0.99 } - #[inline(always)] #[allow(dead_code)] fn right(&self) -> bool { self.x > 0.99 } + #[inline(always)] #[allow(dead_code)] pub fn up(&self) -> bool { self.y < -0.99 } + #[inline(always)] #[allow(dead_code)] pub fn down(&self) -> bool { self.y > 0.99 } + #[inline(always)] #[allow(dead_code)] pub fn left(&self) -> bool { self.x < -0.99 } + #[inline(always)] #[allow(dead_code)] pub fn right(&self) -> bool { self.x > 0.99 } - pub fn to_axis_point(&self) -> Point2D { + pub fn to_axis_point(&self) -> Point { point!(self.x as f64, self.y as f64) } - pub fn to_point(&self) -> Point2D { + pub fn to_point(&self) -> Point { let p = point!(self.x as f64, self.y as f64); if p.length() > 1.0 { p.normalized() @@ -102,7 +102,7 @@ impl Stick { } } -impl From<&Stick> for Point2D { +impl From<&Stick> for Point { fn from(item: &Stick) -> Self { Self { x: item.x as f64, @@ -216,7 +216,7 @@ fn get_action_mapping() -> HashMap { ActionControls::MovementY => DeviceControls::AxisLY, ActionControls::AimX => DeviceControls::AxisRX, ActionControls::AimY => DeviceControls::AxisRY, - ActionControls::Jump => DeviceControls::ButtonL1, + ActionControls::Jump => DeviceControls::ButtonA, ActionControls::Shoot => DeviceControls::ButtonR1, ActionControls::Start => DeviceControls::ButtonStart )