X-Git-Url: http://dolda2000.com/gitweb/?a=blobdiff_plain;f=src%2Fcore%2Fgame.rs;h=8474fab4ed116475f71d4be5ae779b769761a10a;hb=d34c324faf3016c49bfa53ad253f8b02920fa3bd;hp=bf7d2df3704e53e4c8c83daf9e4e18645b45ceec;hpb=bf7b5671bb386ccd3d325ae3dea33046342d129c;p=kaka%2Frust-sdl-test.git diff --git a/src/core/game.rs b/src/core/game.rs index bf7d2df..8474fab 100644 --- a/src/core/game.rs +++ b/src/core/game.rs @@ -1,5 +1,5 @@ use AppState; -use common::Nanoseconds; +use sdl2::joystick::PowerLevel; use common::Point2D; use core::controller::Controller; use core::controller::ControllerManager; @@ -11,6 +11,7 @@ use sdl2::video::Window; use sprites::SpriteManager; use std::cell::RefCell; use std::rc::Rc; +use time::Duration; ////////// GAMESTATE /////////////////////////////////////////////////////////// @@ -28,7 +29,7 @@ impl GameState { } impl AppState for GameState { - fn enter(&mut self, ctrl_man: &mut ControllerManager) { + fn enter(&mut self, ctrl_man: &ControllerManager) { if let Some(ctrl) = ctrl_man.controllers.get(&0) { self.world.add(Box::new(Character::new(ctrl.clone()))); } @@ -36,11 +37,11 @@ impl AppState for GameState { fn leave(&mut self) {} - fn update(&mut self, dt: Nanoseconds) { + fn update(&mut self, dt: Duration) { self.world.update(dt); } - fn render(&mut self, canvas: &mut Canvas, sprites: &mut SpriteManager) { + fn render(&mut self, canvas: &mut Canvas, sprites: &SpriteManager) { self.world.render(canvas, sprites); } @@ -66,7 +67,7 @@ impl World { } } - pub fn update(&mut self, dt: Nanoseconds) { + pub fn update(&mut self, dt: Duration) { let mut breeding_ground = vec!(); for i in (0..self.objects.len()).rev() { @@ -80,7 +81,7 @@ impl World { } } - pub fn render(&mut self, canvas: &mut Canvas, sprites: &mut SpriteManager) { + pub fn render(&mut self, canvas: &mut Canvas, sprites: &SpriteManager) { self.level.render(canvas, sprites); for o in &mut self.objects { o.render(canvas, sprites); @@ -101,7 +102,7 @@ pub struct Level { } impl Level { - pub fn render(&mut self, canvas: &mut Canvas, _sprites: &mut SpriteManager) { + pub fn render(&mut self, canvas: &mut Canvas, _sprites: &SpriteManager) { let w = canvas.viewport().width() as i32; for i in 1..11 { let y = (i * i - 1) as i32 + self.ground as i32; @@ -116,8 +117,8 @@ impl Level { type Objects = Vec>; pub trait Object { - fn update(&mut self, objects: &mut Objects, lvl: &Level, dt: Nanoseconds) -> ObjectState; - fn render(&self, _canvas: &mut Canvas, _sprites: &mut SpriteManager) {} + fn update(&mut self, objects: &mut Objects, lvl: &Level, dt: Duration) -> ObjectState; + fn render(&self, _canvas: &mut Canvas, _sprites: &SpriteManager) {} } #[derive(PartialEq)] @@ -147,7 +148,7 @@ impl Character { } impl Object for Character { - fn update(&mut self, objects: &mut Objects, lvl: &Level, _dt: Nanoseconds) -> ObjectState { + fn update(&mut self, objects: &mut Objects, lvl: &Level, dt: Duration) -> ObjectState { self.vel += lvl.gravity; self.pos += self.vel; @@ -173,7 +174,19 @@ impl Object for Character { bounces: 2, })); } - ctrl.rumble(1.0, _dt as u32 / 1_000_000); + ctrl.rumble(1.0, dt); + } + + if ctrl.start.is_pressed && !ctrl.start.was_pressed { + match ctrl.device.power_level() { + Ok(PowerLevel::Unknown) => { println!("power level unknown"); } + Ok(PowerLevel::Empty) => { println!("power level empty"); } + Ok(PowerLevel::Low) => { println!("power level low"); } + Ok(PowerLevel::Medium) => { println!("power level medium"); } + Ok(PowerLevel::Full) => { println!("power level full"); } + Ok(PowerLevel::Wired) => { println!("power level wired"); } + Err(_) => {} + }; } match ctrl.mov.x { @@ -185,7 +198,7 @@ impl Object for Character { Alive } - fn render(&self, canvas: &mut Canvas, sprites: &mut SpriteManager) { + fn render(&self, canvas: &mut Canvas, sprites: &SpriteManager) { let block = sprites.get("mario"); let size = 32; canvas.copy(block, None, Rect::new(self.pos.x as i32 - size as i32 / 2, self.pos.y as i32 - size as i32, size, size)).unwrap(); @@ -216,6 +229,8 @@ fn draw_cross(canvas: &mut Canvas, p: (i32, i32)) { canvas.draw_line((p.0, p.1 - 5), (p.0, p.1 + 5)).unwrap(); } +////////// BOLL //////////////////////////////////////////////////////////////// + pub struct Boll { pos: Point2D, vel: Point2D, @@ -223,7 +238,7 @@ pub struct Boll { } impl Object for Boll { - fn update(&mut self, _objects: &mut Objects, lvl: &Level, _dt: Nanoseconds) -> ObjectState { + fn update(&mut self, objects: &mut Objects, lvl: &Level, _dt: Duration) -> ObjectState { self.vel += lvl.gravity; self.pos += self.vel; @@ -237,10 +252,22 @@ impl Object for Boll { } } + if self.pos.x <= 0.0 || self.pos.x >= 1280.0 { // only for testing + self.pos.x = self.pos.x.max(0.0).min(1280.0); + self.vel.x = -self.vel.x; + self.bounces = 0; + use rand::distributions::{Distribution, Normal}; + let normal = Normal::new(0.5, 0.4); + objects.push(Box::new(Boll { + vel: self.vel * normal.sample(&mut rand::thread_rng()), + ..*self + })); + } + Alive } - fn render(&self, canvas: &mut Canvas, _sprites: &mut SpriteManager) { + fn render(&self, canvas: &mut Canvas, _sprites: &SpriteManager) { let block = _sprites.get("block"); let size = 4 + self.bounces * 6; canvas.copy(block, None, Rect::new(self.pos.x as i32 - size as i32 / 2, self.pos.y as i32 - size as i32 / 2, size as u32, size as u32)).unwrap();