X-Git-Url: http://dolda2000.com/gitweb/?a=blobdiff_plain;f=src%2Fcore%2Fgame.rs;h=eabbdf975ab36fc4edfb9682e4b7585f36fd490b;hb=37f3e1edd969b4ede9dd033895ff806477f6e866;hp=e8893de5b6a41ae0fdd91f1679a5cc1a4b8bd6db;hpb=7991463123d291446f06630ae0fe0bbe2427ad23;p=kaka%2Frust-sdl-test.git diff --git a/src/core/game.rs b/src/core/game.rs index e8893de..eabbdf9 100644 --- a/src/core/game.rs +++ b/src/core/game.rs @@ -1,6 +1,6 @@ use ActiveState; use AppState; -use common::{Point2D, Radians}; +use common::{Point, Radians}; use core::app::StateChange; use core::controller::Controller; use core::controller::ControllerManager; @@ -145,8 +145,8 @@ pub trait Drawable {} pub struct Character { ctrl: Rc>, - pos: Point2D, - vel: Point2D, + pos: Point, + vel: Point, } impl Character { @@ -165,11 +165,12 @@ impl Object for Character { let x = (self.pos.x / lvl.grid.cell_size as f64).min(lvl.grid.width as f64 - 1.0).max(0.0) as usize; let y = (self.pos.y / lvl.grid.cell_size as f64).min(lvl.grid.height as f64 - 1.0).max(0.0) as usize; + self.vel += lvl.gravity; if lvl.grid.cells[x][y] { - self.vel += lvl.gravity; if self.vel.y > 0.0 && !(ctrl.mov.down() && ctrl.jump.is_pressed) { self.vel.y = 0.0; self.vel.x *= 0.9; + self.pos.y -= 1.0; } if !ctrl.mov.down() { @@ -177,8 +178,6 @@ impl Object for Character { self.vel.y = -5.0; } } - } else { - self.vel += lvl.gravity; } self.pos += self.vel; @@ -238,7 +237,7 @@ impl Object for Character { renderer.draw_line(pos, p, (0, 255, 0)); draw_cross(renderer, p); // // circle values - // let p = (self.pos + Point2D::from(ctrl.aim.a) * l).to_i32().into(); + // let p = (self.pos + Point::from(ctrl.aim.a) * l).to_i32().into(); // renderer.draw_line(pos, p, (0, 0, 255)); // draw_cross(renderer, p); } @@ -252,8 +251,8 @@ fn draw_cross(renderer: &mut Renderer, p: (i32, i32)) { ////////// BOLL //////////////////////////////////////////////////////////////// pub struct Boll { - pos: Point2D, - vel: Point2D, + pos: Point, + vel: Point, bounces: u8, } @@ -275,7 +274,7 @@ impl Object for Boll { let mut rng = rand::thread_rng(); let a = Radians(self.vel.to_radians().0 + Normal::new(0.0, 0.75).sample(&mut rng)); objects.push(Box::new(Boll { - vel: Point2D::from(a) * Normal::new(1.0, 0.25).sample(&mut rng) * self.vel.length(), + vel: Point::from(a) * Normal::new(1.0, 0.25).sample(&mut rng) * self.vel.length(), ..*self })); }