X-Git-Url: http://dolda2000.com/gitweb/?a=blobdiff_plain;f=src%2Fcore%2Fgame.rs;h=eabbdf975ab36fc4edfb9682e4b7585f36fd490b;hb=e570927ad1703298a2c85599c7e25475c60b33d4;hp=125bd1a8cdbf267f853f774187ff1eba16ceaf0b;hpb=1f8c3018c79993d7ec07dc5622016d78e3d71f50;p=kaka%2Frust-sdl-test.git diff --git a/src/core/game.rs b/src/core/game.rs index 125bd1a..eabbdf9 100644 --- a/src/core/game.rs +++ b/src/core/game.rs @@ -1,10 +1,10 @@ -use AppState; use ActiveState; -use common::{Point2D, Radians}; +use AppState; +use common::{Point, Radians}; use core::app::StateChange; use core::controller::Controller; use core::controller::ControllerManager; -use core::level::Level; +use core::level::{Level, LevelGenerator}; use core::render::Renderer; use point; use sdl2::event::Event; @@ -21,12 +21,15 @@ use time::Duration; #[derive(Default)] pub struct GameState { world: World, + lvlgen: LevelGenerator, } impl GameState { pub fn new() -> Self { + let lvlgen = LevelGenerator::new(0, 5); GameState { - world: World::new(), + world: World::new(lvlgen.generate()), + lvlgen, } } } @@ -58,16 +61,18 @@ impl AppState for GameState { return Some(StateChange::Push(Box::new(ActiveState::new((800, 600))))) } Event::KeyDown { keycode: Some(Keycode::Space), .. } => { - self.world.level = Level::new(self.world.level.gravity); + self.lvlgen.seed = std::time::UNIX_EPOCH.elapsed().unwrap().as_secs() as u32; + self.world.level = self.lvlgen.generate(); } Event::KeyDown { keycode: Some(Keycode::KpPlus), .. } => { - self.world.level.increase_iteration(); + self.lvlgen.iterations += 1; + println!("{} iteration(s) of cellular automata", self.lvlgen.iterations); + self.world.level = self.lvlgen.generate(); } Event::KeyDown { keycode: Some(Keycode::KpMinus), .. } => { - self.world.level.decrease_iteration(); - } - Event::KeyDown { keycode: Some(Keycode::KpEnter), .. } => { - self.world.level.filter_regions(); + self.lvlgen.iterations = 1.max(self.lvlgen.iterations - 1); + println!("{} iteration(s) of cellular automata", self.lvlgen.iterations); + self.world.level = self.lvlgen.generate(); } _ => {} } @@ -84,9 +89,9 @@ pub struct World { } impl World { - pub fn new() -> Self { + pub fn new(level: Level) -> Self { World { - level: Level::new(point!(0.0, 0.1)), + level, ..Default::default() } } @@ -140,8 +145,8 @@ pub trait Drawable {} pub struct Character { ctrl: Rc>, - pos: Point2D, - vel: Point2D, + pos: Point, + vel: Point, } impl Character { @@ -160,11 +165,12 @@ impl Object for Character { let x = (self.pos.x / lvl.grid.cell_size as f64).min(lvl.grid.width as f64 - 1.0).max(0.0) as usize; let y = (self.pos.y / lvl.grid.cell_size as f64).min(lvl.grid.height as f64 - 1.0).max(0.0) as usize; + self.vel += lvl.gravity; if lvl.grid.cells[x][y] { - self.vel += lvl.gravity; if self.vel.y > 0.0 && !(ctrl.mov.down() && ctrl.jump.is_pressed) { self.vel.y = 0.0; self.vel.x *= 0.9; + self.pos.y -= 1.0; } if !ctrl.mov.down() { @@ -172,8 +178,6 @@ impl Object for Character { self.vel.y = -5.0; } } - } else { - self.vel += lvl.gravity; } self.pos += self.vel; @@ -233,7 +237,7 @@ impl Object for Character { renderer.draw_line(pos, p, (0, 255, 0)); draw_cross(renderer, p); // // circle values - // let p = (self.pos + Point2D::from(ctrl.aim.a) * l).to_i32().into(); + // let p = (self.pos + Point::from(ctrl.aim.a) * l).to_i32().into(); // renderer.draw_line(pos, p, (0, 0, 255)); // draw_cross(renderer, p); } @@ -247,8 +251,8 @@ fn draw_cross(renderer: &mut Renderer, p: (i32, i32)) { ////////// BOLL //////////////////////////////////////////////////////////////// pub struct Boll { - pos: Point2D, - vel: Point2D, + pos: Point, + vel: Point, bounces: u8, } @@ -270,7 +274,7 @@ impl Object for Boll { let mut rng = rand::thread_rng(); let a = Radians(self.vel.to_radians().0 + Normal::new(0.0, 0.75).sample(&mut rng)); objects.push(Box::new(Boll { - vel: Point2D::from(a) * Normal::new(1.0, 0.25).sample(&mut rng) * self.vel.length(), + vel: Point::from(a) * Normal::new(1.0, 0.25).sample(&mut rng) * self.vel.length(), ..*self })); }