X-Git-Url: http://dolda2000.com/gitweb/?a=blobdiff_plain;f=src%2Fcore%2Flevel%2Fmod.rs;h=47a4703e8904f65315d8fe76c6b971237ab13289;hb=d67471eea7777938ffe9fb82ac2e060133b655d9;hp=bdc6cb0e292bad415ad694d05fcc8eaf3c61391b;hpb=b1075e661c2ce2f107350b8d4f5f9a92e047b93e;p=kaka%2Frust-sdl-test.git diff --git a/src/core/level/mod.rs b/src/core/level/mod.rs index bdc6cb0..47a4703 100644 --- a/src/core/level/mod.rs +++ b/src/core/level/mod.rs @@ -106,7 +106,7 @@ impl Level { for e in &wall.edges { if !debug_mode { let c = (e.p1 + e.p2) / 2.0; - let a = (e.p2 - e.p1).to_angle() - std::f64::consts::FRAC_PI_2.radians(); + let a = e.normal().reverse(); renderer.draw_line( <(i32, i32)>::from(c.to_i32()), @@ -204,8 +204,7 @@ pub struct WallRegion { } impl WallRegion { - pub fn new(points: Vec>) -> Self { - let index: RegionIndex = 0; // use as param + pub fn new(index: RegionIndex, points: Vec>) -> Self { let mut edges = Vec::with_capacity(points.len()); for i in 0..points.len() { @@ -223,12 +222,12 @@ impl WallRegion { fn next(&self, index: EdgeIndex) -> Rc { let index = (index + 1) % self.edges.len(); - Rc::clone(&self.edges[index]) + self.edges[index].clone() } fn previous(&self, index: EdgeIndex) -> Rc { - let index = (index + self.edges.len() + 1) % self.edges.len(); - Rc::clone(&self.edges[index]) + let index = (index + self.edges.len() - 1) % self.edges.len(); + self.edges[index].clone() } } @@ -250,6 +249,15 @@ impl WallEdge { let cross = (self.p2 - self.p1).cross_product(p - self.p1); cross > 0.0 } + + fn normal(&self) -> Angle { + self.angle() + std::f64::consts::FRAC_PI_2.radians() + } + + /// Angle from the right to the left point if the normal is up. + fn angle(&self) -> Angle { + (self.p2 - self.p1).to_angle() + } } ////////// WALL //////////////////////////////////////////////////////////////// @@ -261,22 +269,48 @@ pub struct Wall { impl Wall { #[allow(dead_code)] - pub fn next(self) -> Wall { + pub fn next(&self) -> Wall { Wall { edge: self.region.next(self.edge.id), - region: self.region, + region: self.region.clone(), } } #[allow(dead_code)] - pub fn previous(self) -> Wall { + pub fn previous(&self) -> Wall { Wall { edge: self.region.previous(self.edge.id), - region: self.region, + region: self.region.clone(), } } pub fn normal(&self) -> Angle { - (self.edge.p2 - self.edge.p1).to_angle() + std::f64::consts::FRAC_PI_2.radians() + self.edge.normal() + } + + pub fn angle(&self) -> Angle { + self.edge.angle() + } + + pub fn from_2d(&self, pos: &Point, vel: &Point) -> (f64, f64) { + let pos = self.projection_of(*pos - self.edge.p1); + let vel = self.projection_of(*vel); + (pos, vel) + } + + pub fn to_2d(&self, pos: f64, vel: f64) -> (Point, Point) { + let a = Point::from(self.edge.angle()); + let pos = self.edge.p1 + a * pos; + let vel = a * vel; + (pos, vel) + } + + /// Returns the 1D position of a point projected onto this wall. + /// This is done by rotating the point using a rotation matrix and then taking the resulting x value. + /// x'=xcos−ysin <- only this is used + /// y'=xsin+ycos + fn projection_of(&self, p: Point) -> f64 { + let r = Point::from(self.edge.angle()); + p.x * r.x + p.y * r.y // r.y is inverted here instead of inverting the angle } }