X-Git-Url: http://dolda2000.com/gitweb/?a=blobdiff_plain;f=src%2Fcore%2Flevel%2Fmod.rs;h=578a94e412061bf81d46cebb45854c18a2ef51b0;hb=0c56b1f7a5568d6bfbebd196cf63ccef503cf959;hp=5df8ba6e12640dba431e65c9c624e29ceb24fd79;hpb=d59c7f04922541543adb533ab07a26a781341777;p=kaka%2Frust-sdl-test.git diff --git a/src/core/level/mod.rs b/src/core/level/mod.rs index 5df8ba6..578a94e 100644 --- a/src/core/level/mod.rs +++ b/src/core/level/mod.rs @@ -1,4 +1,4 @@ -use common::{Point, Dimension, Intersection, supercover_line}; +use common::{Point, Dimension, Intersection, Angle, ToAngle, supercover_line}; use core::render::Renderer; use sprites::SpriteManager; use std::rc::Rc; @@ -53,35 +53,50 @@ impl Level { grid } - pub fn render(&mut self, renderer: &mut Renderer, _sprites: &SpriteManager) { - // original grid - renderer.canvas().set_draw_color((64, 64, 64)); - let size = &self.grid.scale; - for x in 0..self.grid.size.width { - for y in 0..self.grid.size.height { - if self.grid.cells[x][y] { - renderer.canvas().fill_rect(sdl2::rect::Rect::new( - x as i32 * size.width as i32, - y as i32 * size.height as i32, - size.width as u32, - size.height as u32)).unwrap(); + pub fn render(&mut self, renderer: &mut Renderer, _sprites: &SpriteManager, debug_mode: bool) { + if debug_mode { + // original grid + renderer.canvas().set_draw_color((64, 64, 64)); + let size = &self.grid.scale; + for x in 0..self.grid.size.width { + for y in 0..self.grid.size.height { + if self.grid.cells[x][y] { + renderer.canvas().fill_rect(sdl2::rect::Rect::new( + x as i32 * size.width as i32, + y as i32 * size.height as i32, + size.width as u32, + size.height as u32)).unwrap(); + } + } + } + + // wall grid + renderer.canvas().set_draw_color((0, 32, 0)); + let size = &self.wall_grid.scale; + for x in 0..self.wall_grid.size.width { + for y in 0..self.wall_grid.size.height { + if !self.wall_grid.cells[x][y].is_empty() { + let num = self.wall_grid.cells[x][y].len(); + renderer.canvas().set_draw_color((0, 32*num as u8, 0)); + renderer.canvas().fill_rect(sdl2::rect::Rect::new( + x as i32 * size.width as i32, + y as i32 * size.height as i32, + size.width as u32, + size.height as u32)).unwrap(); + } } } - } - // wall grid - renderer.canvas().set_draw_color((0, 32, 0)); - let size = &self.wall_grid.scale; - for x in 0..self.wall_grid.size.width { - for y in 0..self.wall_grid.size.height { - if !self.wall_grid.cells[x][y].is_empty() { - let num = self.wall_grid.cells[x][y].len(); - renderer.canvas().set_draw_color((0, 32*num as u8, 0)); - renderer.canvas().fill_rect(sdl2::rect::Rect::new( - x as i32 * size.width as i32, - y as i32 * size.height as i32, - size.width as u32, - size.height as u32)).unwrap(); + // wall normals + for wall in &self.walls { + for e in &wall.edges { + let c = (e.p1 + e.p2) / 2.0; + let a = (e.p2 - e.p1).to_angle() + std::f64::consts::FRAC_PI_2.radians(); + + renderer.draw_line( + <(i32, i32)>::from(c.to_i32()), + <(i32, i32)>::from((c + Point::from(a) * 10.0).to_i32()), + (0, 128, 255)); } } } @@ -89,6 +104,25 @@ impl Level { // walls for wall in &self.walls { for e in &wall.edges { + if !debug_mode { + let c = (e.p1 + e.p2) / 2.0; + let a = (e.p2 - e.p1).to_angle() - std::f64::consts::FRAC_PI_2.radians(); + + renderer.draw_line( + <(i32, i32)>::from(c.to_i32()), + <(i32, i32)>::from((c + Point::from(a) * 10.0).to_i32()), + (255, 128, 0)); + + renderer.draw_line( + <(i32, i32)>::from(e.p1.to_i32()), + <(i32, i32)>::from((c + Point::from(a) * 20.0).to_i32()), + (96, 48, 0)); + renderer.draw_line( + <(i32, i32)>::from(e.p2.to_i32()), + <(i32, i32)>::from((c + Point::from(a) * 20.0).to_i32()), + (96, 48, 0)); + } + renderer.draw_line( <(i32, i32)>::from(e.p1.to_i32()), <(i32, i32)>::from(e.p2.to_i32()), @@ -99,15 +133,13 @@ impl Level { pub fn intersect_walls(&self, p1: Point, p2: Point) -> IntersectResult { for c in self.wall_grid.grid_coordinates_on_line(p1, p2) { - if let walls = &self.wall_grid.cells[c.x][c.y] { - for w in walls { - if let Intersection::Point(p) = Intersection::lines(p1, p2, w.p1, w.p2) { - let wall = Wall { - region: &self.walls[w.region], - edge: w, - }; - return IntersectResult::Intersection(wall, p) - } + for w in &self.wall_grid.cells[c.x][c.y] { + if let Intersection::Point(p) = Intersection::lines(p1, p2, w.p1, w.p2) { + let wall = Wall { + region: &self.walls[w.region], + edge: w, + }; + return IntersectResult::Intersection(wall, p) } } } @@ -240,4 +272,8 @@ impl<'a> Wall<'a> { edge, } } + + pub fn normal(&self) -> Angle { + (self.edge.p2 - self.edge.p1).to_angle() + std::f64::consts::FRAC_PI_2.radians() + } }