X-Git-Url: http://dolda2000.com/gitweb/?a=blobdiff_plain;f=src%2Fcore%2Flevel.rs;h=c3f4aae4cd4ac829eb7f8a08d81d816e9b4ae99f;hb=af18b07f3ff382c0bb122d0e0b235cd7991a2597;hp=bab89e0caf54306821a754148522ffadc2704503;hpb=602766547385196282a03bb13cfdb785f6446a7a;p=kaka%2Frust-sdl-test.git diff --git a/src/core/level.rs b/src/core/level.rs index bab89e0..c3f4aae 100644 --- a/src/core/level.rs +++ b/src/core/level.rs @@ -1,5 +1,7 @@ use common::Point2D; +use ::{point, time_scope}; use core::render::Renderer; +use noise::{NoiseFn, OpenSimplex, Seedable}; use rand::Rng; use sprites::SpriteManager; @@ -8,14 +10,13 @@ use sprites::SpriteManager; #[derive(Default)] pub struct Level { pub gravity: Point2D, - pub ground: f64, // just to have something pub grid: Grid, iterations: u8, } impl Level { - pub fn new(gravity: Point2D, ground: f64) -> Self { - Level { gravity, ground, grid: Grid::generate(10), iterations: 10 } + pub fn new(gravity: Point2D) -> Self { + Level { gravity, grid: Grid::generate(10), iterations: 10 } } pub fn regenerate(&mut self) { @@ -34,9 +35,11 @@ impl Level { println!("iterate {} time(s)", self.iterations); } - pub fn render(&mut self, renderer: &mut Renderer, _sprites: &SpriteManager) { - let w = renderer.viewport().0 as i32; + pub fn filter_regions(&mut self) { + self.grid.filter_regions(); + } + pub fn render(&mut self, renderer: &mut Renderer, _sprites: &SpriteManager) { renderer.canvas().set_draw_color((64, 64, 64)); let size = self.grid.cell_size; for x in 0..self.grid.width { @@ -46,12 +49,6 @@ impl Level { } } } - - for i in 1..11 { - let y = (i * i - 1) as i32 + self.ground as i32; - renderer.canvas().set_draw_color((255 - i * 20, 255 - i * 20, 0)); - renderer.canvas().draw_line((0, y), (w, y)).unwrap(); - } } } @@ -67,6 +64,8 @@ pub struct Grid { impl Grid { fn generate(iterations: u8) -> Grid { + time_scope!("grid generation"); + let cell_size = 20; let (width, height) = (2560 / cell_size, 1440 / cell_size); @@ -96,7 +95,6 @@ impl Grid { #[allow(dead_code)] fn simplex_noise(&mut self) { - use noise::{NoiseFn, OpenSimplex, Seedable}; let noise = OpenSimplex::new().set_seed(std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).unwrap().as_secs() as u32); self.set_each(|x, y| noise.get([x as f64 / 12.0, y as f64 / 12.0]) > 0.055, 1); } @@ -104,7 +102,10 @@ impl Grid { #[allow(dead_code)] fn random_noise(&mut self) { let mut rng = rand::thread_rng(); - self.set_each(|_x, _y| rng.gen_range(0, 100) > 55, 1); + let noise = OpenSimplex::new().set_seed(std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).unwrap().as_secs() as u32); + self.set_each(|_x, _y| rng.gen_range(0, 100) > (45 + (150.0 * noise.get([_x as f64 / 40.0, _y as f64 / 10.0])) as usize), 1); // more horizontal platforms + // let w = self.width as f64; + // self.set_each(|_x, _y| rng.gen_range(0, 100) > (45 + ((15 * _x) as f64 / w) as usize), 1); // opens up to the right } #[allow(dead_code)] @@ -189,4 +190,78 @@ impl Grid { cells } } + + fn find_regions(&self) -> Vec { + time_scope!("finding all regions"); + let mut regions = vec!(); + let mut marked = vec!(vec!(false; self.height); self.width); + for x in 0..self.width { + for y in 0..self.height { + if !marked[x][y] { + regions.push(self.get_region_at_point(x, y, &mut marked)); + } + } + } + regions + } + + fn get_region_at_point(&self, x: usize, y: usize, marked: &mut Vec>) -> Region { + let value = self.cells[x][y]; + let mut cells = vec!(); + let mut queue = vec!((x, y)); + marked[x][y] = true; + + while let Some(p) = queue.pop() { + cells.push(p); + for i in &[(-1, 0), (1, 0), (0, -1), (0, 1)] { + let ip = (p.0 as isize + i.0, p.1 as isize + i.1); + if ip.0 >= 0 && ip.0 < self.width as isize && ip.1 >= 0 && ip.1 < self.height as isize { + let up = (ip.0 as usize, ip.1 as usize); + if self.cells[up.0][up.1] == value && !marked[up.0][up.1] { + marked[up.0][up.1] = true; + queue.push(up); + } + } + } + } + + Region { value, cells } + } + + fn delete_region(&mut self, region: &Region) { + for c in ®ion.cells { + self.cells[c.0][c.1] = !region.value; + } + } + + pub fn filter_regions(&mut self) { + let min_wall_size = 0.0015; + println!("grid size: ({}, {}) = {} cells", self.width, self.height, self.width * self.height); + println!("min wall size: {}", (self.width * self.height) as f64 * min_wall_size); + + // delete all smaller wall regions + for r in self.find_regions().iter().filter(|r| r.value) { + let percent = r.cells.len() as f64 / (self.width * self.height) as f64; + if percent < min_wall_size { + println!("delete wall region of size {}", r.cells.len()); + self.delete_region(r); + } + } + + // delete all rooms but the largest + let regions = self.find_regions(); // check again, because if a removed room contains a removed wall, the removed wall will become a room + let mut rooms: Vec<&Region> = regions.iter().filter(|r| !r.value).collect(); + rooms.sort_by_key(|r| r.cells.len()); + rooms.reverse(); + while rooms.len() > 1 { + self.delete_region(rooms.pop().unwrap()); + } + } +} + +////////// REGION ////////////////////////////////////////////////////////////// + +struct Region { + value: bool, + cells: Vec<(usize, usize)>, }