X-Git-Url: http://dolda2000.com/gitweb/?a=blobdiff_plain;f=src%2Fmain.rs;h=d60ad5518f39cf672c0b5f60bc1e6183de9dd798;hb=92787d379ad61bc3ffc80d4944b5f19385deebff;hp=18a29b6f9d4b204e65fd599ceea814c99861eff7;hpb=9c06350b0eb8603683b73f3863cd0095b55b4df5;p=kaka%2Frust-sdl-test.git diff --git a/src/main.rs b/src/main.rs index 18a29b6..d60ad55 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,120 +1,31 @@ extern crate rand; extern crate sdl2; extern crate time; +extern crate noise; -use std::f32::consts::PI; +use core::game::GameState; +use core::app::*; -use sdl2::event::Event; -use sdl2::event::WindowEvent; -use sdl2::gfx::primitives::DrawRenderer; -use sdl2::keyboard::Keycode; -use sdl2::pixels::Color; -use sdl2::rect::Rect; -use sdl2::video::FullscreenType; -use time::PreciseTime; - -use game::app::*; -use common::Point2D; - -mod game; -#[macro_use] mod common; mod boll; +mod core; +mod geometry; mod sprites; +mod teststate; +mod util; -const SCREEN_WIDTH: u32 = 1280; -const SCREEN_HEIGHT: u32 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u32; -const FPS: u32 = 60; -const NS_PER_FRAME: u32 = 1_000_000_000 / FPS; +const SCREEN_WIDTH: u16 = 1280; +const SCREEN_HEIGHT: u16 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u16; fn main() { println!("starting..."); - let mut app = App::new(); - app.load_sprites(&[ - ("block", "res/block.bmp"), - ("mario", "res/mario-trans.png"), - ]); - - let mut frame_count: u64 = 0; - let mut fps_time = PreciseTime::now(); - let mut last_time = PreciseTime::now(); - - let mut mario_angle = 0.0; - - 'running: loop { - app.canvas.set_draw_color(Color::RGB(0, 0, 0)); - app.canvas.clear(); - { - let blocks = 20; - let size = 32; - let offset = point!((SCREEN_WIDTH as i32 - (blocks + 1) * size) / 2, (SCREEN_HEIGHT as i32 - (blocks + 1) * size) / 2); - let block = app.sprites.get("block"); - for i in 0..blocks { - app.canvas.copy(block, None, Rect::new((i) * size + offset.x, (0) * size + offset.y, size as u32, size as u32)).unwrap(); - app.canvas.copy(block, None, Rect::new((blocks - i) * size + offset.x, (blocks) * size + offset.y, size as u32, size as u32)).unwrap(); - app.canvas.copy(block, None, Rect::new((0) * size + offset.x, (blocks - i) * size + offset.y, size as u32, size as u32)).unwrap(); - app.canvas.copy(block, None, Rect::new((blocks) * size + offset.x, (i) * size + offset.y, size as u32, size as u32)).unwrap(); - } - } - { - let size = 64; - let offset = point!((SCREEN_WIDTH as i32 - size) / 2, (SCREEN_HEIGHT as i32 - size) / 2); - let radius = 110.0 + size as f32 * 0.5; - let angle = (mario_angle as f32 - 90.0) * PI / 180.0; - let offset2 = point!((angle.cos() * radius) as i32, (angle.sin() * radius) as i32); - app.canvas.copy_ex( - app.sprites.get("mario"), - None, Rect::new(offset.x + offset2.x, offset.y + offset2.y, size as u32, size as u32), - mario_angle, - sdl2::rect::Point::new(size / 2, size / 2), - false, false).unwrap(); - mario_angle += 1.0; - if mario_angle >= 360.0 { mario_angle -= 360.0 } - } - { - let p = point!((SCREEN_WIDTH / 2) as i16, (SCREEN_HEIGHT / 2) as i16); - app.canvas.circle(p.x, p.y, 100, Color::RGB(255, 255, 255)).unwrap(); - app.canvas.aa_circle(p.x, p.y, 110, Color::RGB(255, 255, 255)).unwrap(); - app.canvas.ellipse(p.x, p.y, 50, 100, Color::RGB(255, 255, 255)).unwrap(); - app.canvas.aa_ellipse(p.x, p.y, 110, 55, Color::RGB(255, 255, 255)).unwrap(); - } - -// window.gl_swap_window(); - for event in app.event_pump.poll_iter() { - match event { - Event::Quit { .. } | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => { - break 'running; - } - Event::KeyDown { keycode: Some(Keycode::F11), .. } => { - match app.canvas.window().fullscreen_state() { - FullscreenType::Off => app.canvas.window_mut().set_fullscreen(FullscreenType::Desktop), - _ => app.canvas.window_mut().set_fullscreen(FullscreenType::Off) - }.unwrap(); - } - Event::Window { win_event: WindowEvent::Resized(x, y), .. } => { println!("window resized({}, {})", x, y) } - Event::Window { win_event: WindowEvent::Maximized, .. } => { println!("window maximized") } - Event::Window { win_event: WindowEvent::Restored, .. } => { println!("window restored") } - Event::Window { win_event: WindowEvent::Enter, .. } => { println!("window enter") } - Event::Window { win_event: WindowEvent::Leave, .. } => { println!("window leave") } - Event::Window { win_event: WindowEvent::FocusGained, .. } => { println!("window focus gained") } - Event::Window { win_event: WindowEvent::FocusLost, .. } => { println!("window focus lost") } - _ => { app.state.on_event(event) } - } - } - - let duration = last_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as Nanoseconds; - last_time = PreciseTime::now(); - app.state.update(duration); - app.state.render(&mut app.canvas); - app.canvas.present(); - - frame_count += 1; - if frame_count == FPS as u64 { - let duration = fps_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as f64 / 1_000_000_000.0; - println!("fps: {}", frame_count as f64 / duration); - frame_count = 0; - fps_time = PreciseTime::now(); - } - } - - app.state.leave(); + let mut app = App::new() + .with_resolution(SCREEN_WIDTH, SCREEN_HEIGHT) +// .with_state(Box::new(ActiveState::new((SCREEN_WIDTH as u32, SCREEN_HEIGHT as u32)))) + .with_state(Box::new(GameState::new())) + .with_title("SDL test") + .build() + .unwrap(); + app.load_sprites(&[("block", "res/block.bmp"), ("mario", "res/mario-trans.png")]); + + app.start(); }