Use trait for boll variants
[kaka/rust-sdl-test.git] / src / boll.rs
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1use sdl2::pixels::Color;
2use sdl2::rect::Point;
3use sdl2::rect::Rect;
4use sdl2::render::Canvas;
5use sdl2::video::Window;
6
7use {SCREEN_HEIGHT, SCREEN_WIDTH};
8use common::Point2D;
9
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10pub trait Boll {
11 fn update(&mut self);
12 fn draw(&mut self, canvas: &mut Canvas<Window>, size: u32);
13}
14
15pub struct SquareBoll {
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16 pub pos: Point2D<f64>,
17 pub vel: Point2D<f64>,
18}
19
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20impl Boll for SquareBoll {
21 fn update(&mut self) {
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22 self.vel.y += 0.1;
23 self.pos += self.vel;
24
25 if self.pos.x < 0.0 {
26 self.pos.x = -self.pos.x;
27 self.vel.x = -self.vel.x;
28 }
29 if self.pos.x > SCREEN_WIDTH as f64 {
30 self.pos.x = SCREEN_WIDTH as f64 - (self.pos.x - SCREEN_WIDTH as f64);
31 self.vel.x = -self.vel.x;
32 }
33 if self.pos.y < 0.0 {
34 self.pos.y = -self.pos.y;
35 self.vel.y = -self.vel.y;
36 }
37 if self.pos.y > SCREEN_HEIGHT as f64 {
38 self.pos.y = SCREEN_HEIGHT as f64 - (self.pos.y - SCREEN_HEIGHT as f64);
39 self.vel.y = -self.vel.y;
40 }
41 }
42
c315bb31 43 fn draw(&mut self, canvas: &mut Canvas<Window>, size: u32) {
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44 canvas.set_draw_color(Color::RGBA(
45 255 - std::cmp::min(255, (self.vel.length() * 25.0) as u8),
46 (255.0 * (self.pos.x / SCREEN_WIDTH as f64)) as u8,
47 (255.0 * (self.pos.y / SCREEN_HEIGHT as f64)) as u8, 128
48 ));
49 let mut r = Rect::new(0, 0, size, size);
50 r.center_on(Point::new(self.pos.x as i32, self.pos.y as i32));
51 canvas.fill_rect(r).unwrap();
52 }
53}