Commit | Line | Data |
---|---|---|
79914631 | 1 | use AppState; |
eb253fcc | 2 | use core::app::StateChange; |
bf7b5671 TW |
3 | use core::controller::Controller; |
4 | use core::controller::ControllerManager; | |
60058b91 | 5 | use core::level::{Level, LevelGenerator, Wall, IntersectResult::Intersection}; |
6566d7e5 | 6 | use core::render::Renderer; |
953b4c96 | 7 | use geometry::{Point, ToAngle}; |
bf7b5671 | 8 | use point; |
b0566120 | 9 | use sdl2::event::Event; |
6566d7e5 | 10 | use sdl2::joystick::PowerLevel; |
a6b57e45 | 11 | use sdl2::keyboard::Keycode; |
bf7b5671 | 12 | use sdl2::rect::Rect; |
bf7b5671 TW |
13 | use sprites::SpriteManager; |
14 | use std::cell::RefCell; | |
15 | use std::rc::Rc; | |
953b4c96 | 16 | use teststate::TestState; |
902b2b31 | 17 | use time::Duration; |
b0566120 TW |
18 | |
19 | ////////// GAMESTATE /////////////////////////////////////////////////////////// | |
20 | ||
21 | #[derive(Default)] | |
22 | pub struct GameState { | |
23 | world: World, | |
79914631 | 24 | lvlgen: LevelGenerator, |
7b724ff3 | 25 | debug_mode: bool, |
b0566120 TW |
26 | } |
27 | ||
28 | impl GameState { | |
29 | pub fn new() -> Self { | |
9a6d1261 | 30 | let lvlgen = LevelGenerator::new(0); |
b0566120 | 31 | GameState { |
79914631 TW |
32 | world: World::new(lvlgen.generate()), |
33 | lvlgen, | |
7b724ff3 | 34 | ..Default::default() |
b0566120 TW |
35 | } |
36 | } | |
37 | } | |
38 | ||
39 | impl AppState for GameState { | |
a82a4d23 | 40 | fn enter(&mut self, ctrl_man: &ControllerManager) { |
3fd8761b TW |
41 | for (_k, v) in ctrl_man.controllers.iter() { |
42 | self.world.add(Box::new(Character::new(v.clone()))); | |
b0566120 TW |
43 | } |
44 | } | |
45 | ||
46 | fn leave(&mut self) {} | |
47 | ||
eb253fcc | 48 | fn update(&mut self, dt: Duration) -> Option<StateChange> { |
b0566120 | 49 | self.world.update(dt); |
eb253fcc | 50 | None |
b0566120 TW |
51 | } |
52 | ||
6566d7e5 | 53 | fn render(&mut self, renderer: &mut Renderer, sprites: &SpriteManager) { |
7b724ff3 | 54 | self.world.render(renderer, sprites, self.debug_mode); |
b0566120 TW |
55 | } |
56 | ||
eb253fcc | 57 | fn handle_event(&mut self, event: Event) -> Option<StateChange> { |
a6b57e45 | 58 | match event { |
eb253fcc TW |
59 | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => { |
60 | return Some(StateChange::Pop) | |
61 | } | |
62 | Event::KeyDown { keycode: Some(Keycode::Return), .. } => { | |
b0137bb6 | 63 | return Some(StateChange::Push(Box::new(TestState::new()))) |
eb253fcc | 64 | } |
7b724ff3 TW |
65 | Event::KeyDown { keycode: Some(Keycode::KpEnter), .. } => { |
66 | self.debug_mode = !self.debug_mode; | |
67 | } | |
a6b57e45 | 68 | Event::KeyDown { keycode: Some(Keycode::Space), .. } => { |
79914631 TW |
69 | self.lvlgen.seed = std::time::UNIX_EPOCH.elapsed().unwrap().as_secs() as u32; |
70 | self.world.level = self.lvlgen.generate(); | |
a6b57e45 TW |
71 | } |
72 | Event::KeyDown { keycode: Some(Keycode::KpPlus), .. } => { | |
79914631 | 73 | self.lvlgen.iterations += 1; |
79914631 | 74 | self.world.level = self.lvlgen.generate(); |
a6b57e45 TW |
75 | } |
76 | Event::KeyDown { keycode: Some(Keycode::KpMinus), .. } => { | |
9768e2bb TW |
77 | if self.lvlgen.iterations > 0 { |
78 | self.lvlgen.iterations -= 1; | |
9a6d1261 TW |
79 | self.world.level = self.lvlgen.generate(); |
80 | } | |
81 | } | |
82 | Event::KeyDown { keycode: Some(Keycode::KpMultiply), .. } => { | |
83 | self.lvlgen.wall_smooth_radius += 1; | |
84 | self.world.level = self.lvlgen.generate(); | |
85 | } | |
86 | Event::KeyDown { keycode: Some(Keycode::KpDivide), .. } => { | |
87 | if self.lvlgen.wall_smooth_radius > 0 { | |
88 | self.lvlgen.wall_smooth_radius -= 1; | |
9768e2bb TW |
89 | self.world.level = self.lvlgen.generate(); |
90 | } | |
c80ba7f7 | 91 | } |
a6b57e45 TW |
92 | _ => {} |
93 | } | |
eb253fcc | 94 | None |
a6b57e45 | 95 | } |
b0566120 TW |
96 | } |
97 | ||
98 | ////////// WORLD /////////////////////////////////////////////////////////////// | |
99 | ||
100 | #[derive(Default)] | |
101 | pub struct World { | |
102 | level: Level, | |
3583c453 | 103 | objects: Objects, |
b0566120 TW |
104 | } |
105 | ||
106 | impl World { | |
79914631 | 107 | pub fn new(level: Level) -> Self { |
b0566120 | 108 | World { |
79914631 | 109 | level, |
b0566120 TW |
110 | ..Default::default() |
111 | } | |
112 | } | |
113 | ||
902b2b31 | 114 | pub fn update(&mut self, dt: Duration) { |
3583c453 TW |
115 | let mut breeding_ground = vec!(); |
116 | ||
117 | for i in (0..self.objects.len()).rev() { | |
118 | if self.objects[i].update(&mut breeding_ground, &self.level, dt) == Dead { | |
119 | self.objects.remove(i); // swap_remove is more efficient, but changes the order of the array | |
120 | } | |
121 | } | |
122 | ||
123 | for o in breeding_ground { | |
124 | self.add(o); | |
b0566120 | 125 | } |
3fd8761b TW |
126 | |
127 | println!("\x1b[Kobject count: {}\x1b[1A", self.objects.len()); // clear line, print, move cursor up | |
b0566120 TW |
128 | } |
129 | ||
7b724ff3 TW |
130 | pub fn render(&mut self, renderer: &mut Renderer, sprites: &SpriteManager, debug_mode: bool) { |
131 | self.level.render(renderer, sprites, debug_mode); | |
b0566120 | 132 | for o in &mut self.objects { |
6566d7e5 | 133 | o.render(renderer, sprites); |
b0566120 TW |
134 | } |
135 | } | |
136 | ||
137 | pub fn add(&mut self, object: Box<dyn Object>) { | |
138 | self.objects.push(object); | |
139 | } | |
140 | } | |
141 | ||
b0566120 TW |
142 | ////////// OBJECT ////////////////////////////////////////////////////////////// |
143 | ||
3583c453 TW |
144 | type Objects = Vec<Box<dyn Object>>; |
145 | ||
b0566120 | 146 | pub trait Object { |
902b2b31 | 147 | fn update(&mut self, objects: &mut Objects, lvl: &Level, dt: Duration) -> ObjectState; |
6566d7e5 | 148 | fn render(&self, _renderer: &mut Renderer, _sprites: &SpriteManager) {} |
b0566120 TW |
149 | } |
150 | ||
3583c453 TW |
151 | #[derive(PartialEq)] |
152 | pub enum ObjectState { Alive, Dead } | |
153 | use self::ObjectState::*; | |
154 | ||
155 | ||
b0566120 TW |
156 | pub trait Physical {} |
157 | pub trait Drawable {} | |
158 | ||
159 | ////////// CHARACTER /////////////////////////////////////////////////////////// | |
160 | ||
161 | pub struct Character { | |
162 | ctrl: Rc<RefCell<Controller>>, | |
e570927a TW |
163 | pos: Point<f64>, |
164 | vel: Point<f64>, | |
b0566120 TW |
165 | } |
166 | ||
167 | impl Character { | |
168 | pub fn new(ctrl: Rc<RefCell<Controller>>) -> Self { | |
169 | Character { | |
170 | ctrl, | |
3fd8761b | 171 | pos: point!(300.0, 300.0), |
b0566120 TW |
172 | vel: point!(0.0, 0.0), |
173 | } | |
174 | } | |
175 | } | |
176 | ||
177 | impl Object for Character { | |
902b2b31 | 178 | fn update(&mut self, objects: &mut Objects, lvl: &Level, dt: Duration) -> ObjectState { |
bf7b5671 | 179 | let ctrl = self.ctrl.borrow(); |
b0566120 | 180 | |
d59c7f04 TW |
181 | let x = (self.pos.x / lvl.grid.scale.width as f64).min(lvl.grid.size.width as f64 - 1.0).max(0.0) as usize; |
182 | let y = (self.pos.y / lvl.grid.scale.height as f64).min(lvl.grid.size.height as f64 - 1.0).max(0.0) as usize; | |
f3fe1a32 | 183 | self.vel += lvl.gravity; |
3fd8761b | 184 | if lvl.grid.cells[x][y] { |
3fd8761b TW |
185 | if self.vel.y > 0.0 && !(ctrl.mov.down() && ctrl.jump.is_pressed) { |
186 | self.vel.y = 0.0; | |
187 | self.vel.x *= 0.9; | |
f3fe1a32 | 188 | self.pos.y -= 1.0; |
3fd8761b | 189 | } |
b0566120 | 190 | |
3fd8761b TW |
191 | if !ctrl.mov.down() { |
192 | if ctrl.jump.is_pressed && !ctrl.jump.was_pressed { | |
193 | self.vel.y = -5.0; | |
194 | } | |
3583c453 TW |
195 | } |
196 | } | |
3fd8761b | 197 | self.pos += self.vel; |
3583c453 | 198 | |
bf7b5671 | 199 | if ctrl.shoot.is_pressed { |
3583c453 TW |
200 | use rand::distributions::{Distribution, Normal}; |
201 | let normal = Normal::new(0.0, 0.1); | |
3fd8761b | 202 | let direction = if ctrl.aim.to_point().length() > 0.1 { ctrl.aim.to_point() } else { ctrl.mov.to_point() }; |
3583c453 TW |
203 | for _i in 0..100 { |
204 | objects.push(Box::new(Boll { | |
205 | pos: self.pos, | |
3fd8761b | 206 | vel: direction * (10.0 + rand::random::<f64>()) + point!(normal.sample(&mut rand::thread_rng()), normal.sample(&mut rand::thread_rng())) + self.vel, |
3583c453 TW |
207 | bounces: 2, |
208 | })); | |
b0566120 | 209 | } |
902b2b31 | 210 | ctrl.rumble(1.0, dt); |
3fd8761b | 211 | self.vel -= direction * 0.1; |
b0566120 TW |
212 | } |
213 | ||
dbf33b0d TW |
214 | if ctrl.start.is_pressed && !ctrl.start.was_pressed { |
215 | match ctrl.device.power_level() { | |
216 | Ok(PowerLevel::Unknown) => { println!("power level unknown"); } | |
217 | Ok(PowerLevel::Empty) => { println!("power level empty"); } | |
218 | Ok(PowerLevel::Low) => { println!("power level low"); } | |
219 | Ok(PowerLevel::Medium) => { println!("power level medium"); } | |
220 | Ok(PowerLevel::Full) => { println!("power level full"); } | |
221 | Ok(PowerLevel::Wired) => { println!("power level wired"); } | |
222 | Err(_) => {} | |
223 | }; | |
224 | } | |
225 | ||
bf7b5671 | 226 | match ctrl.mov.x { |
3fd8761b TW |
227 | v if v < -0.9 && self.vel.x > -5.0 => { self.vel.x -= 0.5 } |
228 | v if v > 0.9 && self.vel.x < 5.0 => { self.vel.x += 0.5 } | |
b0566120 TW |
229 | _ => {} |
230 | } | |
3583c453 TW |
231 | |
232 | Alive | |
b0566120 TW |
233 | } |
234 | ||
6566d7e5 | 235 | fn render(&self, renderer: &mut Renderer, sprites: &SpriteManager) { |
b0566120 TW |
236 | let block = sprites.get("mario"); |
237 | let size = 32; | |
6566d7e5 | 238 | renderer.blit(block, None, Rect::new(self.pos.x as i32 - size as i32 / 2, self.pos.y as i32 - size as i32, size, size)); |
bf7b5671 TW |
239 | |
240 | let ctrl = &self.ctrl.borrow(); | |
241 | let l = 300.0; | |
242 | let pos = (self.pos.x as i32, self.pos.y as i32); | |
3fd8761b TW |
243 | // // axis values |
244 | // let p = (self.pos + ctrl.aim.to_axis_point() * l).to_i32().into(); | |
245 | // renderer.draw_line(pos, p, (0, 255, 0)); | |
246 | // draw_cross(renderer, p); | |
eca25591 TW |
247 | // values limited to unit vector |
248 | let p = (self.pos + ctrl.aim.to_point() * l).to_i32().into(); | |
6566d7e5 TW |
249 | renderer.draw_line(pos, p, (255, 0, 0)); |
250 | draw_cross(renderer, p); | |
3fd8761b TW |
251 | let p = (self.pos + ctrl.mov.to_point() * l).to_i32().into(); |
252 | renderer.draw_line(pos, p, (0, 255, 0)); | |
6566d7e5 | 253 | draw_cross(renderer, p); |
3fd8761b | 254 | // // circle values |
e570927a | 255 | // let p = (self.pos + Point::from(ctrl.aim.a) * l).to_i32().into(); |
3fd8761b TW |
256 | // renderer.draw_line(pos, p, (0, 0, 255)); |
257 | // draw_cross(renderer, p); | |
3583c453 TW |
258 | } |
259 | } | |
260 | ||
6566d7e5 TW |
261 | fn draw_cross(renderer: &mut Renderer, p: (i32, i32)) { |
262 | renderer.canvas().draw_line((p.0 - 5, p.1), (p.0 + 5, p.1)).unwrap(); | |
263 | renderer.canvas().draw_line((p.0, p.1 - 5), (p.0, p.1 + 5)).unwrap(); | |
bf7b5671 TW |
264 | } |
265 | ||
a82a4d23 TW |
266 | ////////// BOLL //////////////////////////////////////////////////////////////// |
267 | ||
3583c453 | 268 | pub struct Boll { |
e570927a TW |
269 | pos: Point<f64>, |
270 | vel: Point<f64>, | |
3583c453 TW |
271 | bounces: u8, |
272 | } | |
273 | ||
274 | impl Object for Boll { | |
d34c324f | 275 | fn update(&mut self, objects: &mut Objects, lvl: &Level, _dt: Duration) -> ObjectState { |
3583c453 TW |
276 | self.vel += lvl.gravity; |
277 | self.pos += self.vel; | |
3583c453 | 278 | |
60058b91 | 279 | if let Intersection(wall, pos) = lvl.intersect_walls(self.pos - self.vel, self.pos) { |
a6b57e45 TW |
280 | if self.bounces == 0 { |
281 | return Dead | |
282 | } | |
a6b57e45 | 283 | self.bounces -= 1; |
40742678 | 284 | let mut a = wall.normal().mirror(self.vel.to_angle()); // TODO interpolera normalen mellan närliggande väggdelar? bollarna studsar väldigt "kantigt" nu |
8065e264 TW |
285 | self.pos = pos; |
286 | self.vel = Point::from(a) * self.vel.length() * 0.35; | |
287 | self.pos += self.vel; // TODO det här kan få bollen att åka igenom en närliggande vägg utan att kollisionstestas, men behövs just nu för att inte kollidera med samma vägg bakifrån | |
288 | ||
289 | // create another boll | |
d34c324f | 290 | use rand::distributions::{Distribution, Normal}; |
afbecec4 | 291 | let mut rng = rand::thread_rng(); |
40742678 | 292 | a += Normal::new(0.0, 0.1).sample(&mut rng).radians(); // TODO slumpen kan ge en vinkel som är under tangenten. vinkel-metoder på väggen istället kanske? |
8065e264 | 293 | use rand::Rng; |
d34c324f | 294 | objects.push(Box::new(Boll { |
8065e264 | 295 | vel: Point::from(a) * Normal::new(1.0, 0.25).sample(&mut rng) * self.vel.length() * rng.gen_range(0.25, 1.0), |
a6b57e45 | 296 | ..*self |
d34c324f TW |
297 | })); |
298 | } | |
299 | ||
3583c453 TW |
300 | Alive |
301 | } | |
302 | ||
6566d7e5 | 303 | fn render(&self, renderer: &mut Renderer, _sprites: &SpriteManager) { |
3583c453 TW |
304 | let block = _sprites.get("block"); |
305 | let size = 4 + self.bounces * 6; | |
6566d7e5 | 306 | renderer.blit(block, None, Rect::new(self.pos.x as i32 - size as i32 / 2, self.pos.y as i32 - size as i32 / 2, size as u32, size as u32)); |
a6b57e45 TW |
307 | // renderer.canvas().set_draw_color((0, self.bounces * 100, 255)); |
308 | // renderer.canvas().draw_point((self.pos.x as i32, self.pos.y as i32)).unwrap(); | |
b0566120 TW |
309 | } |
310 | } |