Move some sprite logic into a SpriteManager
[kaka/rust-sdl-test.git] / src / main.rs
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1extern crate rand;
2extern crate sdl2;
3extern crate time;
4
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5use std::f32::consts::PI;
6
7use rand::Rng;
8use sdl2::event::Event;
9use sdl2::EventPump;
10use sdl2::gfx::primitives::DrawRenderer;
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11use sdl2::keyboard::Keycode;
12use sdl2::pixels::Color;
13use sdl2::rect::Rect;
14use sdl2::render::BlendMode;
15use sdl2::render::Canvas;
296187ca 16use sdl2::video::Window;
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17use time::PreciseTime;
18
cdf8f998 19use boll::{Boll, CircleBoll, SquareBoll};
296187ca 20use common::Point2D;
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21use sprites::SpriteManager;
22use sdl2::video::WindowContext;
23use sdl2::render::TextureCreator;
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24
25#[macro_use] mod common;
26mod boll;
cdf8f998 27mod sprites;
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28
29const SCREEN_WIDTH: u32 = 1280;
30const SCREEN_HEIGHT: u32 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u32;
31const FPS: u32 = 60;
32const NS_PER_FRAME: u32 = 1_000_000_000 / FPS;
33
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34type Bollar = Vec<Box<dyn Boll>>;
35
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36fn init() -> (Canvas<Window>, EventPump) {
37 let context = sdl2::init().unwrap();
38 let video = context.video().unwrap();
39 let _image_context = sdl2::image::init(sdl2::image::InitFlag::PNG).unwrap();
40 let window = video.window("SDL test", SCREEN_WIDTH, SCREEN_HEIGHT)
41 .position_centered()
42 .opengl()
43 .build()
44 .unwrap();
45 context.mouse().show_cursor(false);
46 let mut canvas = window.into_canvas().build().unwrap();
47 canvas.set_blend_mode(BlendMode::Add);
48 canvas.set_draw_color(Color::RGB(0, 0, 0));
49 canvas.clear();
50 canvas.present();
51 let event_pump = context.event_pump().unwrap();
52 (canvas, event_pump)
53}
54
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55fn load_sprites(texture_creator: &TextureCreator<WindowContext>) -> SpriteManager {
56 let mut texman = SpriteManager::new(texture_creator);
57 texman.load("block", "res/block.bmp");
58 texman.load("mario", "res/mario-trans.png");
59 texman
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60}
61
62fn main() {
63 println!("starting...");
64 let (mut canvas, mut event_pump) = init();
65
66 let mut frame_count: u64 = 0;
67 let mut fps_time = PreciseTime::now();
68
c315bb31 69 let mut bolls: Bollar = Bollar::new();
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70 let mut boll_size = 1;
71
72 let texture_creator = canvas.texture_creator();
cdf8f998 73 let sprites = load_sprites(&texture_creator);
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74 let mut mario_angle = 0.0;
75
76 'running: loop {
77 let loop_start = PreciseTime::now();
78 canvas.set_draw_color(Color::RGB(0, 0, 0));
79 canvas.clear();
80 {
81 let blocks = 20;
82 let size = 32;
83 let offset = point!((SCREEN_WIDTH as i32 - (blocks + 1) * size) / 2, (SCREEN_HEIGHT as i32 - (blocks + 1) * size) / 2);
84 for i in 0..blocks {
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85 canvas.copy(sprites.get("block"), None, Rect::new((i) * size + offset.x, (0) * size + offset.y, size as u32, size as u32)).unwrap();
86 canvas.copy(sprites.get("block"), None, Rect::new((blocks - i) * size + offset.x, (blocks) * size + offset.y, size as u32, size as u32)).unwrap();
87 canvas.copy(sprites.get("block"), None, Rect::new((0) * size + offset.x, (blocks - i) * size + offset.y, size as u32, size as u32)).unwrap();
88 canvas.copy(sprites.get("block"), None, Rect::new((blocks) * size + offset.x, (i) * size + offset.y, size as u32, size as u32)).unwrap();
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89 }
90 }
91 {
92 let size = 64;
93 let offset = point!((SCREEN_WIDTH as i32 - size) / 2, (SCREEN_HEIGHT as i32 - size) / 2);
94 let radius = 110.0 + size as f32 * 0.5;
95 let angle = (mario_angle as f32 - 90.0) * PI / 180.0;
96 let offset2 = point!((angle.cos() * radius) as i32, (angle.sin() * radius) as i32);
cdf8f998 97 canvas.copy_ex(sprites.get("mario"), None, Rect::new(offset.x + offset2.x, offset.y + offset2.y, size as u32, size as u32), mario_angle, sdl2::rect::Point::new(size / 2, size / 2), false, false).unwrap();
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98 mario_angle += 1.0;
99 if mario_angle >= 360.0 { mario_angle -= 360.0 }
100 }
101 {
102 let p = point!((SCREEN_WIDTH / 2) as i16, (SCREEN_HEIGHT / 2) as i16);
103 canvas.circle(p.x, p.y, 100, Color::RGB(255, 255, 255)).unwrap();
104 canvas.aa_circle(p.x, p.y, 110, Color::RGB(255, 255, 255)).unwrap();
105 canvas.ellipse(p.x, p.y, 50, 100, Color::RGB(255, 255, 255)).unwrap();
106 canvas.aa_ellipse(p.x, p.y, 110, 55, Color::RGB(255, 255, 255)).unwrap();
107 }
108
109 for b in &mut bolls {
110 b.update();
111 b.draw(&mut canvas, boll_size);
112 }
113
114// window.gl_swap_window();
115 for event in event_pump.poll_iter() {
116 match event {
117 Event::Quit { .. } | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
118 break 'running;
119 }
120 Event::KeyDown { keycode: Some(Keycode::F11), .. } => {
121 canvas.window_mut()
122 .set_fullscreen(sdl2::video::FullscreenType::True).unwrap();
123 }
124 Event::KeyDown { keycode: Some(Keycode::KpPlus), .. } => { boll_size = std::cmp::min(boll_size + 1, 32) }
125 Event::KeyDown { keycode: Some(Keycode::KpMinus), .. } => { boll_size = std::cmp::max(boll_size - 1, 1) }
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126 Event::MouseMotion { x, y, .. } => {
127 bolls.push(Box::new(CircleBoll::new(
128 point!(x as f64, y as f64),
129 point!(0.0, 0.0),
130 )))
131 }
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132 _ => {}
133 }
134 }
135 canvas.present();
136
137 match loop_start.to(PreciseTime::now()).num_nanoseconds() {
138 Some(ns) if ns < (NS_PER_FRAME - 50_0000) as i64 => { change_boll_count(&mut bolls, 100) }
139 Some(ns) if ns > (NS_PER_FRAME + 50_0000) as i64 => { change_boll_count(&mut bolls, -100) }
140 _ => {}
141 }
142
143 frame_count += 1;
144 if frame_count == FPS as u64 {
145 let duration = fps_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as f64 / 1_000_000_000.0;
146 println!("fps: {}", frame_count as f64 / duration);
147 frame_count = 0;
148 fps_time = PreciseTime::now();
149 }
150 }
151
152 println!("number of bolls: {}", bolls.len());
153}
154
c315bb31 155fn change_boll_count(mut bolls: &mut Bollar, delta: i32) {
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156 if delta > 0 {
157 for _i in 0..delta {
158 add_boll(&mut bolls);
159 }
160 } else if delta < 0 {
161 for _i in 0..delta {
162 bolls.pop();
163 }
164 }
165}
166
c315bb31 167fn add_boll(bolls: &mut Bollar) {
296187ca 168 let mut rng = rand::thread_rng();
c315bb31 169 bolls.push(Box::new(SquareBoll {
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170 pos: point!(rng.gen_range(0, SCREEN_WIDTH) as f64, rng.gen_range(0, SCREEN_HEIGHT) as f64),
171 vel: point!(rng.gen_range(-2.0, 2.0), rng.gen_range(-2.0, 2.0)),
c315bb31 172 }));
296187ca 173}