use core::render::Renderer; use sdl2::rect::Rect; use common::Point; use sdl2::gfx::primitives::DrawRenderer; use {SCREEN_HEIGHT, SCREEN_WIDTH}; pub trait Boll { fn update(&mut self); fn draw(&self, renderer: &mut Renderer, size: u32); } pub struct SquareBoll { pub pos: Point, pub vel: Point, } impl Boll for SquareBoll { fn update(&mut self) { self.vel.y += 0.1; self.pos += self.vel; if self.pos.x < 0.0 { self.pos.x = -self.pos.x; self.vel.x = -self.vel.x; } if self.pos.x > SCREEN_WIDTH as f64 { self.pos.x = SCREEN_WIDTH as f64 - (self.pos.x - SCREEN_WIDTH as f64); self.vel.x = -self.vel.x; } if self.pos.y < 0.0 { self.pos.y = -self.pos.y; self.vel.y = -self.vel.y; } if self.pos.y > SCREEN_HEIGHT as f64 { self.pos.y = SCREEN_HEIGHT as f64 - (self.pos.y - SCREEN_HEIGHT as f64); self.vel.y = -self.vel.y; } } fn draw(&self, renderer: &mut Renderer, size: u32) { renderer.canvas().set_draw_color(( 255 - std::cmp::min(255, (self.vel.length() * 25.0) as u8), (255.0 * (self.pos.x / SCREEN_WIDTH as f64)) as u8, (255.0 * (self.pos.y / SCREEN_HEIGHT as f64)) as u8, 128, )); let mut r = Rect::new(0, 0, size, size); r.center_on((self.pos.x as i32, self.pos.y as i32)); renderer.canvas().fill_rect(r).unwrap(); } } pub struct CircleBoll { pub boll: SquareBoll, } impl CircleBoll { pub fn new(pos: Point, vel: Point) -> CircleBoll { CircleBoll { boll: SquareBoll { pos, vel }, } } } impl Boll for CircleBoll { fn update(&mut self) { self.boll.update(); } fn draw(&self, renderer: &mut Renderer, size: u32) { let val = 255 - std::cmp::min(255, (self.boll.vel.length() * 20.0) as u8); renderer .canvas() .filled_circle( self.boll.pos.x as i16, self.boll.pos.y as i16, size as i16, (val, val, val, 128), ) .unwrap(); } }