extern crate rand; extern crate sdl2; extern crate time; use std::f32::consts::PI; use sdl2::event::Event; use sdl2::event::WindowEvent; use sdl2::gfx::primitives::DrawRenderer; use sdl2::keyboard::Keycode; use sdl2::pixels::Color; use sdl2::rect::Rect; use sdl2::video::FullscreenType; use time::PreciseTime; use app::*; use common::Point2D; mod app; #[macro_use] mod common; mod boll; mod sprites; const SCREEN_WIDTH: u32 = 1280; const SCREEN_HEIGHT: u32 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u32; const FPS: u32 = 60; const NS_PER_FRAME: u32 = 1_000_000_000 / FPS; fn main() { println!("starting..."); let mut app = App::new(); app.load_sprites(&[ ("block", "res/block.bmp"), ("mario", "res/mario-trans.png"), ]); let mut frame_count: u64 = 0; let mut fps_time = PreciseTime::now(); let mut last_time = PreciseTime::now(); let mut mario_angle = 0.0; 'running: loop { app.canvas.set_draw_color(Color::RGB(0, 0, 0)); app.canvas.clear(); { let blocks = 20; let size = 32; let offset = point!((SCREEN_WIDTH as i32 - (blocks + 1) * size) / 2, (SCREEN_HEIGHT as i32 - (blocks + 1) * size) / 2); let block = app.sprites.get("block"); for i in 0..blocks { app.canvas.copy(block, None, Rect::new((i) * size + offset.x, (0) * size + offset.y, size as u32, size as u32)).unwrap(); app.canvas.copy(block, None, Rect::new((blocks - i) * size + offset.x, (blocks) * size + offset.y, size as u32, size as u32)).unwrap(); app.canvas.copy(block, None, Rect::new((0) * size + offset.x, (blocks - i) * size + offset.y, size as u32, size as u32)).unwrap(); app.canvas.copy(block, None, Rect::new((blocks) * size + offset.x, (i) * size + offset.y, size as u32, size as u32)).unwrap(); } } { let size = 64; let offset = point!((SCREEN_WIDTH as i32 - size) / 2, (SCREEN_HEIGHT as i32 - size) / 2); let radius = 110.0 + size as f32 * 0.5; let angle = (mario_angle as f32 - 90.0) * PI / 180.0; let offset2 = point!((angle.cos() * radius) as i32, (angle.sin() * radius) as i32); app.canvas.copy_ex(app.sprites.get("mario"), None, Rect::new(offset.x + offset2.x, offset.y + offset2.y, size as u32, size as u32), mario_angle, sdl2::rect::Point::new(size / 2, size / 2), false, false).unwrap(); mario_angle += 1.0; if mario_angle >= 360.0 { mario_angle -= 360.0 } } { let p = point!((SCREEN_WIDTH / 2) as i16, (SCREEN_HEIGHT / 2) as i16); app.canvas.circle(p.x, p.y, 100, Color::RGB(255, 255, 255)).unwrap(); app.canvas.aa_circle(p.x, p.y, 110, Color::RGB(255, 255, 255)).unwrap(); app.canvas.ellipse(p.x, p.y, 50, 100, Color::RGB(255, 255, 255)).unwrap(); app.canvas.aa_ellipse(p.x, p.y, 110, 55, Color::RGB(255, 255, 255)).unwrap(); } // window.gl_swap_window(); for event in app.event_pump.poll_iter() { match event { Event::Quit { .. } | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => { break 'running; } Event::KeyDown { keycode: Some(Keycode::F11), .. } => { match app.canvas.window().fullscreen_state() { FullscreenType::Off => app.canvas.window_mut().set_fullscreen(FullscreenType::Desktop), _ => app.canvas.window_mut().set_fullscreen(FullscreenType::Off) }.unwrap(); } Event::Window { win_event: WindowEvent::Resized(x, y), .. } => { println!("window resized({}, {})", x, y) } Event::Window { win_event: WindowEvent::Maximized, .. } => { println!("window maximized") } Event::Window { win_event: WindowEvent::Restored, .. } => { println!("window restored") } Event::Window { win_event: WindowEvent::Enter, .. } => { println!("window enter") } Event::Window { win_event: WindowEvent::Leave, .. } => { println!("window leave") } Event::Window { win_event: WindowEvent::FocusGained, .. } => { println!("window focus gained") } Event::Window { win_event: WindowEvent::FocusLost, .. } => { println!("window focus lost") } _ => { app.state.on_event(event) } } } let duration = last_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as Nanoseconds; last_time = PreciseTime::now(); app.state.update(duration); app.state.render(&mut app.canvas); app.canvas.present(); frame_count += 1; if frame_count == FPS as u64 { let duration = fps_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as f64 / 1_000_000_000.0; println!("fps: {}", frame_count as f64 / duration); frame_count = 0; fps_time = PreciseTime::now(); } } app.state.leave(); }