extern crate rand; extern crate sdl2; extern crate time; use std::f32::consts::PI; use rand::Rng; use sdl2::event::Event; use sdl2::EventPump; use sdl2::gfx::primitives::DrawRenderer; use sdl2::keyboard::Keycode; use sdl2::pixels::Color; use sdl2::rect::Rect; use sdl2::render::BlendMode; use sdl2::render::Canvas; use sdl2::video::FullscreenType; use sdl2::video::Window; use time::PreciseTime; use boll::{Boll, CircleBoll, SquareBoll}; use common::Point2D; use sprites::SpriteManager; use sdl2::video::WindowContext; use sdl2::render::TextureCreator; use sdl2::event::WindowEvent; #[macro_use] mod common; mod boll; mod sprites; const SCREEN_WIDTH: u32 = 1280; const SCREEN_HEIGHT: u32 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u32; const FPS: u32 = 60; const NS_PER_FRAME: u32 = 1_000_000_000 / FPS; type Bollar = Vec>; fn init() -> (Canvas, EventPump) { let context = sdl2::init().unwrap(); let video = context.video().unwrap(); let _image_context = sdl2::image::init(sdl2::image::InitFlag::PNG).unwrap(); let window = video.window("SDL test", SCREEN_WIDTH, SCREEN_HEIGHT) .position_centered() .opengl() .build() .unwrap(); context.mouse().show_cursor(false); let mut canvas = window.into_canvas().build().unwrap(); canvas.set_blend_mode(BlendMode::Add); canvas.set_draw_color(Color::RGB(0, 0, 0)); canvas.clear(); canvas.present(); let event_pump = context.event_pump().unwrap(); (canvas, event_pump) } fn load_sprites(texture_creator: &TextureCreator) -> SpriteManager { let mut texman = SpriteManager::new(texture_creator); texman.load("block", "res/block.bmp"); texman.load("mario", "res/mario-trans.png"); texman } fn main() { println!("starting..."); let (mut canvas, mut event_pump) = init(); let mut frame_count: u64 = 0; let mut fps_time = PreciseTime::now(); let mut bolls: Bollar = Bollar::new(); let mut boll_size = 1; let texture_creator = canvas.texture_creator(); let sprites = load_sprites(&texture_creator); let mut mario_angle = 0.0; 'running: loop { let loop_start = PreciseTime::now(); canvas.set_draw_color(Color::RGB(0, 0, 0)); canvas.clear(); { let blocks = 20; let size = 32; let offset = point!((SCREEN_WIDTH as i32 - (blocks + 1) * size) / 2, (SCREEN_HEIGHT as i32 - (blocks + 1) * size) / 2); for i in 0..blocks { canvas.copy(sprites.get("block"), None, Rect::new((i) * size + offset.x, (0) * size + offset.y, size as u32, size as u32)).unwrap(); canvas.copy(sprites.get("block"), None, Rect::new((blocks - i) * size + offset.x, (blocks) * size + offset.y, size as u32, size as u32)).unwrap(); canvas.copy(sprites.get("block"), None, Rect::new((0) * size + offset.x, (blocks - i) * size + offset.y, size as u32, size as u32)).unwrap(); canvas.copy(sprites.get("block"), None, Rect::new((blocks) * size + offset.x, (i) * size + offset.y, size as u32, size as u32)).unwrap(); } } { let size = 64; let offset = point!((SCREEN_WIDTH as i32 - size) / 2, (SCREEN_HEIGHT as i32 - size) / 2); let radius = 110.0 + size as f32 * 0.5; let angle = (mario_angle as f32 - 90.0) * PI / 180.0; let offset2 = point!((angle.cos() * radius) as i32, (angle.sin() * radius) as i32); canvas.copy_ex(sprites.get("mario"), None, Rect::new(offset.x + offset2.x, offset.y + offset2.y, size as u32, size as u32), mario_angle, sdl2::rect::Point::new(size / 2, size / 2), false, false).unwrap(); mario_angle += 1.0; if mario_angle >= 360.0 { mario_angle -= 360.0 } } { let p = point!((SCREEN_WIDTH / 2) as i16, (SCREEN_HEIGHT / 2) as i16); canvas.circle(p.x, p.y, 100, Color::RGB(255, 255, 255)).unwrap(); canvas.aa_circle(p.x, p.y, 110, Color::RGB(255, 255, 255)).unwrap(); canvas.ellipse(p.x, p.y, 50, 100, Color::RGB(255, 255, 255)).unwrap(); canvas.aa_ellipse(p.x, p.y, 110, 55, Color::RGB(255, 255, 255)).unwrap(); } for b in &mut bolls { b.update(); b.draw(&mut canvas, boll_size); } // window.gl_swap_window(); for event in event_pump.poll_iter() { match event { Event::Quit { .. } | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => { break 'running; } Event::KeyDown { keycode: Some(Keycode::F11), .. } => { match canvas.window().fullscreen_state() { FullscreenType::Off => canvas.window_mut().set_fullscreen(FullscreenType::Desktop), _ => canvas.window_mut().set_fullscreen(FullscreenType::Off) }.unwrap(); } Event::KeyDown { keycode: Some(Keycode::KpPlus), .. } => { boll_size = std::cmp::min(boll_size + 1, 32) } Event::KeyDown { keycode: Some(Keycode::KpMinus), .. } => { boll_size = std::cmp::max(boll_size - 1, 1) } Event::MouseMotion { x, y, .. } => { bolls.push(Box::new(CircleBoll::new( point!(x as f64, y as f64), point!(0.0, 0.0), ))) } Event::Window { win_event: WindowEvent::Resized(x, y), .. } => { println!("window resized({}, {})", x, y) } Event::Window { win_event: WindowEvent::Maximized, .. } => { println!("window maximized") } Event::Window { win_event: WindowEvent::Restored, .. } => { println!("window restored") } Event::Window { win_event: WindowEvent::Enter, .. } => { println!("window enter") } Event::Window { win_event: WindowEvent::Leave, .. } => { println!("window leave") } Event::Window { win_event: WindowEvent::FocusGained, .. } => { println!("window focus gained") } Event::Window { win_event: WindowEvent::FocusLost, .. } => { println!("window focus lost") } _ => {} } } canvas.present(); match loop_start.to(PreciseTime::now()).num_nanoseconds() { Some(ns) if ns < (NS_PER_FRAME - 50_0000) as i64 => { change_boll_count(&mut bolls, 100) } Some(ns) if ns > (NS_PER_FRAME + 50_0000) as i64 => { change_boll_count(&mut bolls, -100) } _ => {} } frame_count += 1; if frame_count == FPS as u64 { let duration = fps_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as f64 / 1_000_000_000.0; println!("fps: {}", frame_count as f64 / duration); frame_count = 0; fps_time = PreciseTime::now(); } } println!("number of bolls: {}", bolls.len()); } fn change_boll_count(mut bolls: &mut Bollar, delta: i32) { if delta > 0 { for _i in 0..delta { add_boll(&mut bolls); } } else if delta < 0 { for _i in 0..delta { bolls.pop(); } } } fn add_boll(bolls: &mut Bollar) { let mut rng = rand::thread_rng(); bolls.push(Box::new(SquareBoll { pos: point!(rng.gen_range(0, SCREEN_WIDTH) as f64, rng.gen_range(0, SCREEN_HEIGHT) as f64), vel: point!(rng.gen_range(-2.0, 2.0), rng.gen_range(-2.0, 2.0)), })); }