Made wall smoothness adjustable
[kaka/rust-sdl-test.git] / src / core / game.rs
index 3dacac1..3e424fd 100644 (file)
@@ -26,7 +26,7 @@ pub struct GameState {
 
 impl GameState {
     pub fn new() -> Self {
-       let lvlgen = LevelGenerator::new(0, 5);
+       let lvlgen = LevelGenerator::new(0);
        GameState {
            world: World::new(lvlgen.generate()),
            lvlgen,
@@ -66,13 +66,21 @@ impl AppState for GameState {
            }
            Event::KeyDown { keycode: Some(Keycode::KpPlus), .. } => {
                self.lvlgen.iterations += 1;
-               println!("{} iteration(s) of cellular automata", self.lvlgen.iterations);
                self.world.level = self.lvlgen.generate();
            }
            Event::KeyDown { keycode: Some(Keycode::KpMinus), .. } => {
                if self.lvlgen.iterations > 0 {
                    self.lvlgen.iterations -= 1;
-                   println!("{} iteration(s) of cellular automata", self.lvlgen.iterations);
+                   self.world.level = self.lvlgen.generate();
+               }
+           }
+           Event::KeyDown { keycode: Some(Keycode::KpMultiply), .. } => {
+               self.lvlgen.wall_smooth_radius += 1;
+               self.world.level = self.lvlgen.generate();
+           }
+           Event::KeyDown { keycode: Some(Keycode::KpDivide), .. } => {
+               if self.lvlgen.wall_smooth_radius > 0 {
+                   self.lvlgen.wall_smooth_radius -= 1;
                    self.world.level = self.lvlgen.generate();
                }
            }