Refactored level generation + fixed bug with wall finding
[kaka/rust-sdl-test.git] / src / core / game.rs
index 125bd1a..e8893de 100644 (file)
@@ -1,10 +1,10 @@
-use AppState;
 use ActiveState;
+use AppState;
 use common::{Point2D, Radians};
 use core::app::StateChange;
 use core::controller::Controller;
 use core::controller::ControllerManager;
-use core::level::Level;
+use core::level::{Level, LevelGenerator};
 use core::render::Renderer;
 use point;
 use sdl2::event::Event;
@@ -21,12 +21,15 @@ use time::Duration;
 #[derive(Default)]
 pub struct GameState {
     world: World,
+    lvlgen: LevelGenerator,
 }
 
 impl GameState {
     pub fn new() -> Self {
+       let lvlgen = LevelGenerator::new(0, 5);
        GameState {
-           world: World::new(),
+           world: World::new(lvlgen.generate()),
+           lvlgen,
        }
     }
 }
@@ -58,16 +61,18 @@ impl AppState for GameState {
                return Some(StateChange::Push(Box::new(ActiveState::new((800, 600)))))
             }
            Event::KeyDown { keycode: Some(Keycode::Space), .. } => {
-               self.world.level = Level::new(self.world.level.gravity);
+               self.lvlgen.seed = std::time::UNIX_EPOCH.elapsed().unwrap().as_secs() as u32;
+               self.world.level = self.lvlgen.generate();
            }
            Event::KeyDown { keycode: Some(Keycode::KpPlus), .. } => {
-               self.world.level.increase_iteration();
+               self.lvlgen.iterations += 1;
+               println!("{} iteration(s) of cellular automata", self.lvlgen.iterations);
+               self.world.level = self.lvlgen.generate();
            }
            Event::KeyDown { keycode: Some(Keycode::KpMinus), .. } => {
-               self.world.level.decrease_iteration();
-           }
-           Event::KeyDown { keycode: Some(Keycode::KpEnter), .. } => {
-               self.world.level.filter_regions();
+               self.lvlgen.iterations = 1.max(self.lvlgen.iterations - 1);
+               println!("{} iteration(s) of cellular automata", self.lvlgen.iterations);
+               self.world.level = self.lvlgen.generate();
            }
            _ => {}
        }
@@ -84,9 +89,9 @@ pub struct World {
 }
 
 impl World {
-    pub fn new() -> Self {
+    pub fn new(level: Level) -> Self {
        World {
-           level: Level::new(point!(0.0, 0.1)),
+           level,
            ..Default::default()
        }
     }