println!("starting...");
let mut app = App::new()
.with_resolution(SCREEN_WIDTH as u16, SCREEN_HEIGHT as u16)
- .with_fps(60)
.with_state(Box::new(ActiveState::new()))
.with_title("SDL test")
- .start();
+ .build()
+ .unwrap();
app.load_sprites(&[
("block", "res/block.bmp"),
("mario", "res/mario-trans.png"),