fn leave(&mut self) {
}
- fn handle_event(&mut self, _event: Event) -> Option<StateChange> {
- match _event {
- Event::MouseMotion { x, y, .. } => self.mouse = point!(x, y),
- _ => {}
+ fn handle_event(&mut self, event: Event) -> Option<StateChange> {
+ if let Event::MouseMotion { x, y, .. } = event {
+ self.mouse = point!(x, y);
}
None
}