Fixed audio playing
[kvidha.git] / kvidha.h
CommitLineData
02f87e18
FT
1#include <stdio.h>\r
2#include <malloc.h>\r
3#include <stdlib.h>\r
4#include <string.h>\r
5#include <math.h>\r
6\r
7#include "fileio.h"\r
8\r
9#define NUM_KEYS 9\r
10#define MAX_STACK 4096\r
11#define MAX_LINES 100\r
12#define NUM_MASKS 1\r
13#define MAX_PIXELS 5000\r
14#define NUM_COLORS 256\r
15#define NUM_PLANES 2\r
16#define NUM_SCRIPTS 5\r
17#define MAX_SPRITES 5000\r
18#define MAX_PLAYERS 16\r
19#define MAX_OBJECTS 3000\r
20#define NUM_WEAPONS 36\r
21#define MAX_SAMPLES 31\r
22#define MAX_HITTESTS 100\r
23#define MAX_CHANNELS 12\r
24#define MAX_PATTERNS 128\r
25#define MAX_SOUNDS 64\r
26#define SB_SIZE 1024\r
27#define PLAY_TIME 0\r
28#define SHOW_MAP 1\r
29#define TIMER_RES 1000\r
30\r
31#define MAP_SHOOTABLE 1\r
32#define MAP_WALKABLE 2\r
33#define MAP_DESTROYABLE 4\r
34#define MAP_TEMPORARY 8\r
35\r
36typedef struct ColorType\r
37{\r
38 unsigned char B;\r
39 unsigned char G;\r
40 unsigned char R;\r
41 unsigned char Reserved;\r
42} Color;\r
43\r
44typedef struct PixelType\r
45{\r
46 float x;\r
47 float y;\r
48 float xv;\r
49 float yv;\r
50 unsigned long c;\r
51 unsigned char SetColor;\r
52 unsigned char Explode;\r
53 signed short Damage;\r
54 unsigned char Owner;\r
55 unsigned char Used;\r
56} Pixel;\r
57\r
58typedef struct CacheType\r
59{\r
60 unsigned short w;\r
61 unsigned short h;\r
62 unsigned char NumFrames;\r
63 unsigned char **Frames;\r
64 signed short *cx;\r
65 signed short *cy;\r
66 unsigned char AnimDelay;\r
67} Cache;\r
68\r
69typedef struct SpriteType\r
70{\r
71 signed short x;\r
72 signed short y;\r
73 signed char xv;\r
74 signed char yv;\r
75 unsigned char AnimCount;\r
76 unsigned char AnimTimer;\r
77 unsigned char AnimDelay;\r
78 unsigned char CurFrame;\r
79 unsigned char Template;\r
80 unsigned char Transparent;\r
81 unsigned char Used;\r
82} Sprite;\r
83\r
84typedef struct WeaponType\r
85{\r
86 unsigned short Class;\r
87 unsigned short ReloadDelay;\r
88 unsigned short FireDelay;\r
89 unsigned short Ammo;\r
90 unsigned short MaxClips;\r
91 unsigned long Name;\r
92 unsigned short NameLength;\r
93} Weapon;\r
94\r
95typedef struct PWeaponType\r
96{\r
97 unsigned short Weapon;\r
98 unsigned short ReloadTimer;\r
99 unsigned short FireTimer;\r
100 unsigned short AmmoLeft;\r
101 unsigned short NumClips;\r
102 signed short Vars[4];\r
103 unsigned char Used;\r
104} PWeapon;\r
105\r
106typedef struct PlayerType\r
107{\r
108 unsigned char Visual;\r
109 unsigned short VPointX1;\r
110 unsigned short VPointY1;\r
111 unsigned short VPointX2;\r
112 unsigned short VPointY2;\r
113 unsigned short AMeterX1;\r
114 unsigned short AMeterY1;\r
115 unsigned short AMeterX2;\r
116 unsigned short AMeterY2;\r
117 unsigned short LMeterX1;\r
118 unsigned short LMeterY1;\r
119 unsigned short LMeterX2;\r
120 unsigned short LMeterY2;\r
121 unsigned short lx, ly;\r
122 unsigned short kx, ky;\r
123 unsigned short cx, cy;\r
124 unsigned short Object;\r
125 unsigned short VPObject;\r
126 unsigned char Keys[NUM_KEYS];\r
127 unsigned char HeldKeys[NUM_KEYS];\r
128 unsigned short KeyCodes[NUM_KEYS];\r
129 unsigned char Left;\r
130 unsigned char Right;\r
131 unsigned char Up;\r
132 unsigned char Down;\r
133 unsigned char Change;\r
134 unsigned char Shoot;\r
135 unsigned char JustShot;\r
136 signed short CurWeapon;\r
137 float Angle;\r
138 float AngleVel;\r
139 unsigned char Dir;\r
140 unsigned long CrossColor;\r
141 signed short Kills;\r
142 signed short Lives;\r
143 signed short Health;\r
144 signed short MaxHealth;\r
145 signed short PVars[40];\r
146 struct MaskType\r
147 {\r
148 unsigned char *Buffer;\r
149 unsigned char Method;\r
150 unsigned char Effects[16];\r
151 } Masks[NUM_MASKS];\r
152 unsigned char Used;\r
153} Player;\r
154\r
155typedef struct ClassType\r
156{\r
157 unsigned char *Code;\r
158 unsigned short Scripts[NUM_SCRIPTS];\r
159 unsigned char TickDelay;\r
160 unsigned char Sprite;\r
161 unsigned char StartFrame;\r
162 unsigned char RunHitTests;\r
163 unsigned char TouchDelay;\r
164 unsigned char TransSprite;\r
165 signed short GravityMod;\r
166} Class;\r
167\r
168typedef struct ObjectType\r
169{\r
170 float x;\r
171 float y;\r
172 float xv;\r
173 float yv;\r
174 unsigned short Class;\r
175 unsigned char TickTimer;\r
176 signed short Variables[6];\r
177 unsigned short SpriteLink;\r
178 unsigned char TouchTimer;\r
179 unsigned char Owner;\r
180 unsigned char Used;\r
181} Object;\r
182\r
183typedef struct LineType\r
184{\r
185 signed short x1, y1;\r
186 signed short x2, y2;\r
187 unsigned long c1, c2;\r
188 unsigned short Transparent;\r
189 unsigned char Used;\r
190} Line;\r
191\r
192typedef struct PalType\r
193{\r
194 unsigned char r;\r
195 unsigned char g;\r
196 unsigned char b;\r
197} Pal;\r
198\r
199typedef struct SoundType\r
200{\r
201 unsigned short Sound;\r
202 unsigned char Playing;\r
203 unsigned char Repeat;\r
204 float Volume;\r
205 unsigned long Offset;\r
206 unsigned long Pitch;\r
207 unsigned long PitchError;\r
208} Sound;\r
209\r
210typedef struct ModSampleType\r
211{\r
212 unsigned long SampleLen;\r
213 unsigned char FineTune;\r
214 unsigned char Volume;\r
215 unsigned long LoopStart;\r
216 unsigned long LoopLen;\r
217 unsigned char Allocated;\r
218 signed char *Buffer;\r
219} ModSample;\r
220\r
221typedef struct ModChannelType\r
222{\r
223 unsigned short Period;\r
224 unsigned short CurPeriod;\r
225 unsigned short OldPeriod;\r
226 unsigned char Volume;\r
227 unsigned char CurVolume;\r
228 unsigned char Sample;\r
229 unsigned long Offset;\r
230 unsigned char Looping;\r
231 unsigned char Playing;\r
232 unsigned long Reminder;\r
233 unsigned char Effect;\r
234 unsigned char Oscillation;\r
235 unsigned char OscAmp;\r
236 unsigned char OscFreq;\r
237 union\r
238 {\r
239 struct TwinNibbleType\r
240 {\r
241 unsigned char n1 : 4;\r
242 unsigned char n2 : 4;\r
243 } Nibbles;\r
244 unsigned char b;\r
245 } EffectData;\r
246} ModChannel;\r
247\r
248typedef struct ModEventType\r
249{\r
250 unsigned short Period;\r
251 unsigned char Sample;\r
252 unsigned char Effect;\r
253 unsigned char EffectData;\r
254} ModEvent;\r
255\r
256void SetMapPixel(unsigned short x, unsigned short y, unsigned long c, unsigned short Handle);\r
257unsigned long GetMapPixel(unsigned short x, unsigned short y, unsigned short Handle);\r
258void ShowMap(unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, unsigned short MapX, unsigned short MapY);\r
259void SetMode(unsigned char Mode);\r
260unsigned char SeekData(unsigned char *ID);\r
261unsigned char LoadSprite(unsigned char *ID, unsigned short CacheNum);\r
262unsigned short SpawnSprite(unsigned char Template, signed short x, signed short y, signed char xv, signed char yv, unsigned short AnimCount, unsigned char StartFrame, unsigned char Transparent);\r
263unsigned char Init(unsigned short *Result);\r
264void Terminate(void);\r
265void SpawnPixel(unsigned short x, unsigned short y, float xv, float yv, unsigned char Owner, unsigned char SetColor, unsigned char Explode, signed short Damage, unsigned long c);\r
266void ControlSprites(void);\r
267void ControlPixels(void);\r
268unsigned char ArgExist(unsigned short argc, unsigned char **argv, char *Match);\r
269void CopyToMap(signed short x, signed short y, unsigned char *Buffer, unsigned short w, unsigned short h, unsigned long bgc, unsigned char ColorPattern, unsigned char DestroyAll, unsigned short Attributes);\r
270void SpawnExplosion(signed short x, signed short y, unsigned char StartFrame, unsigned char Smokes, unsigned char Sound);\r
271unsigned short SpawnObject(unsigned short Class, unsigned char Owner, unsigned short x, unsigned short y, float xv, float yv);\r
272void ControlObjects(void);\r
273unsigned short WallAngle(unsigned short x, unsigned short y);\r
274void GetInputs(void);\r
275void DBPrint(unsigned char *Buffer, signed short x, signed short y, unsigned char bgc);\r
276void FontPrint(unsigned char *Buffer, signed short sx, signed short y, unsigned short bgc);\r
277unsigned char CollisionTest(signed short *x1, signed short *y1, signed short *x2, signed short *y2, unsigned char Pattern, unsigned char RunHitTests, unsigned short *ObjNum, unsigned char TestCache, unsigned short TestFrame);\r
278void DrawLine(signed short x1, signed short y1, signed short x2, signed short y2, unsigned long c1, unsigned long c2, unsigned char Method, unsigned char UseSprite);\r
279unsigned short CalcAngle(signed short x1, signed short y1, signed short x2, signed short y2);\r
280void AddHitTest(unsigned short ObjNum);\r
281void RemoveHitTest(unsigned short ObjNum);\r
282void HurtRadius(signed short x, signed short y, signed short StartDamage, signed short StopDamage, unsigned short StartDecRadius, unsigned short StopRadius, unsigned char Owner);\r
283void CollVel(signed short x, signed short y, float *xv, float *yv, unsigned char Attributes);\r
284void MessageBox(unsigned char *Buffer);\r
285void FillBuffer(void);\r
286unsigned char PlaySound(unsigned short Sound, unsigned char Repeat, unsigned short StartSound, unsigned short EndSound, unsigned short Pitch, float Volume);\r
287unsigned long MakeColor(unsigned char R, unsigned char G, unsigned char B);\r
288unsigned char MonoColor(unsigned long c);\r
289void __inline GetNextLineCoord(signed short *x, signed short *y, signed short *d, unsigned short dx, unsigned short dy, signed short xi, signed short yi);\r
290void DrawLightning(signed short x1, signed short y1, signed short x2, signed short y2, unsigned short NumPoints, unsigned char Template);\r
291\r
292extern Pixel *Pixels[MAX_PIXELS];\r
293extern Cache **Caches;\r
294extern Sprite *Sprites[MAX_SPRITES];\r
295extern Object *Objects[MAX_OBJECTS];\r
296extern Player *Players[MAX_PLAYERS];\r
297extern PWeapon *PWeapons[MAX_PLAYERS][NUM_WEAPONS];\r
298extern Sound Sounds[MAX_SOUNDS];\r
299extern Class **Classes;\r
300extern Weapon **Weapons;\r
301extern unsigned char *Font;\r
302extern Line *Lines[MAX_LINES];\r
303extern unsigned long *SoundOffsets;\r
304extern unsigned short HitTests[MAX_HITTESTS];\r
305extern unsigned char *Strings;\r
306extern Pal Palette[NUM_COLORS];\r
307extern unsigned char ColorInfo[NUM_COLORS];\r
308extern KvidFile DataFile;\r
309extern float Gravity;\r
310extern unsigned char *VBuffer;\r
311extern unsigned char *DblBuffer;\r
312extern unsigned short VideoLDT;\r
313extern signed short clip_x1, clip_x2;\r
314extern signed short clip_y1, clip_y2;\r
315extern unsigned short PagesFree;\r
316extern unsigned short BGSprite, BGFrame;\r
317extern unsigned char LevelFinished;\r
318extern unsigned short LevelWidth, LevelHeight;\r
319extern unsigned short MaxLW, MaxLH;\r
320extern unsigned char *LevelBuffer[NUM_PLANES];\r
321extern unsigned short NumSprites;\r
322extern unsigned short NumClasses;\r
323extern unsigned short NumWeapons;\r
324extern unsigned short NumSounds;\r
325extern unsigned char *SoundData;\r
326extern unsigned char DebugMode;\r
327extern unsigned short FrameRate;\r
328extern unsigned short FontSprite;\r
329extern signed short Regs[32];\r
330extern signed short GameVars[32];\r
331extern unsigned short StackPos;\r
332extern unsigned short Stack[MAX_STACK];\r
333extern unsigned char raw_key;\r
334extern unsigned char SpecialKey;\r
335extern volatile unsigned char ReadyToGo;\r
336extern unsigned short AsciiTable[256];\r
337extern unsigned char AsciiTable2[256];\r
338extern float Sine[360], Cosine[360];\r
339extern double PreSine[360], PreCosine[360];\r
340extern volatile unsigned char KeyTable[256];\r
341extern unsigned char RepeatKey;\r
342extern double RepeatData;\r
343extern unsigned short LastShot;\r
344extern unsigned char *TextBuffer;\r
345extern unsigned char *KeyboardBuffer;\r
346extern unsigned short KeybWritePos;\r
347extern unsigned char *SoundBuffer;\r
348extern signed short *TestBuffer;\r
349extern unsigned char UseSound;\r
350extern unsigned char FreeSound;\r
351extern unsigned short DSPAddress;\r
352extern unsigned char DMAChannel;\r
353extern unsigned char IRQLine;\r
354extern unsigned char OldMask;\r
355extern unsigned char DMAPage, DMAAddress, DMACount;\r
356extern unsigned char PICAddress;\r
357extern unsigned char ReadyBuffer, BufferReady;\r
358extern unsigned char Bit16, Stereo;\r
359extern unsigned short SBSampleRate;\r
360extern unsigned char NumPlays;\r
361extern unsigned short *FontBuffer;\r
362extern unsigned char ModeInfo[256];\r
363extern unsigned char *MenuBuffer;\r
364extern unsigned char Test;\r
365extern unsigned char FogSprite, FogX, FogY;\r
366extern void (*TransOps[5])(unsigned long *Bg, unsigned long Amount);\r
367extern ModSample Samples[MAX_SAMPLES];\r
368extern ModChannel Channels[MAX_CHANNELS];\r
369extern ModEvent *Patterns;\r
370extern unsigned char PatternOrder[MAX_PATTERNS];\r
371extern unsigned char ModPlaying, ModLen, ModRepeat, ModChannels;\r
372extern unsigned char ModPattern, ModRow;\r
373extern unsigned short ModOffset;\r
374extern unsigned char ModBPM, ModTPD;\r
375extern volatile unsigned long Ticks, TickError;\r
376extern unsigned char GameType;\r
377extern unsigned char BPP;\r