return;
}
gaim_connection_update_progress(gc, "Connecting", 1, 3);
- if((data->fd = dc_connect((char *)gaim_account_get_string(act, "server", "localhost"), -1)) < 0)
+ if((data->fd = dc_connect((char *)gaim_account_get_string(act, "server", "localhost"))) < 0)
{
gaim_connection_error(gc, "Could not connect to server");
return;
GaimAccountOption *opt;
dc_init();
- opt = gaim_account_option_string_new("Server", "server", "localhost");
+ opt = gaim_account_option_string_new("Server", "server", "");
protinfo.protocol_options = g_list_append(protinfo.protocol_options, opt);
opt = gaim_account_option_int_new("Port", "port", -1);
protinfo.protocol_options = g_list_append(protinfo.protocol_options, opt);