let offset = point!((SCREEN_WIDTH as i32 - (blocks + 1) * size) / 2, (SCREEN_HEIGHT as i32 - (blocks + 1) * size) / 2);
let block = app.sprites.get("block");
for i in 0..blocks {
- app.canvas.copy(block, None, Rect::new((i) * size + offset.x, (0) * size + offset.y, size as u32, size as u32)).unwrap();
+ app.canvas.copy(block, None, Rect::new((i) * size + offset.x, offset.y, size as u32, size as u32)).unwrap();
app.canvas.copy(block, None, Rect::new((blocks - i) * size + offset.x, (blocks) * size + offset.y, size as u32, size as u32)).unwrap();
- app.canvas.copy(block, None, Rect::new((0) * size + offset.x, (blocks - i) * size + offset.y, size as u32, size as u32)).unwrap();
+ app.canvas.copy(block, None, Rect::new(offset.x, (blocks - i) * size + offset.y, size as u32, size as u32)).unwrap();
app.canvas.copy(block, None, Rect::new((blocks) * size + offset.x, (i) * size + offset.y, size as u32, size as u32)).unwrap();
}
}