| 1 | #include <stdio.h>\r |
| 2 | #include <memory.h>\r |
| 3 | #include <malloc.h>\r |
| 4 | #include <stdlib.h>\r |
| 5 | #include <string.h>\r |
| 6 | #include <math.h>\r |
| 7 | #include <dirent.h>\r |
| 8 | #include <SDL/SDL.h>\r |
| 9 | \r |
| 10 | #include "fileio.h"\r |
| 11 | \r |
| 12 | #define NUM_KEYS 9\r |
| 13 | #define MAX_STACK 4096\r |
| 14 | #define MAX_LINES 1000\r |
| 15 | #define NUM_MASKS 1\r |
| 16 | #define MAX_PIXELS 5000\r |
| 17 | #define NUM_COLORS 256\r |
| 18 | #define NUM_PLANES 2\r |
| 19 | #define MAX_SOUNDS 64\r |
| 20 | #define MAX_RASTERS 100\r |
| 21 | #define NUM_SCRIPTS 5\r |
| 22 | #define MAX_SPRITES 5000\r |
| 23 | #define MAX_PLAYERS 16\r |
| 24 | #define MAX_OBJECTS 3000\r |
| 25 | #define NUM_WEAPONS 55\r |
| 26 | #define MAX_SAMPLES 31\r |
| 27 | #define MAX_OBJLISTS 16\r |
| 28 | #define MAX_HITTESTS 100\r |
| 29 | #define MAX_CHANNELS 12\r |
| 30 | #define MAX_PATTERNS 128\r |
| 31 | #define MAX_MENUITEMS 128\r |
| 32 | #define SB_SIZE 1024\r |
| 33 | #define PLAY_TIME 0\r |
| 34 | #define SHOW_MAP 1\r |
| 35 | #define CP_BLUR 0\r |
| 36 | \r |
| 37 | #define MAP_SHOOTABLE 1\r |
| 38 | #define MAP_WALKABLE 2\r |
| 39 | #define MAP_DESTROYABLE 4\r |
| 40 | #define MAP_TEMPORARY 8\r |
| 41 | \r |
| 42 | typedef struct ColorType\r |
| 43 | {\r |
| 44 | unsigned char B;\r |
| 45 | unsigned char G;\r |
| 46 | unsigned char R;\r |
| 47 | unsigned char Reserved;\r |
| 48 | } Color;\r |
| 49 | \r |
| 50 | typedef struct PixelType\r |
| 51 | {\r |
| 52 | float x;\r |
| 53 | float y;\r |
| 54 | float xv;\r |
| 55 | float yv;\r |
| 56 | unsigned long c;\r |
| 57 | unsigned char SetColor;\r |
| 58 | unsigned char Explode;\r |
| 59 | signed short Damage;\r |
| 60 | unsigned char Owner;\r |
| 61 | unsigned char Used;\r |
| 62 | } Pixel;\r |
| 63 | \r |
| 64 | typedef struct CacheType\r |
| 65 | {\r |
| 66 | unsigned short w;\r |
| 67 | unsigned short h;\r |
| 68 | unsigned char NumFrames;\r |
| 69 | unsigned char **Frames;\r |
| 70 | signed short *cx;\r |
| 71 | signed short *cy;\r |
| 72 | unsigned char AnimDelay;\r |
| 73 | } Cache;\r |
| 74 | \r |
| 75 | typedef struct SpriteType\r |
| 76 | {\r |
| 77 | signed short x;\r |
| 78 | signed short y;\r |
| 79 | signed char xv;\r |
| 80 | signed char yv;\r |
| 81 | unsigned char AnimCount;\r |
| 82 | unsigned char AnimTimer;\r |
| 83 | unsigned char AnimDelay;\r |
| 84 | unsigned char CurFrame;\r |
| 85 | unsigned char Template;\r |
| 86 | unsigned char Transparent;\r |
| 87 | unsigned char Used;\r |
| 88 | } Sprite;\r |
| 89 | \r |
| 90 | typedef struct WeaponType\r |
| 91 | {\r |
| 92 | unsigned short Class;\r |
| 93 | unsigned short ReloadDelay;\r |
| 94 | unsigned short FireDelay;\r |
| 95 | unsigned short Ammo;\r |
| 96 | unsigned short MaxClips;\r |
| 97 | unsigned long Name;\r |
| 98 | unsigned short NameLength;\r |
| 99 | } Weapon;\r |
| 100 | \r |
| 101 | typedef struct PWeaponType\r |
| 102 | {\r |
| 103 | unsigned short Weapon;\r |
| 104 | unsigned short ReloadTimer;\r |
| 105 | unsigned short FireTimer;\r |
| 106 | unsigned short AmmoLeft;\r |
| 107 | unsigned short NumClips;\r |
| 108 | signed short Vars[4];\r |
| 109 | unsigned char Used;\r |
| 110 | } PWeapon;\r |
| 111 | \r |
| 112 | typedef struct PlayerType\r |
| 113 | {\r |
| 114 | unsigned char Visual;\r |
| 115 | unsigned short VPointX1;\r |
| 116 | unsigned short VPointY1;\r |
| 117 | unsigned short VPointX2;\r |
| 118 | unsigned short VPointY2;\r |
| 119 | unsigned short AMeterX1;\r |
| 120 | unsigned short AMeterY1;\r |
| 121 | unsigned short AMeterX2;\r |
| 122 | unsigned short AMeterY2;\r |
| 123 | unsigned short LMeterX1;\r |
| 124 | unsigned short LMeterY1;\r |
| 125 | unsigned short LMeterX2;\r |
| 126 | unsigned short LMeterY2;\r |
| 127 | unsigned short lx, ly;\r |
| 128 | unsigned short kx, ky;\r |
| 129 | unsigned short cx, cy;\r |
| 130 | unsigned short Object;\r |
| 131 | unsigned short VPObject;\r |
| 132 | unsigned char Keys[NUM_KEYS];\r |
| 133 | unsigned char HeldKeys[NUM_KEYS];\r |
| 134 | unsigned short KeyCodes[NUM_KEYS];\r |
| 135 | unsigned char Left;\r |
| 136 | unsigned char Right;\r |
| 137 | unsigned char Up;\r |
| 138 | unsigned char Down;\r |
| 139 | unsigned char Change;\r |
| 140 | unsigned char Shoot;\r |
| 141 | unsigned char JustShot;\r |
| 142 | signed short CurWeapon;\r |
| 143 | float Angle;\r |
| 144 | float AngleVel;\r |
| 145 | unsigned char Dir;\r |
| 146 | unsigned long CrossColor;\r |
| 147 | signed short Kills;\r |
| 148 | signed short Lives;\r |
| 149 | signed short Health;\r |
| 150 | signed short MaxHealth;\r |
| 151 | signed short PVars[40];\r |
| 152 | struct MaskType\r |
| 153 | {\r |
| 154 | unsigned char *Buffer;\r |
| 155 | unsigned char Method;\r |
| 156 | unsigned char Effects[16];\r |
| 157 | } Masks[NUM_MASKS];\r |
| 158 | unsigned char Used;\r |
| 159 | } Player;\r |
| 160 | \r |
| 161 | typedef struct ClassType\r |
| 162 | {\r |
| 163 | unsigned char *Code;\r |
| 164 | unsigned short Scripts[NUM_SCRIPTS];\r |
| 165 | unsigned char TickDelay;\r |
| 166 | unsigned char Sprite;\r |
| 167 | unsigned char StartFrame;\r |
| 168 | unsigned char RunHitTests;\r |
| 169 | unsigned char TouchDelay;\r |
| 170 | unsigned char TransSprite;\r |
| 171 | signed short GravityMod;\r |
| 172 | } Class;\r |
| 173 | \r |
| 174 | typedef struct ObjectType\r |
| 175 | {\r |
| 176 | float x;\r |
| 177 | float y;\r |
| 178 | float xv;\r |
| 179 | float yv;\r |
| 180 | unsigned short Class;\r |
| 181 | unsigned char TickTimer;\r |
| 182 | signed short Variables[6];\r |
| 183 | unsigned short SpriteLink;\r |
| 184 | unsigned char TouchTimer;\r |
| 185 | unsigned char Owner;\r |
| 186 | unsigned char Used;\r |
| 187 | } Object;\r |
| 188 | \r |
| 189 | typedef struct ObjectListType\r |
| 190 | {\r |
| 191 | struct\r |
| 192 | {\r |
| 193 | unsigned short Object;\r |
| 194 | signed short x1, y1, x2, y2;\r |
| 195 | } Objects[MAX_OBJECTS + 1];\r |
| 196 | unsigned short NumObjects;\r |
| 197 | unsigned char Used;\r |
| 198 | } ObjectList;\r |
| 199 | \r |
| 200 | typedef struct LineType\r |
| 201 | {\r |
| 202 | signed short x1, y1;\r |
| 203 | signed short x2, y2;\r |
| 204 | unsigned long c1, c2;\r |
| 205 | unsigned short Transparent;\r |
| 206 | unsigned char UseSprite;\r |
| 207 | unsigned char AnimTimer;\r |
| 208 | unsigned char CurFrame;\r |
| 209 | unsigned char Used;\r |
| 210 | } Line;\r |
| 211 | \r |
| 212 | typedef struct RasterType\r |
| 213 | {\r |
| 214 | signed short x1, y1;\r |
| 215 | signed short x2, y2;\r |
| 216 | signed short x3, y3;\r |
| 217 | unsigned long Color;\r |
| 218 | unsigned char Transparent;\r |
| 219 | unsigned char Type;\r |
| 220 | unsigned char Used;\r |
| 221 | } Raster;\r |
| 222 | \r |
| 223 | typedef struct PalType\r |
| 224 | {\r |
| 225 | unsigned char r;\r |
| 226 | unsigned char g;\r |
| 227 | unsigned char b;\r |
| 228 | } Pal;\r |
| 229 | \r |
| 230 | typedef struct SoundCacheType\r |
| 231 | {\r |
| 232 | unsigned char *SoundBuffer;\r |
| 233 | unsigned long Length;\r |
| 234 | } SoundCache;\r |
| 235 | \r |
| 236 | typedef struct SoundType\r |
| 237 | {\r |
| 238 | unsigned short Sound;\r |
| 239 | unsigned char Playing;\r |
| 240 | unsigned char Repeat;\r |
| 241 | float Volume;\r |
| 242 | unsigned long Offset;\r |
| 243 | unsigned long Pitch;\r |
| 244 | unsigned long PitchError;\r |
| 245 | } Sound;\r |
| 246 | \r |
| 247 | typedef struct ModSampleType\r |
| 248 | {\r |
| 249 | unsigned long SampleLen;\r |
| 250 | unsigned char FineTune;\r |
| 251 | unsigned char Volume;\r |
| 252 | unsigned long LoopStart;\r |
| 253 | unsigned long LoopLen;\r |
| 254 | unsigned char Allocated;\r |
| 255 | signed char *Buffer;\r |
| 256 | } ModSample;\r |
| 257 | \r |
| 258 | typedef struct ModChannelType\r |
| 259 | {\r |
| 260 | unsigned short Period;\r |
| 261 | unsigned short CurPeriod;\r |
| 262 | unsigned short OldPeriod;\r |
| 263 | unsigned char Volume;\r |
| 264 | unsigned char CurVolume;\r |
| 265 | unsigned char Sample;\r |
| 266 | unsigned long Offset;\r |
| 267 | signed char LastSample;\r |
| 268 | unsigned char Looping;\r |
| 269 | unsigned char Playing;\r |
| 270 | unsigned long Reminder;\r |
| 271 | unsigned char Effect;\r |
| 272 | unsigned char Oscillation;\r |
| 273 | unsigned char OscAmp;\r |
| 274 | unsigned char OscFreq;\r |
| 275 | float OscOffset;\r |
| 276 | unsigned char OscWave;\r |
| 277 | unsigned char OscNoTrig;\r |
| 278 | union\r |
| 279 | {\r |
| 280 | struct TwinNibbleType\r |
| 281 | {\r |
| 282 | unsigned char n1 : 4;\r |
| 283 | unsigned char n2 : 4;\r |
| 284 | } Nibbles;\r |
| 285 | unsigned char b;\r |
| 286 | } EffectData;\r |
| 287 | } ModChannel;\r |
| 288 | \r |
| 289 | typedef struct ModEventType\r |
| 290 | {\r |
| 291 | unsigned short Period;\r |
| 292 | unsigned char Sample;\r |
| 293 | unsigned char Effect;\r |
| 294 | unsigned char EffectData;\r |
| 295 | } ModEvent;\r |
| 296 | \r |
| 297 | struct CodeType\r |
| 298 | {\r |
| 299 | signed short Parent, Size;\r |
| 300 | signed long Value;\r |
| 301 | } Codes[4096];\r |
| 302 | \r |
| 303 | void SetMapPixel(unsigned short x, unsigned short y, unsigned long c, unsigned short Handle);\r |
| 304 | unsigned long GetMapPixel(unsigned short x, unsigned short y, unsigned short Handle);\r |
| 305 | void ShowMap(unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, unsigned short MapX, unsigned short MapY);\r |
| 306 | void SetMode(unsigned char Mode);\r |
| 307 | unsigned char SeekData(unsigned char *ID);\r |
| 308 | unsigned char LoadSprite(unsigned char *ID, unsigned short CacheNum);\r |
| 309 | unsigned short SpawnSprite(unsigned char Template, signed short x, signed short y, signed char xv, signed char yv, unsigned short AnimCount, unsigned char StartFrame, unsigned char Transparent);\r |
| 310 | unsigned char Init(unsigned short *Result);\r |
| 311 | void Terminate(void);\r |
| 312 | void SpawnPixel(unsigned short x, unsigned short y, float xv, float yv, unsigned char Owner, unsigned char SetColor, unsigned char Explode, signed short Damage, unsigned long c);\r |
| 313 | void ControlSprites(void);\r |
| 314 | void ControlPixels(void);\r |
| 315 | unsigned char ArgExist(unsigned short argc, unsigned char **argv, char *Match);\r |
| 316 | void CopyToMap(signed short x, signed short y, unsigned char *Buffer, unsigned short w, unsigned short h, unsigned long bgc, unsigned char ColorPattern, unsigned char DestroyAll, unsigned short Attributes);\r |
| 317 | void SpawnExplosion(signed short x, signed short y, unsigned char StartFrame, unsigned char Smokes, unsigned char Sound);\r |
| 318 | unsigned short SpawnObject(unsigned short Class, unsigned char Owner, unsigned short x, unsigned short y, float xv, float yv);\r |
| 319 | void ControlObjects(void);\r |
| 320 | unsigned short WallAngle(unsigned short x, unsigned short y);\r |
| 321 | void GetInputs(void);\r |
| 322 | void DBPrint(unsigned char *Buffer, signed short x, signed short y, unsigned char bgc);\r |
| 323 | void FontPrint(unsigned char *Buffer, signed short sx, signed short y, unsigned short bgc);\r |
| 324 | unsigned char CollisionTest(signed short *x1, signed short *y1, signed short *x2, signed short *y2, unsigned char Pattern, unsigned char RunHitTests, unsigned short *ObjNum, unsigned char TestCache, unsigned short TestFrame);\r |
| 325 | void DrawLine(signed short x1, signed short y1, signed short x2, signed short y2, unsigned long c1, unsigned long c2, unsigned char Method, unsigned char UseSprite);\r |
| 326 | unsigned short CalcAngle(signed short x1, signed short y1, signed short x2, signed short y2);\r |
| 327 | void AddHitTest(unsigned short ObjNum);\r |
| 328 | void RemoveHitTest(unsigned short ObjNum);\r |
| 329 | void HurtRadius(signed short x, signed short y, signed short StartDamage, signed short StopDamage, unsigned short StartDecRadius, unsigned short StopRadius, unsigned char Owner);\r |
| 330 | void CollVel(signed short x, signed short y, float *xv, float *yv, unsigned char Attributes);\r |
| 331 | void MessageBox(unsigned char *Buffer);\r |
| 332 | void FillBuffer(void);\r |
| 333 | unsigned char PlaySound(unsigned short Sound, unsigned char Repeat, unsigned short StartSound, unsigned short EndSound, unsigned long Pitch, float Volume);\r |
| 334 | unsigned long MakeColor(unsigned char R, unsigned char G, unsigned char B);\r |
| 335 | unsigned char MonoColor(unsigned long c);\r |
| 336 | void __inline GetNextLineCoord(signed short *x, signed short *y, signed short *d, unsigned short dx, unsigned short dy, signed short xi, signed short yi);\r |
| 337 | unsigned short GetObjectList(void);\r |
| 338 | \r |
| 339 | Pixel *Pixels[MAX_PIXELS];\r |
| 340 | Cache **Caches;\r |
| 341 | Sprite *Sprites[MAX_SPRITES];\r |
| 342 | Object *Objects[MAX_OBJECTS];\r |
| 343 | Player *Players[MAX_PLAYERS];\r |
| 344 | PWeapon *PWeapons[MAX_PLAYERS][NUM_WEAPONS];\r |
| 345 | ObjectList *ObjectLists[MAX_OBJLISTS];\r |
| 346 | Sound Sounds[MAX_SOUNDS];\r |
| 347 | SoundCache **SoundCaches;\r |
| 348 | Class **Classes;\r |
| 349 | Weapon **Weapons;\r |
| 350 | unsigned char *Font;\r |
| 351 | Line *Lines[MAX_LINES];\r |
| 352 | Raster *Rasters[MAX_RASTERS];\r |
| 353 | unsigned short HitTests[MAX_HITTESTS];\r |
| 354 | unsigned char *Strings;\r |
| 355 | Pal Palette[NUM_COLORS];\r |
| 356 | unsigned char ColorInfo[NUM_COLORS];\r |
| 357 | unsigned char *MenuItems[2][MAX_MENUITEMS];\r |
| 358 | unsigned short MenuStack[16][3], MenuStackPos;\r |
| 359 | KvidFile DataFile;\r |
| 360 | float Gravity;\r |
| 361 | SDL_Surface *VBuffer;\r |
| 362 | unsigned char *DblBuffer;\r |
| 363 | unsigned char FullScreen;\r |
| 364 | signed short clip_x1, clip_x2;\r |
| 365 | signed short clip_y1, clip_y2;\r |
| 366 | unsigned short PagesFree;\r |
| 367 | unsigned short BGSprite, BGFrame;\r |
| 368 | unsigned char LevelFinished;\r |
| 369 | unsigned short LevelWidth, LevelHeight;\r |
| 370 | unsigned short MaxLW, MaxLH;\r |
| 371 | unsigned char *LevelBuffer[NUM_PLANES];\r |
| 372 | unsigned short NumSprites;\r |
| 373 | unsigned short NumClasses;\r |
| 374 | unsigned short NumWeapons;\r |
| 375 | unsigned short NumSounds;\r |
| 376 | unsigned char DebugMode;\r |
| 377 | unsigned short FrameRate;\r |
| 378 | unsigned short FontSprite;\r |
| 379 | signed short Regs[32];\r |
| 380 | signed short GameVars[40];\r |
| 381 | unsigned char StackPos;\r |
| 382 | unsigned short Stack[MAX_STACK];\r |
| 383 | unsigned char SpecialKey;\r |
| 384 | unsigned short AsciiTable[256];\r |
| 385 | unsigned char AsciiTable2[256];\r |
| 386 | float Sine[360], Cosine[360];\r |
| 387 | float WaveForms[5][360];\r |
| 388 | double PreSine[360], PreCosine[360];\r |
| 389 | volatile unsigned char KeyTable[256];\r |
| 390 | unsigned char RepeatKey;\r |
| 391 | double RepeatData;\r |
| 392 | unsigned char *TextBuffer;\r |
| 393 | unsigned char *KeyboardBuffer;\r |
| 394 | unsigned char *LevelFileName, *ModFileName;\r |
| 395 | unsigned char LevelType;\r |
| 396 | unsigned short DispLevelWidth, DispLevelHeight;\r |
| 397 | unsigned short KeybWritePos, KeybReadPos;\r |
| 398 | unsigned char *SoundBuffer;\r |
| 399 | signed short *TestBuffer;\r |
| 400 | unsigned char UseSound;\r |
| 401 | unsigned char FreeSound;\r |
| 402 | unsigned short DSPAddress;\r |
| 403 | unsigned char DMAChannel;\r |
| 404 | unsigned char IRQLine;\r |
| 405 | unsigned char OldMask;\r |
| 406 | unsigned char DMAPage, DMAAddress, DMACount;\r |
| 407 | unsigned char PICAddress;\r |
| 408 | unsigned char ReadyBuffer, BufferReady;\r |
| 409 | unsigned char Bit16, Stereo;\r |
| 410 | unsigned short SBSampleRate;\r |
| 411 | unsigned char NumPlays;\r |
| 412 | unsigned short *FontBuffer;\r |
| 413 | unsigned char ModeInfo[256];\r |
| 414 | unsigned char *MenuBuffer;\r |
| 415 | unsigned char FogSprite;\r |
| 416 | signed short FogX, FogY;\r |
| 417 | void (*TransOps[5])(unsigned long *Bg, unsigned long Amount);\r |
| 418 | ModSample Samples[MAX_SAMPLES];\r |
| 419 | ModChannel Channels[MAX_CHANNELS];\r |
| 420 | ModEvent *Patterns;\r |
| 421 | unsigned char PatternOrder[MAX_PATTERNS];\r |
| 422 | unsigned char ModPlaying, ModLen, ModRepeat, ModChannels;\r |
| 423 | unsigned char ModPattern, ModRow;\r |
| 424 | unsigned short ModOffset;\r |
| 425 | unsigned char ModBPM, ModTPD;\r |
| 426 | unsigned char MenuActive;\r |
| 427 | unsigned short NumMenuItems, CurMenuItem, StartMenuItem, MenuID;\r |
| 428 | unsigned char GameType;\r |
| 429 | unsigned char BPP;\r |
| 430 | unsigned char Paused;\r |
| 431 | unsigned short CurNew, CurComp;\r |
| 432 | \r |
| 433 | #include "sdlmap.h"\r |
| 434 | #include "newdb.h"\r |
| 435 | #include "dblbuf.h"\r |
| 436 | #include "executor.h"\r |
| 437 | #include "sb.h"\r |
| 438 | \r |
| 439 | /*\r |
| 440 | void NewKeyInt()\r |
| 441 | {\r |
| 442 | unsigned char Data;\r |
| 443 | \r |
| 444 | raw_key = inp(0x60);\r |
| 445 | Data = inp(0x61) | 0x82;\r |
| 446 | outp(0x61, Data);\r |
| 447 | outp(0x61, Data & 0x7F);\r |
| 448 | outp(0x20, 0x20);\r |
| 449 | if(raw_key < 128)\r |
| 450 | {\r |
| 451 | if(SpecialKey == 1)\r |
| 452 | {\r |
| 453 | KeyTable[raw_key + 128] = 1;\r |
| 454 | SpecialKey = 0;\r |
| 455 | RepeatKey = raw_key + 128;\r |
| 456 | RepeatData = 250;\r |
| 457 | KeyboardBuffer[KeybWritePos++] = raw_key + 128;\r |
| 458 | if(KeybWritePos >= 500)\r |
| 459 | KeybWritePos = 0;\r |
| 460 | } else {\r |
| 461 | KeyTable[raw_key] = 1;\r |
| 462 | RepeatKey = raw_key;\r |
| 463 | RepeatData = 250;\r |
| 464 | KeyboardBuffer[KeybWritePos++] = raw_key;\r |
| 465 | if(KeybWritePos >= 500)\r |
| 466 | KeybWritePos = 0;\r |
| 467 | }\r |
| 468 | } else {\r |
| 469 | if(raw_key == 0xE0)\r |
| 470 | {\r |
| 471 | SpecialKey = 1;\r |
| 472 | } else {\r |
| 473 | RepeatKey = 0;\r |
| 474 | if(SpecialKey == 1)\r |
| 475 | {\r |
| 476 | KeyTable[raw_key] = 0;\r |
| 477 | SpecialKey = 0;\r |
| 478 | } else {\r |
| 479 | KeyTable[raw_key - 128] = 0;\r |
| 480 | }\r |
| 481 | }\r |
| 482 | }\r |
| 483 | }\r |
| 484 | */\r |
| 485 | \r |
| 486 | double ntime(void)\r |
| 487 | {\r |
| 488 | struct timeval tv;\r |
| 489 | \r |
| 490 | gettimeofday(&tv, NULL);\r |
| 491 | return((double)tv.tv_sec + ((double)tv.tv_usec / 1000000.0));\r |
| 492 | }\r |
| 493 | \r |
| 494 | unsigned char ReadKey(void)\r |
| 495 | {\r |
| 496 | unsigned char Data;\r |
| 497 | \r |
| 498 | if((Data = KeyboardBuffer[KeybReadPos]) != 0)\r |
| 499 | {\r |
| 500 | KeyboardBuffer[KeybReadPos] = 0;\r |
| 501 | if(++KeybReadPos >= 500)\r |
| 502 | KeybReadPos = 0;\r |
| 503 | }\r |
| 504 | return(Data);\r |
| 505 | }\r |
| 506 | \r |
| 507 | void EmptyKeyBuffer(void)\r |
| 508 | {\r |
| 509 | KeybWritePos = KeybReadPos = 0;\r |
| 510 | memset(KeyboardBuffer, 0, 500);\r |
| 511 | }\r |
| 512 | \r |
| 513 | void CopyToMap(signed short x, signed short y, unsigned char *Buffer, unsigned short w, unsigned short h, unsigned long bgc, unsigned char ColorPattern, unsigned char DestroyAll, unsigned short Attributes)\r |
| 514 | {\r |
| 515 | unsigned short cx, cy, i;\r |
| 516 | unsigned long data;\r |
| 517 | unsigned char c;\r |
| 518 | unsigned char Colors[NUM_COLORS];\r |
| 519 | unsigned char NumColors;\r |
| 520 | \r |
| 521 | NumColors = 0;\r |
| 522 | for(i = 0; i < NUM_COLORS; i++)\r |
| 523 | {\r |
| 524 | if(ColorInfo[i] == ColorPattern)\r |
| 525 | Colors[NumColors++] = i;\r |
| 526 | }\r |
| 527 | for(cy = 0; cy < h; cy++)\r |
| 528 | {\r |
| 529 | for(cx = 0; cx < w; cx++)\r |
| 530 | {\r |
| 531 | data = *(unsigned long *)Buffer;\r |
| 532 | Buffer += 4;\r |
| 533 | if(data != bgc)\r |
| 534 | {\r |
| 535 | if(((GetMapPixel(x + cx, y + cy, 1) & MAP_DESTROYABLE) == MAP_DESTROYABLE) || (DestroyAll == 1))\r |
| 536 | {\r |
| 537 | if(Attributes != 0xFFFF)\r |
| 538 | SetMapPixel(x + cx, y + cy, Attributes, 1);\r |
| 539 | if(ColorPattern == 0)\r |
| 540 | SetMapPixel(x + cx, y + cy, data, 0);\r |
| 541 | else\r |
| 542 | {\r |
| 543 | c = Colors[rand() % NumColors];\r |
| 544 | SetMapPixel(x + cx, y + cy, MakeColor(Palette[c].r, Palette[c].g, Palette[c].b), 0);\r |
| 545 | }\r |
| 546 | }\r |
| 547 | }\r |
| 548 | }\r |
| 549 | }\r |
| 550 | }\r |
| 551 | \r |
| 552 | void ReInit(void)\r |
| 553 | {\r |
| 554 | unsigned short i, o;\r |
| 555 | \r |
| 556 | for(i = 0; i < MAX_PIXELS; i++)\r |
| 557 | Pixels[i]->Used = 0;\r |
| 558 | for(i = 0; i < MAX_OBJECTS; i++)\r |
| 559 | Objects[i]->Used = 0;\r |
| 560 | for(i = 0; i < MAX_PLAYERS; i++)\r |
| 561 | {\r |
| 562 | for(o = 0; o < NUM_KEYS; o++)\r |
| 563 | {\r |
| 564 | Players[i]->Keys[o] = 0;\r |
| 565 | Players[i]->HeldKeys[o] = 0;\r |
| 566 | }\r |
| 567 | }\r |
| 568 | for(i = 0; i < MAX_SPRITES; i++)\r |
| 569 | Sprites[i]->Used = 0;\r |
| 570 | for(i = 0; i < MAX_LINES; i++)\r |
| 571 | Lines[i]->Used = 0;\r |
| 572 | for(i = 0; i < MAX_RASTERS; i++)\r |
| 573 | Rasters[i]->Used = 0;\r |
| 574 | for(i = 0; i < MAX_SOUNDS; i++)\r |
| 575 | Sounds[i].Playing = 0;\r |
| 576 | for(i = 0; i < MAX_HITTESTS; i++)\r |
| 577 | HitTests[i] = 0xFFFF;\r |
| 578 | ModPlaying = 0;\r |
| 579 | }\r |
| 580 | \r |
| 581 | /*\r |
| 582 | void TimerInt(void)\r |
| 583 | {\r |
| 584 | Ticks++;\r |
| 585 | TickError += FrameRate;\r |
| 586 | if(TickError >= TIMER_RES)\r |
| 587 | {\r |
| 588 | ReadyToGo = 1;\r |
| 589 | TickError -= TIMER_RES;\r |
| 590 | }\r |
| 591 | if(RepeatKey != 0)\r |
| 592 | {\r |
| 593 | if(--RepeatData == 0)\r |
| 594 | {\r |
| 595 | KeyboardBuffer[KeybWritePos++] = RepeatKey;\r |
| 596 | if(KeybWritePos >= 500)\r |
| 597 | KeybWritePos = 0;\r |
| 598 | RepeatData = 25;\r |
| 599 | }\r |
| 600 | }\r |
| 601 | }\r |
| 602 | */\r |
| 603 | \r |
| 604 | void SetMapPixel(unsigned short x, unsigned short y, unsigned long c, unsigned short Handle)\r |
| 605 | {\r |
| 606 | if((x >= LevelWidth) || (y >= LevelHeight))\r |
| 607 | return;\r |
| 608 | if(Handle == 0)\r |
| 609 | *(unsigned long *)&LevelBuffer[Handle][(x + (y * LevelWidth)) << 2] = c;\r |
| 610 | else\r |
| 611 | *(unsigned char *)&LevelBuffer[Handle][x + (y * LevelWidth)] = (unsigned short)c;\r |
| 612 | }\r |
| 613 | \r |
| 614 | unsigned long GetMapPixel(unsigned short x, unsigned short y, unsigned short Handle)\r |
| 615 | {\r |
| 616 | if((x >= LevelWidth) || (y >= LevelHeight))\r |
| 617 | return(0);\r |
| 618 | if(Handle == 0)\r |
| 619 | return(*(unsigned long *)&LevelBuffer[Handle][(x + (y * LevelWidth)) << 2]);\r |
| 620 | else\r |
| 621 | return((unsigned long)*(unsigned char *)&LevelBuffer[Handle][x + (y * LevelWidth)]);\r |
| 622 | }\r |
| 623 | \r |
| 624 | void ShowMap(unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, unsigned short MapX, unsigned short MapY)\r |
| 625 | {\r |
| 626 | unsigned short Window;\r |
| 627 | unsigned short cwx, cwy;\r |
| 628 | signed short x, y;\r |
| 629 | unsigned short i;\r |
| 630 | unsigned short CurFrame;\r |
| 631 | unsigned char Template;\r |
| 632 | \r |
| 633 | if((MapX >= LevelWidth) || (MapY >= LevelHeight))\r |
| 634 | return;\r |
| 635 | DBSetClip(x1, y1, x2, y2);\r |
| 636 | cwx = (MapX / 2) % Caches[BGSprite]->w;\r |
| 637 | cwy = (MapY / 2) % Caches[BGSprite]->h;\r |
| 638 | #if CP_BLUR == 0\r |
| 639 | for(y = (signed short)(y1 - Caches[BGSprite]->h); y < (signed short)(y2 + Caches[BGSprite]->h); y += Caches[BGSprite]->h)\r |
| 640 | {\r |
| 641 | for(x = (signed short)(x1 - Caches[BGSprite]->w); x < (signed short)(x2 + Caches[BGSprite]->w); x += Caches[BGSprite]->w)\r |
| 642 | {\r |
| 643 | DBCopyBufferClip((signed short)x - cwx, (signed short)y - cwy, Caches[BGSprite]->Frames[BGFrame], Caches[BGSprite]->w, Caches[BGSprite]->h, -1);\r |
| 644 | }\r |
| 645 | }\r |
| 646 | #endif\r |
| 647 | DBCopyBufferClip((signed short)x1 - (signed short)MapX, (signed short)y1 - (signed short)MapY, LevelBuffer[0], LevelWidth, LevelHeight, 0);\r |
| 648 | //DBCopyMapBufferClip((signed short)x1 - (signed short)MapX, (signed short)y1 - (signed short)MapY, LevelBuffer[0], LevelBuffer[1], LevelWidth, LevelHeight);\r |
| 649 | for(i = 0; i < MAX_LINES; i++)\r |
| 650 | {\r |
| 651 | if(Lines[i]->Used > 0)\r |
| 652 | {\r |
| 653 | if(Lines[i]->UseSprite != 0xFF)\r |
| 654 | {\r |
| 655 | if(Lines[i]->Transparent != 0)\r |
| 656 | DBSpriteLineTrans(Lines[i]->x1 - MapX + x1 - Caches[Lines[i]->UseSprite]->cx[Lines[i]->CurFrame], Lines[i]->y1 - MapY + y1 - Caches[Lines[i]->UseSprite]->cy[Lines[i]->CurFrame], Lines[i]->x2 - MapX + x1 - Caches[Lines[i]->UseSprite]->cx[Lines[i]->CurFrame], Lines[i]->y2 - MapY + y1 - Caches[Lines[i]->UseSprite]->cy[Lines[i]->CurFrame], Caches[Lines[i]->UseSprite]->Frames[Lines[i]->CurFrame], Caches[Lines[i]->UseSprite]->w, Caches[Lines[i]->UseSprite]->h, Lines[i]->Transparent - 1);\r |
| 657 | else\r |
| 658 | DBSpriteLine(Lines[i]->x1 - MapX + x1 - Caches[Lines[i]->UseSprite]->cx[Lines[i]->CurFrame], Lines[i]->y1 - MapY + y1 - Caches[Lines[i]->UseSprite]->cy[Lines[i]->CurFrame], Lines[i]->x2 - MapY + x1 - Caches[Lines[i]->UseSprite]->cx[Lines[i]->CurFrame], Lines[i]->y2 - MapY + y1 - Caches[Lines[i]->UseSprite]->cy[Lines[i]->CurFrame], Caches[Lines[i]->UseSprite]->Frames[Lines[i]->CurFrame], Caches[Lines[i]->UseSprite]->w, Caches[Lines[i]->UseSprite]->h);\r |
| 659 | } else {\r |
| 660 | if(Lines[i]->Transparent != 0)\r |
| 661 | DBLineTrans(Lines[i]->x1 - MapX + x1, Lines[i]->y1 - MapY + y1, Lines[i]->x2 - MapX + x1, Lines[i]->y2 - MapY + y1, Lines[i]->c1, Lines[i]->c2, Lines[i]->Transparent - 1);\r |
| 662 | else\r |
| 663 | DBLine(Lines[i]->x1 - MapX + x1, Lines[i]->y1 - MapY + y1, Lines[i]->x2 - MapX + x1, Lines[i]->y2 - MapY + y1, Lines[i]->c1, Lines[i]->c2);\r |
| 664 | }\r |
| 665 | }\r |
| 666 | }\r |
| 667 | for(i = 0; i < MAX_PIXELS; i++)\r |
| 668 | {\r |
| 669 | if(Pixels[i]->Used == 1)\r |
| 670 | DBPSetC((unsigned short)(Pixels[i]->x - MapX + x1), (unsigned short)(Pixels[i]->y - MapY + y1), Pixels[i]->c);\r |
| 671 | }\r |
| 672 | for(i = 0; i < MAX_SPRITES; i++)\r |
| 673 | {\r |
| 674 | if(Sprites[i]->Used == 1)\r |
| 675 | {\r |
| 676 | CurFrame = Sprites[i]->CurFrame;\r |
| 677 | Template = Sprites[i]->Template;\r |
| 678 | CurFrame %= Caches[Template]->NumFrames;\r |
| 679 | if(Sprites[i]->Transparent != 0)\r |
| 680 | DBCopyBufferClipTrans((signed short)(Sprites[i]->x - MapX - Caches[Template]->cx[CurFrame] + x1), (signed short)(Sprites[i]->y - MapY - Caches[Template]->cy[CurFrame] + y1), Caches[Template]->Frames[CurFrame], Caches[Template]->w, Caches[Template]->h, 0, Sprites[i]->Transparent - 1);\r |
| 681 | else\r |
| 682 | DBCopyBufferClip((signed short)(Sprites[i]->x - MapX - Caches[Template]->cx[CurFrame] + x1), (signed short)(Sprites[i]->y - MapY - Caches[Template]->cy[CurFrame] + y1), Caches[Template]->Frames[CurFrame], Caches[Template]->w, Caches[Template]->h, 0);\r |
| 683 | }\r |
| 684 | }\r |
| 685 | for(i = 0; i < MAX_RASTERS; i++)\r |
| 686 | {\r |
| 687 | if(Rasters[i]->Used == 1)\r |
| 688 | {\r |
| 689 | if(Rasters[i]->Type == 0)\r |
| 690 | {\r |
| 691 | if(Rasters[i]->Transparent != 0)\r |
| 692 | DBFPolyTrans(x1 - MapX + Rasters[i]->x1, y1 - MapY + Rasters[i]->y1, x1 - MapX + Rasters[i]->x2, y1 - MapY + Rasters[i]->y2, x1 - MapX + Rasters[i]->x3, y1 - MapY + Rasters[i]->y3, Rasters[i]->Color, Rasters[i]->Transparent - 1);\r |
| 693 | else\r |
| 694 | DBFPoly(x1 - MapX + Rasters[i]->x1, y1 - MapY + Rasters[i]->y1, x1 - MapX + Rasters[i]->x2, y1 - MapY + Rasters[i]->y2, x1 - MapX + Rasters[i]->x3, y1 - MapY + Rasters[i]->y3, Rasters[i]->Color);\r |
| 695 | }\r |
| 696 | if(Rasters[i]->Type == 1)\r |
| 697 | {\r |
| 698 | if(Rasters[i]->Transparent != 0)\r |
| 699 | DBFCircleTrans(x1 - MapX + Rasters[i]->x1, y1 - MapY + Rasters[i]->y1, Rasters[i]->x2, Rasters[i]->Color, 1, 1, Rasters[i]->Transparent - 1);\r |
| 700 | else\r |
| 701 | DBFCircle(x1 - MapX + Rasters[i]->x1, y1 - MapY + Rasters[i]->y1, Rasters[i]->x2, Rasters[i]->Color, 1, 1);\r |
| 702 | }\r |
| 703 | }\r |
| 704 | }\r |
| 705 | /*for(y = (signed short)(y1 - Caches[FogSprite]->h); y < (signed short)(y2 + Caches[FogSprite]->h); y += Caches[FogSprite]->h)\r |
| 706 | {\r |
| 707 | for(x = (signed short)(x1 - Caches[FogSprite]->w); x < (signed short)(x2 + Caches[FogSprite]->w); x += Caches[FogSprite]->w)\r |
| 708 | {\r |
| 709 | DBCopyBufferClipTrans((signed short)x - FogX, (signed short)y - FogY, Caches[FogSprite]->Frames[0], Caches[FogSprite]->w, Caches[FogSprite]->h, -1, 1);\r |
| 710 | }\r |
| 711 | }*/\r |
| 712 | DBSetClip(0, 0, 319, 199);\r |
| 713 | }\r |
| 714 | \r |
| 715 | unsigned char PlaySound(unsigned short Sound, unsigned char Repeat, unsigned short StartSound, unsigned short EndSound, unsigned long Pitch, float Volume)\r |
| 716 | {\r |
| 717 | unsigned short i;\r |
| 718 | \r |
| 719 | for(i = StartSound; i <= EndSound; i++)\r |
| 720 | {\r |
| 721 | if(Sounds[i].Playing == 0)\r |
| 722 | {\r |
| 723 | Sounds[i].Sound = Sound;\r |
| 724 | Sounds[i].Repeat = Repeat;\r |
| 725 | Sounds[i].Offset = 0;\r |
| 726 | Sounds[i].Pitch = Pitch;\r |
| 727 | Sounds[i].Volume = Volume;\r |
| 728 | Sounds[i].PitchError = 0;\r |
| 729 | Sounds[i].Playing = 1;\r |
| 730 | return(i);\r |
| 731 | }\r |
| 732 | }\r |
| 733 | return(0xFF);\r |
| 734 | }\r |
| 735 | \r |
| 736 | void InitCodeTable(void)\r |
| 737 | {\r |
| 738 | unsigned short i;\r |
| 739 | \r |
| 740 | CurComp = 1;\r |
| 741 | CurNew = 0;\r |
| 742 | for(i = 0; i < 4096; i++)\r |
| 743 | {\r |
| 744 | Codes[i].Parent = -1;\r |
| 745 | Codes[i].Size = -1;\r |
| 746 | Codes[i].Value = -1;\r |
| 747 | }\r |
| 748 | }\r |
| 749 | \r |
| 750 | signed short FindCode(signed long Value, signed short Parent)\r |
| 751 | {\r |
| 752 | unsigned short i;\r |
| 753 | \r |
| 754 | for(i = 0; i < (1 << CurComp); i++)\r |
| 755 | {\r |
| 756 | if((Codes[i].Value == Value) && (Codes[i].Parent == Parent))\r |
| 757 | return(i);\r |
| 758 | }\r |
| 759 | return(-1);\r |
| 760 | }\r |
| 761 | \r |
| 762 | unsigned long ReadVarLen(KvidFile *FileStr)\r |
| 763 | {\r |
| 764 | unsigned long Value;\r |
| 765 | unsigned char Finished, Shift;\r |
| 766 | \r |
| 767 | Value = 0;\r |
| 768 | Finished = Shift = 0;\r |
| 769 | while(Finished == 0)\r |
| 770 | {\r |
| 771 | if(FileReadBits(1, FileStr) == 1)\r |
| 772 | Finished = 1;\r |
| 773 | Value += FileReadBits(7, FileStr) << Shift;\r |
| 774 | Shift += 7;\r |
| 775 | }\r |
| 776 | return(Value);\r |
| 777 | }\r |
| 778 | \r |
| 779 | unsigned char AddCode(signed long Value, signed short Parent)\r |
| 780 | {\r |
| 781 | Codes[CurNew].Value = Value;\r |
| 782 | Codes[CurNew].Parent = Parent;\r |
| 783 | if(Parent == -1)\r |
| 784 | Codes[CurNew].Size = 0;\r |
| 785 | else\r |
| 786 | Codes[CurNew].Size = Codes[Parent].Size + 1;\r |
| 787 | if(++CurNew == (1 << CurComp))\r |
| 788 | {\r |
| 789 | if(++CurComp >= 13)\r |
| 790 | {\r |
| 791 | InitCodeTable();\r |
| 792 | return(1);\r |
| 793 | }\r |
| 794 | }\r |
| 795 | return(0);\r |
| 796 | }\r |
| 797 | \r |
| 798 | unsigned char LoadNewLevel(KvidFile *LevelFile)\r |
| 799 | {\r |
| 800 | unsigned short i, p, x, y;\r |
| 801 | unsigned short CC, CurCode;\r |
| 802 | signed short Parent, CodeNum, Length, RLECount;\r |
| 803 | signed long Col, LastCol;\r |
| 804 | unsigned char InRLE, InCode, SType, NoAdd, HasParent, ReInited;\r |
| 805 | \r |
| 806 | ReInit();\r |
| 807 | FileRead((void *)&LevelWidth, 2, LevelFile);\r |
| 808 | FileRead((void *)&LevelHeight, 2, LevelFile);\r |
| 809 | DispLevelWidth = LevelWidth;\r |
| 810 | DispLevelHeight = LevelHeight;\r |
| 811 | for(p = 0; p < 2; p++)\r |
| 812 | {\r |
| 813 | InitCodeTable();\r |
| 814 | Col = -1;\r |
| 815 | InRLE = InCode = 0;\r |
| 816 | NoAdd = 1;\r |
| 817 | HasParent = 0;\r |
| 818 | for(y = 0; y < LevelHeight; y++)\r |
| 819 | {\r |
| 820 | for(x = 0; x < LevelWidth; x++)\r |
| 821 | {\r |
| 822 | LastCol = Col;\r |
| 823 | if((InRLE == 0) && (InCode == 0))\r |
| 824 | {\r |
| 825 | InRLE = FileReadBits(1, LevelFile);\r |
| 826 | SType = FileReadBits(2, LevelFile);\r |
| 827 | if(InRLE == 1)\r |
| 828 | RLECount = ReadVarLen(LevelFile);\r |
| 829 | if(SType == 2)\r |
| 830 | {\r |
| 831 | InCode = 1;\r |
| 832 | CurCode = FileReadBits(CurComp, LevelFile);\r |
| 833 | Length = Codes[CurCode].Size;\r |
| 834 | CC = CurCode;\r |
| 835 | for(i = 0; i < Length; i++)\r |
| 836 | CC = Codes[CC].Parent;\r |
| 837 | Col = Codes[CC].Value;\r |
| 838 | }\r |
| 839 | if(SType == 0)\r |
| 840 | Col = FileReadBits(16, LevelFile);\r |
| 841 | if(NoAdd == 0)\r |
| 842 | {\r |
| 843 | if(HasParent == 0)\r |
| 844 | {\r |
| 845 | if((CodeNum = FindCode(LastCol, -1)) == -1)\r |
| 846 | {\r |
| 847 | Parent = CurNew;\r |
| 848 | ReInited = AddCode(LastCol, -1);\r |
| 849 | } else {\r |
| 850 | Parent = CodeNum;\r |
| 851 | ReInited = (FindCode(Col, CodeNum) == -1)?0:1;\r |
| 852 | }\r |
| 853 | } else {\r |
| 854 | ReInited = 0;\r |
| 855 | }\r |
| 856 | HasParent = 0;\r |
| 857 | if(ReInited == 0)\r |
| 858 | AddCode(Col, Parent);\r |
| 859 | }\r |
| 860 | if(FindCode(Col, -1) == -1)\r |
| 861 | AddCode(Col, -1);\r |
| 862 | NoAdd = 0;\r |
| 863 | }\r |
| 864 | if(InCode == 1)\r |
| 865 | {\r |
| 866 | CC = CurCode;\r |
| 867 | for(i = 0; i < Length; i++)\r |
| 868 | CC = Codes[CC].Parent;\r |
| 869 | Col = Codes[CC].Value;\r |
| 870 | if(--Length < 0)\r |
| 871 | {\r |
| 872 | if(InRLE == 1)\r |
| 873 | {\r |
| 874 | if(--RLECount <= 0)\r |
| 875 | InRLE = InCode = 0;\r |
| 876 | else\r |
| 877 | Length = Codes[CurCode].Size;\r |
| 878 | } else {\r |
| 879 | InCode = 0;\r |
| 880 | }\r |
| 881 | if(InCode == 0)\r |
| 882 | {\r |
| 883 | HasParent = 1;\r |
| 884 | Parent = CurCode;\r |
| 885 | }\r |
| 886 | }\r |
| 887 | } else {\r |
| 888 | if(InRLE == 1)\r |
| 889 | {\r |
| 890 | if(--RLECount <= 0)\r |
| 891 | InRLE = 0;\r |
| 892 | }\r |
| 893 | }\r |
| 894 | if(p == 0)\r |
| 895 | SetMapPixel(x, y, Color16To32((unsigned short)Col), p);\r |
| 896 | else\r |
| 897 | SetMapPixel(x, y, Col, p);\r |
| 898 | }\r |
| 899 | }\r |
| 900 | }\r |
| 901 | SpawnObject(0, -1, 0, 0, 0, 0);\r |
| 902 | FileClose(LevelFile);\r |
| 903 | return(0);\r |
| 904 | }\r |
| 905 | \r |
| 906 | unsigned char LoadBMPLevel(KvidFile *LevelFile)\r |
| 907 | {\r |
| 908 | unsigned short x, y;\r |
| 909 | unsigned long Buffer;\r |
| 910 | Color Col;\r |
| 911 | \r |
| 912 | ReInit();\r |
| 913 | FileSkip(LevelFile, 16);\r |
| 914 | FileRead((void *)&Buffer, 4, LevelFile);\r |
| 915 | LevelWidth = DispLevelWidth = (unsigned short)Buffer;\r |
| 916 | FileRead((void *)&Buffer, 4, LevelFile);\r |
| 917 | LevelHeight = DispLevelHeight = (unsigned short)Buffer;\r |
| 918 | FileSkip(LevelFile, 28);\r |
| 919 | for(y = LevelHeight; y > 0; y--)\r |
| 920 | {\r |
| 921 | for(x = 0; x < LevelWidth; x++)\r |
| 922 | {\r |
| 923 | FileRead((void *)&Col, 3, LevelFile);\r |
| 924 | Col.Reserved = 0;\r |
| 925 | SetMapPixel(x, y - 1, *(unsigned long *)&Col, 0);\r |
| 926 | if((Col.R == 0) && (Col.G == 0) && (Col.B == 0))\r |
| 927 | {\r |
| 928 | SetMapPixel(x, y - 1, MAP_WALKABLE | MAP_SHOOTABLE, 1);\r |
| 929 | } else {\r |
| 930 | if((Col.R == Col.G) && (Col.R == Col.B))\r |
| 931 | SetMapPixel(x, y - 1, 0, 1);\r |
| 932 | else\r |
| 933 | SetMapPixel(x, y - 1, MAP_DESTROYABLE, 1);\r |
| 934 | }\r |
| 935 | }\r |
| 936 | FileSkip(LevelFile, LevelWidth % 4);\r |
| 937 | }\r |
| 938 | FileClose(LevelFile);\r |
| 939 | SpawnObject(0, -1, 0, 0, 0, 0);\r |
| 940 | return(0);\r |
| 941 | }\r |
| 942 | \r |
| 943 | unsigned char LoadLevel(unsigned char *Name)\r |
| 944 | {\r |
| 945 | KvidFile LevelFile, PalFile;\r |
| 946 | unsigned long Offset, Size;\r |
| 947 | unsigned short x, y, Count, Count2, Signature, i, o;\r |
| 948 | unsigned char Handle, RLEBase, c;\r |
| 949 | signed short ox, oy;\r |
| 950 | signed char Change, PalChange;\r |
| 951 | Color Col;\r |
| 952 | \r |
| 953 | DBFRect(0, 0, 319, 199, MakeColor(0, 0, 0));\r |
| 954 | if(OpenFile(Name, &LevelFile) == 0)\r |
| 955 | return(1);\r |
| 956 | FileRead((void *)&Signature, 2, &LevelFile);\r |
| 957 | if(Signature == 0x4C4E)\r |
| 958 | return(LoadNewLevel(&LevelFile));\r |
| 959 | if(Signature == 0x4D42)\r |
| 960 | return(LoadBMPLevel(&LevelFile));\r |
| 961 | if(Signature != 0x464B)\r |
| 962 | return(2);\r |
| 963 | ReInit();\r |
| 964 | FileRead((void *)&LevelWidth, 2, &LevelFile);\r |
| 965 | PalChange = 0;\r |
| 966 | if(LevelWidth == 0)\r |
| 967 | {\r |
| 968 | FileRead((void *)&c, 1, &LevelFile);\r |
| 969 | FileRead((void *)TextBuffer, c, &LevelFile);\r |
| 970 | TextBuffer[c] = 0;\r |
| 971 | FileRead((void *)&LevelWidth, 2, &LevelFile);\r |
| 972 | if(OpenFile(TextBuffer, &PalFile) != 0)\r |
| 973 | {\r |
| 974 | PalChange = 1;\r |
| 975 | FileRead((void *)Palette, sizeof(Pal) * 256, &PalFile);\r |
| 976 | FileClose(&PalFile);\r |
| 977 | }\r |
| 978 | }\r |
| 979 | FileRead((void *)&LevelHeight, 2, &LevelFile);\r |
| 980 | DispLevelWidth = LevelWidth;\r |
| 981 | DispLevelHeight = LevelHeight;\r |
| 982 | FileRead((void *)&RLEBase, 1, &LevelFile);\r |
| 983 | Size = LevelWidth * LevelHeight;\r |
| 984 | for(Handle = 0; Handle < 2; Handle++)\r |
| 985 | {\r |
| 986 | x = 0;\r |
| 987 | y = 0;\r |
| 988 | Count = 0;\r |
| 989 | for(Offset = 0; Offset < Size; Offset++)\r |
| 990 | {\r |
| 991 | if(Count > 0)\r |
| 992 | Count--;\r |
| 993 | if(Count == 0)\r |
| 994 | {\r |
| 995 | c = FileGetChar(&LevelFile);\r |
| 996 | if(c >= RLEBase)\r |
| 997 | {\r |
| 998 | Count = (c - RLEBase) + 1;\r |
| 999 | c = FileGetChar(&LevelFile);\r |
| 1000 | }\r |
| 1001 | }\r |
| 1002 | if((Offset & 0xFFFF) == 0)\r |
| 1003 | {\r |
| 1004 | sprintf(TextBuffer, "Loading %s... %u%%\0", Name, (unsigned short)(50 * ((double)Offset / (double)Size)) + (Handle * 50));\r |
| 1005 | DBPrint(TextBuffer, 0, 0, 255);\r |
| 1006 | DisplayDB();\r |
| 1007 | }\r |
| 1008 | if(Handle == 0)\r |
| 1009 | SetMapPixel(x, y, MakeColor(Palette[c].r, Palette[c].g, Palette[c].b), Handle);\r |
| 1010 | else\r |
| 1011 | SetMapPixel(x, y, (unsigned long)c, Handle);\r |
| 1012 | if(++x >= LevelWidth)\r |
| 1013 | {\r |
| 1014 | x = 0;\r |
| 1015 | y++;\r |
| 1016 | }\r |
| 1017 | }\r |
| 1018 | }\r |
| 1019 | if(PalChange == 1)\r |
| 1020 | {\r |
| 1021 | if(OpenFile("DefaultPalette", &PalFile) != 0)\r |
| 1022 | {\r |
| 1023 | FileRead((void *)Palette, sizeof(Pal) * 256, &PalFile);\r |
| 1024 | FileClose(&PalFile);\r |
| 1025 | }\r |
| 1026 | }\r |
| 1027 | FileRead((void *)&Count, 2, &LevelFile);\r |
| 1028 | GameType = 255;\r |
| 1029 | for(i = 0; i < Count; i++)\r |
| 1030 | {\r |
| 1031 | FileRead((void *)&Signature, 2, &LevelFile);\r |
| 1032 | FileRead((void *)&x, 2, &LevelFile);\r |
| 1033 | FileRead((void *)&y, 2, &LevelFile);\r |
| 1034 | FileRead((void *)&Count2, 2, &LevelFile);\r |
| 1035 | for(o = 0; o < Count2; o++)\r |
| 1036 | {\r |
| 1037 | Regs[FileGetChar(&LevelFile) + (FileGetChar(&LevelFile) << 8)] = FileGetChar(&LevelFile) + (FileGetChar(&LevelFile) << 8);\r |
| 1038 | }\r |
| 1039 | SpawnObject(Signature, -1, x, y, 0, 0);\r |
| 1040 | }\r |
| 1041 | FileClose(&LevelFile);\r |
| 1042 | if(GameType == 255)\r |
| 1043 | SpawnObject(0, -1, 0, 0, 0, 0);\r |
| 1044 | /*for(Offset = 0; Offset < 300; Offset++)\r |
| 1045 | {\r |
| 1046 | x = (unsigned short)(rand() % LevelWidth);\r |
| 1047 | y = (unsigned short)(rand() % LevelWidth);\r |
| 1048 | while(GetMapPixel(x, y, 0) != MakeColor(Palette[6].r, Palette[6].g, Palette[6].b))\r |
| 1049 | {\r |
| 1050 | x = (unsigned short)(rand() % LevelWidth);\r |
| 1051 | y = (unsigned short)(rand() % LevelWidth);\r |
| 1052 | }\r |
| 1053 | for(oy = -1; oy <= 1; oy++)\r |
| 1054 | {\r |
| 1055 | for(ox = -1; ox <= 1; ox++)\r |
| 1056 | {\r |
| 1057 | Signature = GetMapPixel(x, y, 0);\r |
| 1058 | Col = *(Color *)&Signature;\r |
| 1059 | if((ox == 0) && (oy == 0))\r |
| 1060 | Change = 3;\r |
| 1061 | if((ox != 0) && (oy == 0) || (ox == 0) && (oy != 0))\r |
| 1062 | Change = 2;\r |
| 1063 | if((ox != 0) && (oy != 0))\r |
| 1064 | Change = 1;\r |
| 1065 | SetMapPixel((signed short)x + ox, (signed short)y + oy, MakeColor(Col.r - Change, Col.g - (Change << 1), Col.b - Change), 0);\r |
| 1066 | sprintf(TextBuffer, "Loading %s... %u%%\0", Name, (unsigned short)(100 * ((double)Offset / (double)300)));\r |
| 1067 | DBPrint(TextBuffer, 0, 0, 255);\r |
| 1068 | DisplayDB();\r |
| 1069 | }\r |
| 1070 | }\r |
| 1071 | }*/\r |
| 1072 | return(0);\r |
| 1073 | }\r |
| 1074 | \r |
| 1075 | void RandomLevel(void)\r |
| 1076 | {\r |
| 1077 | unsigned short x, y, i, o;\r |
| 1078 | unsigned char c0, c1, c2, c3, c4;\r |
| 1079 | \r |
| 1080 | for(y = 0; y < LevelHeight; y++)\r |
| 1081 | {\r |
| 1082 | for(x = 0; x < LevelWidth; x++)\r |
| 1083 | {\r |
| 1084 | //SetMapPixel(x, y, (unsigned char)((rand() % 4) + 20), 0);\r |
| 1085 | SetMapPixel(x, y, 0, 0);\r |
| 1086 | }\r |
| 1087 | }\r |
| 1088 | for(y = 0; y < LevelHeight; y++)\r |
| 1089 | {\r |
| 1090 | for(x = 0; x < LevelWidth; x++)\r |
| 1091 | {\r |
| 1092 | SetMapPixel(x, y, MAP_WALKABLE | MAP_SHOOTABLE | MAP_DESTROYABLE, 1);\r |
| 1093 | }\r |
| 1094 | }\r |
| 1095 | for(i = 0; i < 75; i++)\r |
| 1096 | {\r |
| 1097 | x = rand() % LevelWidth;\r |
| 1098 | y = rand() % LevelHeight;\r |
| 1099 | CopyToMap(x - 15, y - 11, Caches[11]->Frames[rand() % Caches[11]->NumFrames], Caches[11]->w, Caches[11]->h, 0, 0, 0, 0);\r |
| 1100 | }\r |
| 1101 | for(i = 0; i < 150; i++)\r |
| 1102 | {\r |
| 1103 | x = rand() % LevelWidth;\r |
| 1104 | y = rand() % LevelHeight;\r |
| 1105 | CopyToMap(x - Caches[0]->cx[0], y - Caches[0]->cy[0], Caches[0]->Frames[0], Caches[0]->w, Caches[0]->h, 0, 3, 0, MAP_DESTROYABLE);\r |
| 1106 | }\r |
| 1107 | /*for(y = 0; y < LevelHeight; y++)\r |
| 1108 | {\r |
| 1109 | for(x = 0; x < LevelWidth; x++)\r |
| 1110 | {\r |
| 1111 | c0 = GetMapPixel(x, y, 0);\r |
| 1112 | if(c0 > 0)\r |
| 1113 | {\r |
| 1114 | c1 = GetMapPixel(x - 1, y, 0);\r |
| 1115 | c2 = GetMapPixel(x + 1, y, 0);\r |
| 1116 | c3 = GetMapPixel(x, y - 1, 0);\r |
| 1117 | c4 = GetMapPixel(x, y + 1, 0);\r |
| 1118 | c1 = (c1 == 0)?c0:c1;\r |
| 1119 | c2 = (c2 == 0)?c0:c2;\r |
| 1120 | c3 = (c3 == 0)?c0:c3;\r |
| 1121 | c4 = (c4 == 0)?c0:c4;\r |
| 1122 | SetMapPixel(x, y, (unsigned char)((c1 + c2 + c3 + c4) >> 2), 0);\r |
| 1123 | }\r |
| 1124 | }\r |
| 1125 | }*/\r |
| 1126 | for(i = 0; i < 100; i++)\r |
| 1127 | {\r |
| 1128 | x = rand() % LevelWidth;\r |
| 1129 | y = rand() % LevelHeight;\r |
| 1130 | while((GetMapPixel(x, y, 1) & MAP_WALKABLE) == 0)\r |
| 1131 | {\r |
| 1132 | x = rand() % LevelWidth;\r |
| 1133 | y = rand() % LevelHeight;\r |
| 1134 | }\r |
| 1135 | while((GetMapPixel(x, y, 1) & MAP_WALKABLE) == MAP_WALKABLE)\r |
| 1136 | y++;\r |
| 1137 | c0 = rand() % Caches[12]->NumFrames;\r |
| 1138 | CopyToMap(x - Caches[12]->cx[c0], y - Caches[12]->cy[c0], Caches[12]->Frames[c0], Caches[12]->w, Caches[12]->h, 0, 0, 0, MAP_WALKABLE | MAP_TEMPORARY);\r |
| 1139 | }\r |
| 1140 | for(i = 0; i < 4; i++)\r |
| 1141 | {\r |
| 1142 | for(o = 0; o < 15; o++)\r |
| 1143 | {\r |
| 1144 | x = rand() % LevelWidth;\r |
| 1145 | y = rand() % LevelHeight;\r |
| 1146 | while((GetMapPixel(x, y, 1) & MAP_WALKABLE) == 0)\r |
| 1147 | {\r |
| 1148 | x = rand() % (LevelWidth / 10);\r |
| 1149 | y = rand() % (LevelHeight / 10);\r |
| 1150 | }\r |
| 1151 | if(i == 0)\r |
| 1152 | while((GetMapPixel(x, ++y, 1) & MAP_WALKABLE) == MAP_WALKABLE);\r |
| 1153 | if(i == 1)\r |
| 1154 | while((GetMapPixel(--x, y, 1) & MAP_WALKABLE) == MAP_WALKABLE);\r |
| 1155 | if(i == 2)\r |
| 1156 | while((GetMapPixel(x, --y, 1) & MAP_WALKABLE) == MAP_WALKABLE);\r |
| 1157 | if(i == 3)\r |
| 1158 | while((GetMapPixel(++x, y, 1) & MAP_WALKABLE) == MAP_WALKABLE);\r |
| 1159 | c0 = rand() % Caches[12]->NumFrames;\r |
| 1160 | Regs[0] = i;\r |
| 1161 | SpawnObject(93, -1, x, y, 0, 0);\r |
| 1162 | }\r |
| 1163 | }\r |
| 1164 | for(y = 0; y < LevelHeight; y++)\r |
| 1165 | {\r |
| 1166 | for(x = 0; x < LevelWidth; x++)\r |
| 1167 | {\r |
| 1168 | if((GetMapPixel(x, y, 1) & MAP_TEMPORARY) == MAP_TEMPORARY)\r |
| 1169 | SetMapPixel(x, y, MAP_DESTROYABLE, 1);\r |
| 1170 | }\r |
| 1171 | }\r |
| 1172 | strcpy(LevelFileName, "Random");\r |
| 1173 | DispLevelWidth = LevelWidth;\r |
| 1174 | DispLevelHeight = LevelHeight;\r |
| 1175 | SpawnObject(0, -1, 0, 0, 0, 0);\r |
| 1176 | }\r |
| 1177 | \r |
| 1178 | void DrawScreen(void)\r |
| 1179 | {\r |
| 1180 | unsigned short i, o, cx, cy;\r |
| 1181 | signed short tx, ty, CurWeapon, x, y, x2, y2;\r |
| 1182 | float Per;\r |
| 1183 | \r |
| 1184 | #if CP_BLUR == 0\r |
| 1185 | DBFillScreen(0);\r |
| 1186 | #else\r |
| 1187 | DBFRectTrans(0, 0, 319, 199, MakeColor(16, 16, 16), 1);\r |
| 1188 | #endif\r |
| 1189 | for(i = 0; i < MAX_PLAYERS; i++)\r |
| 1190 | {\r |
| 1191 | if(Players[i]->Visual == 1)\r |
| 1192 | {\r |
| 1193 | x = Objects[Players[i]->VPObject]->x;\r |
| 1194 | y = Objects[Players[i]->VPObject]->y;\r |
| 1195 | cx = (Players[i]->VPointX2 - Players[i]->VPointX1) >> 1;\r |
| 1196 | cy = (Players[i]->VPointY2 - Players[i]->VPointY1) >> 1;\r |
| 1197 | if(x > LevelWidth - cx - 2) x = LevelWidth - cx - 2;\r |
| 1198 | if(y > LevelHeight - cy - 2) y = LevelHeight - cy - 2;\r |
| 1199 | if(x < cx) x = cx;\r |
| 1200 | if(y < cy) y = cy;\r |
| 1201 | ShowMap(Players[i]->VPointX1, Players[i]->VPointY1, Players[i]->VPointX2, Players[i]->VPointY2, x - cx, y - cy);\r |
| 1202 | //*(unsigned long *)(Players[i]->Masks[0].Buffer + ((((unsigned short)Objects[Players[i]->Object]->y - (y - cy)) * (Players[i]->VPointX2 - Players[i]->VPointX1 + 1) + ((unsigned short)Objects[Players[i]->Object]->x - (x - cx))) << 2)) = MakeColor(255, 0, 0);\r |
| 1203 | DBSetClip(Players[i]->VPointX1, Players[i]->VPointY1, Players[i]->VPointX2, Players[i]->VPointY2);\r |
| 1204 | for(o = 0; o < NUM_MASKS; o++)\r |
| 1205 | {\r |
| 1206 | if(Players[i]->Masks[o].Method != 0)\r |
| 1207 | DBCopyBufferClipTrans(Players[i]->VPointX1, Players[i]->VPointY1, Players[i]->Masks[o].Buffer, Players[i]->VPointX2 - Players[i]->VPointX1 + 1, Players[i]->VPointY2 - Players[i]->VPointY1 + 1, -1, Players[i]->Masks[o].Method - 1);\r |
| 1208 | }\r |
| 1209 | x2 = (unsigned short)((unsigned short)(Objects[Players[i]->Object]->x) + (Cosine[(unsigned short)Players[i]->Angle] * ((Players[i]->Dir == 0)?15:-15)) - x + cx + Players[i]->VPointX1 + ((Players[i]->Dir == 0)?3:-2));\r |
| 1210 | y2 = (unsigned short)((unsigned short)(Objects[Players[i]->Object]->y) - (Sine[(unsigned short)Players[i]->Angle] * 15) - y + cy + Players[i]->VPointY1 - 2);\r |
| 1211 | DBPSetCTrans(x2 - 1, y2, Players[i]->CrossColor, 2);\r |
| 1212 | DBPSetCTrans(x2 + 1, y2, Players[i]->CrossColor, 2);\r |
| 1213 | DBPSetCTrans(x2, y2 - 1, Players[i]->CrossColor, 2);\r |
| 1214 | DBPSetCTrans(x2, y2 + 1, Players[i]->CrossColor, 2);\r |
| 1215 | if(Players[i]->Change)\r |
| 1216 | {\r |
| 1217 | tx = (signed short)(Objects[Players[i]->Object]->x - x + cx + Players[i]->VPointX1 - (Weapons[PWeapons[i][Players[i]->CurWeapon]->Weapon]->NameLength * 2));\r |
| 1218 | ty = (signed short)(Objects[Players[i]->Object]->y - y + cy + Players[i]->VPointY1 - 20);\r |
| 1219 | DBPrint((unsigned char *)&Strings[Weapons[PWeapons[i][Players[i]->CurWeapon]->Weapon]->Name], tx, ty, 0);\r |
| 1220 | }\r |
| 1221 | DBSetClip(0, 0, 319, 199);\r |
| 1222 | CurWeapon = Players[i]->CurWeapon;\r |
| 1223 | if(PWeapons[i][CurWeapon]->ReloadTimer == 0)\r |
| 1224 | Per = (float)PWeapons[i][CurWeapon]->AmmoLeft / (float)Weapons[PWeapons[i][Players[i]->CurWeapon]->Weapon]->Ammo;\r |
| 1225 | else\r |
| 1226 | Per = (float)PWeapons[i][CurWeapon]->ReloadTimer / (float)Weapons[PWeapons[i][CurWeapon]->Weapon]->ReloadDelay;\r |
| 1227 | if(Per > 0)\r |
| 1228 | DBFRect(Players[i]->AMeterX1, Players[i]->AMeterY1, Players[i]->AMeterX1 + (signed short)(Per * (Players[i]->AMeterX2 - Players[i]->AMeterX1)), Players[i]->AMeterY2, MakeColor(255 - (Per * 255), 0, 255));\r |
| 1229 | Per = (float)Players[i]->Health / (float)Players[i]->MaxHealth;\r |
| 1230 | if(Per > 0)\r |
| 1231 | {\r |
| 1232 | if(Per >= 0.5)\r |
| 1233 | DBFRect(Players[i]->LMeterX1, Players[i]->LMeterY1, Players[i]->LMeterX1 + (signed short)(Per * (Players[i]->LMeterX2 - Players[i]->LMeterX1)), Players[i]->LMeterY2, MakeColor(255 - ((Per - 0.5) * 254), 255, 0));\r |
| 1234 | else\r |
| 1235 | DBFRect(Players[i]->LMeterX1, Players[i]->LMeterY1, Players[i]->LMeterX1 + (signed short)(Per * (Players[i]->LMeterX2 - Players[i]->LMeterX1)), Players[i]->LMeterY2, MakeColor(255, 510 * Per, 0));\r |
| 1236 | }\r |
| 1237 | sprintf(TextBuffer, "Lives: %i\0", Players[i]->Lives);\r |
| 1238 | DBPrint(TextBuffer, Players[i]->lx, Players[i]->ly, 255);\r |
| 1239 | sprintf(TextBuffer, "Kills: %i\0", Players[i]->Kills);\r |
| 1240 | DBPrint(TextBuffer, Players[i]->kx, Players[i]->ky, 255);\r |
| 1241 | if(Weapons[PWeapons[i][CurWeapon]->Weapon]->MaxClips > 0)\r |
| 1242 | {\r |
| 1243 | sprintf(TextBuffer, "Ammo: %i\0", PWeapons[i][CurWeapon]->NumClips);\r |
| 1244 | DBPrint(TextBuffer, Players[i]->cx, Players[i]->cy, 255);\r |
| 1245 | }\r |
| 1246 | }\r |
| 1247 | }\r |
| 1248 | DBPrint(TextBuffer, 319 - (sprintf(TextBuffer, "%s (%u x %u)", LevelFileName, DispLevelWidth, DispLevelHeight) * 4), 194, 255);\r |
| 1249 | sprintf(TextBuffer, "%l08X", GetMapPixel(Objects[Players[1]->Object]->x, Objects[Players[1]->Object]->y, KeyTable[2]));\r |
| 1250 | DBPrint(TextBuffer, 0, 194, 255);\r |
| 1251 | #if SHOW_MAP == 1\r |
| 1252 | for(y = 0; y < 40; y++)\r |
| 1253 | {\r |
| 1254 | for(x = 0; x < 64; x++)\r |
| 1255 | {\r |
| 1256 | DBPSetCTrans(128 + x, 160 + y, GetMapPixel((float)x * ((float)LevelWidth / 64), (float)y * ((float)LevelHeight / 40), 0), 2);\r |
| 1257 | }\r |
| 1258 | }\r |
| 1259 | for(i = 0; i < MAX_PLAYERS; i++)\r |
| 1260 | {\r |
| 1261 | if(Players[i]->Used == 1)\r |
| 1262 | {\r |
| 1263 | DBPSetC(128 + (unsigned short)((float)Objects[Players[i]->Object]->x / ((float)LevelWidth / 64)), 160 + (unsigned short)((float)Objects[Players[i]->Object]->y / ((float)LevelHeight / 40)), MakeColor(200, 100, 0));\r |
| 1264 | }\r |
| 1265 | }\r |
| 1266 | #else\r |
| 1267 | DBCopyBufferClip(143, 180, Caches[15]->Frames[0], Caches[15]->w, Caches[15]->h, 0);\r |
| 1268 | #endif\r |
| 1269 | }\r |
| 1270 | \r |
| 1271 | unsigned short CalcAngle(signed short x1, signed short y1, signed short x2, signed short y2)\r |
| 1272 | {\r |
| 1273 | double a;\r |
| 1274 | unsigned char Q;\r |
| 1275 | \r |
| 1276 | if(x1 == x2)\r |
| 1277 | {\r |
| 1278 | if(y1 >= y2)\r |
| 1279 | return(90);\r |
| 1280 | if(y1 < y2)\r |
| 1281 | return(270);\r |
| 1282 | }\r |
| 1283 | a = atan((double)(y1 - y2) / (double)(x1 - x2));\r |
| 1284 | if(a < 0)\r |
| 1285 | a = -a;\r |
| 1286 | if((y1 >= y2) && (x1 < x2))\r |
| 1287 | Q = 0;\r |
| 1288 | if((y1 >= y2) && (x1 >= x2))\r |
| 1289 | {\r |
| 1290 | Q = 1;\r |
| 1291 | a = 1.570796 - a;\r |
| 1292 | }\r |
| 1293 | if((y1 < y2) && (x1 >= x2))\r |
| 1294 | Q = 2;\r |
| 1295 | if((y1 < y2) && (x1 < x2))\r |
| 1296 | {\r |
| 1297 | Q = 3;\r |
| 1298 | a = 1.570796 - a;\r |
| 1299 | }\r |
| 1300 | return((unsigned short)(((a + (Q * 1.570796)) / 3.141593) * 180));\r |
| 1301 | }\r |
| 1302 | \r |
| 1303 | unsigned long MakeColor(unsigned char R, unsigned char G, unsigned char B)\r |
| 1304 | {\r |
| 1305 | return(((unsigned short)R << 16) + ((unsigned short)G << 8) + (unsigned short)B);\r |
| 1306 | }\r |
| 1307 | \r |
| 1308 | unsigned char GetEvents(void)\r |
| 1309 | {\r |
| 1310 | unsigned short i;\r |
| 1311 | SDL_Event e;\r |
| 1312 | \r |
| 1313 | while(SDL_PollEvent(&e))\r |
| 1314 | {\r |
| 1315 | if(e.type == SDL_QUIT)\r |
| 1316 | return(1);\r |
| 1317 | if(e.type == SDL_KEYDOWN)\r |
| 1318 | {\r |
| 1319 | for(i = 0; sdlmap[i].sdl != -1; i++)\r |
| 1320 | {\r |
| 1321 | if(sdlmap[i].sdl == e.key.keysym.sym)\r |
| 1322 | break;\r |
| 1323 | }\r |
| 1324 | if(sdlmap[i].sdl != -1)\r |
| 1325 | {\r |
| 1326 | KeyTable[sdlmap[i].dos] = 1;\r |
| 1327 | RepeatKey = sdlmap[i].dos;\r |
| 1328 | RepeatData = ntime() + 0.25;\r |
| 1329 | KeyboardBuffer[KeybWritePos++] = sdlmap[i].dos;\r |
| 1330 | if(KeybWritePos >= 500)\r |
| 1331 | KeybWritePos = 0;\r |
| 1332 | }\r |
| 1333 | }\r |
| 1334 | if(e.type == SDL_KEYUP)\r |
| 1335 | {\r |
| 1336 | for(i = 0; sdlmap[i].sdl != -1; i++)\r |
| 1337 | {\r |
| 1338 | if(sdlmap[i].sdl == e.key.keysym.sym)\r |
| 1339 | break;\r |
| 1340 | }\r |
| 1341 | if(sdlmap[i].sdl != -1)\r |
| 1342 | {\r |
| 1343 | KeyTable[sdlmap[i].dos] = 0;\r |
| 1344 | RepeatKey = 0;\r |
| 1345 | }\r |
| 1346 | }\r |
| 1347 | }\r |
| 1348 | if((RepeatKey != 0) && (ntime() > RepeatData))\r |
| 1349 | {\r |
| 1350 | KeyboardBuffer[KeybWritePos++] = RepeatKey;\r |
| 1351 | if(KeybWritePos >= 500)\r |
| 1352 | KeybWritePos = 0;\r |
| 1353 | RepeatData = ntime() + 0.025;\r |
| 1354 | }\r |
| 1355 | return(0);\r |
| 1356 | }\r |
| 1357 | \r |
| 1358 | void GetInputs(void)\r |
| 1359 | {\r |
| 1360 | unsigned char i, o, u;\r |
| 1361 | \r |
| 1362 | for(i = 0; i < MAX_PLAYERS; i++)\r |
| 1363 | {\r |
| 1364 | for(o = 0; o < NUM_KEYS; o++)\r |
| 1365 | {\r |
| 1366 | if(((Players[i]->KeyCodes[o] & 0xFF00) == 0)?(KeyTable[Players[i]->KeyCodes[o]] == 1):((KeyTable[(Players[i]->KeyCodes[o] & 0xFF00) >> 8] == 1) && (KeyTable[Players[i]->KeyCodes[o] & 0x00FF] == 1)))\r |
| 1367 | {\r |
| 1368 | if((Players[i]->Keys[o] == 0) && (Players[i]->HeldKeys[o] == 0))\r |
| 1369 | {\r |
| 1370 | Players[i]->Keys[o] = 1;\r |
| 1371 | } else {\r |
| 1372 | Players[i]->Keys[o] = 2;\r |
| 1373 | }\r |
| 1374 | } else {\r |
| 1375 | Players[i]->Keys[o] = 0;\r |
| 1376 | }\r |
| 1377 | }\r |
| 1378 | for(o = 0; o < NUM_KEYS; o++)\r |
| 1379 | Players[i]->HeldKeys[o] = 0;\r |
| 1380 | for(o = 0; o < NUM_KEYS; o++)\r |
| 1381 | {\r |
| 1382 | if(((Players[i]->KeyCodes[o] & 0xFF00) != 0) && (Players[i]->Keys[o] != 0))\r |
| 1383 | {\r |
| 1384 | for(u = 0; u < NUM_KEYS; u++)\r |
| 1385 | {\r |
| 1386 | if((Players[i]->KeyCodes[u] == (Players[i]->KeyCodes[o] & 0x00FF)) || (Players[i]->KeyCodes[u] == ((Players[i]->KeyCodes[o] & 0xFF00) >> 8)))\r |
| 1387 | {\r |
| 1388 | Players[i]->Keys[u] = 0;\r |
| 1389 | Players[i]->HeldKeys[u] = 1;\r |
| 1390 | }\r |
| 1391 | }\r |
| 1392 | }\r |
| 1393 | }\r |
| 1394 | }\r |
| 1395 | }\r |
| 1396 | \r |
| 1397 | void SetMode(unsigned char Mode)\r |
| 1398 | {\r |
| 1399 | if(FullScreen != Mode)\r |
| 1400 | {\r |
| 1401 | SDL_WM_ToggleFullScreen(VBuffer);\r |
| 1402 | FullScreen = Mode;\r |
| 1403 | }\r |
| 1404 | if(FullScreen == 0)\r |
| 1405 | SDL_ShowCursor(SDL_ENABLE);\r |
| 1406 | else\r |
| 1407 | SDL_ShowCursor(SDL_DISABLE);\r |
| 1408 | }\r |
| 1409 | \r |
| 1410 | void MessageBox(unsigned char *Buffer)\r |
| 1411 | {\r |
| 1412 | DBFRect(68, 88, 252, 112, MakeColor(255, 0, 0));\r |
| 1413 | DBFRect(69, 89, 251, 111, MakeColor(0, 0, 0));\r |
| 1414 | DBPrint(Buffer, 70, 90, 255);\r |
| 1415 | DisplayDB();\r |
| 1416 | while(KeyTable[57] == 1) GetEvents();\r |
| 1417 | while(KeyTable[57] == 0) GetEvents();\r |
| 1418 | }\r |
| 1419 | \r |
| 1420 | unsigned char LoadMod(KvidFile *ModFile)\r |
| 1421 | {\r |
| 1422 | unsigned short i, o, MaxPattern, Granularity, BkOffset;\r |
| 1423 | unsigned long Signature, BkAU, u;\r |
| 1424 | unsigned char Bytes[4], NumSamples, OldMod;\r |
| 1425 | ModEvent *Buffer;\r |
| 1426 | \r |
| 1427 | for(i = 0; i < MAX_SAMPLES; i++)\r |
| 1428 | {\r |
| 1429 | if(Samples[i].Allocated != 0)\r |
| 1430 | {\r |
| 1431 | Samples[i].Allocated = 0;\r |
| 1432 | free(Samples[i].Buffer);\r |
| 1433 | }\r |
| 1434 | }\r |
| 1435 | for(i = 0; i < MAX_CHANNELS; i++)\r |
| 1436 | {\r |
| 1437 | memset((void *)&Channels[i], 0, sizeof(ModChannel));\r |
| 1438 | }\r |
| 1439 | if((ModFile->DataFile == 1) || (ModFile->Parent != NULL))\r |
| 1440 | {\r |
| 1441 | BkAU = ModFile->CurAU;\r |
| 1442 | BkOffset = ModFile->Offset;\r |
| 1443 | } else {\r |
| 1444 | BkAU = ftell(ModFile->FilePtr);\r |
| 1445 | }\r |
| 1446 | FileSkip(ModFile, 1080);\r |
| 1447 | Signature = FileGetChar(ModFile);\r |
| 1448 | for(i = 0; i < 3; i++)\r |
| 1449 | {\r |
| 1450 | Signature <<= 8;\r |
| 1451 | Signature += FileGetChar(ModFile);\r |
| 1452 | }\r |
| 1453 | if((ModFile->DataFile == 1) || (ModFile->Parent != NULL))\r |
| 1454 | {\r |
| 1455 | ModFile->CurAU = BkAU;\r |
| 1456 | ModFile->Offset = BkOffset;\r |
| 1457 | ModFile->ReSeek = 1;\r |
| 1458 | } else {\r |
| 1459 | fseek(ModFile->FilePtr, BkAU, SEEK_SET);\r |
| 1460 | }\r |
| 1461 | FileSkip(ModFile, 20);\r |
| 1462 | ModChannels = 0;\r |
| 1463 | if((Signature == 0x4D2E4B2E) || (Signature == 0x4D214B21)) //"M.K." or "M!K!"\r |
| 1464 | ModChannels = 4;\r |
| 1465 | if(Signature == 0x3643484E) //"6CHN"\r |
| 1466 | ModChannels = 6;\r |
| 1467 | if(Signature == 0x3843484E) //"8CHN"\r |
| 1468 | ModChannels = 8;\r |
| 1469 | if(Signature == 0x31324348) //"12CH"\r |
| 1470 | ModChannels = 12;\r |
| 1471 | if(ModChannels == 0)\r |
| 1472 | {\r |
| 1473 | ModChannels = 4;\r |
| 1474 | NumSamples = 15;\r |
| 1475 | OldMod = 1;\r |
| 1476 | } else {\r |
| 1477 | NumSamples = 31;\r |
| 1478 | OldMod = 0;\r |
| 1479 | }\r |
| 1480 | for(i = 0; i < NumSamples; i++)\r |
| 1481 | {\r |
| 1482 | FileSkip(ModFile, 22);\r |
| 1483 | Samples[i].SampleLen = ((FileGetChar(ModFile) << 8) + FileGetChar(ModFile)) << 1;\r |
| 1484 | Samples[i].FineTune = FileGetChar(ModFile) & 0x0F;\r |
| 1485 | Samples[i].Volume = FileGetChar(ModFile);\r |
| 1486 | Samples[i].LoopStart = (FileGetChar(ModFile) << 8) + FileGetChar(ModFile);\r |
| 1487 | Samples[i].LoopLen = (FileGetChar(ModFile) << 8) + FileGetChar(ModFile);\r |
| 1488 | if(OldMod == 0)\r |
| 1489 | {\r |
| 1490 | Samples[i].LoopStart <<= 1;\r |
| 1491 | Samples[i].LoopLen <<= 1;\r |
| 1492 | }\r |
| 1493 | }\r |
| 1494 | ModLen = FileGetChar(ModFile);\r |
| 1495 | if(ModLen > 128)\r |
| 1496 | ModLen = 128;\r |
| 1497 | ModRepeat = FileGetChar(ModFile);\r |
| 1498 | MaxPattern = 0;\r |
| 1499 | for(i = 0; i < 128; i++)\r |
| 1500 | {\r |
| 1501 | if((PatternOrder[i] = FileGetChar(ModFile)) > MaxPattern)\r |
| 1502 | MaxPattern = PatternOrder[i];\r |
| 1503 | }\r |
| 1504 | if(NumSamples > 15)\r |
| 1505 | FileSkip(ModFile, 4);\r |
| 1506 | Granularity = 64 * ModChannels;\r |
| 1507 | for(i = 0; i <= MaxPattern; i++)\r |
| 1508 | {\r |
| 1509 | for(o = 0; o < Granularity; o++)\r |
| 1510 | {\r |
| 1511 | Buffer = &Patterns[(i * Granularity) + o];\r |
| 1512 | FileRead((void *)Bytes, 4, ModFile);\r |
| 1513 | Buffer->Period = ((Bytes[0] & 0x0F) << 8) | Bytes[1];\r |
| 1514 | Buffer->Sample = (Bytes[0] & 0xF0) | ((Bytes[2] & 0xF0) >> 4);\r |
| 1515 | Buffer->Effect = Bytes[2] & 0x0F;\r |
| 1516 | Buffer->EffectData = Bytes[3];\r |
| 1517 | }\r |
| 1518 | }\r |
| 1519 | for(i = 0; i < NumSamples; i++)\r |
| 1520 | {\r |
| 1521 | if(Samples[i].SampleLen > 0)\r |
| 1522 | {\r |
| 1523 | //Samples[i].SampleLen = SoundCaches[15]->Length;\r |
| 1524 | if((Samples[i].Buffer = (unsigned char *)malloc(Samples[i].SampleLen)) == NULL)\r |
| 1525 | return(2);\r |
| 1526 | FileRead((void *)Samples[i].Buffer, Samples[i].SampleLen, ModFile);\r |
| 1527 | //for(u = 0; u < Samples[i].SampleLen; u++)\r |
| 1528 | // Samples[i].Buffer[u] = (signed char)((signed short)(SoundCaches[15]->SoundBuffer[u]) - 128);\r |
| 1529 | Samples[i].Allocated = 1;\r |
| 1530 | }\r |
| 1531 | }\r |
| 1532 | ModPattern = 0;\r |
| 1533 | ModRow = 0;\r |
| 1534 | ModOffset = 0;\r |
| 1535 | ModBPM = 125;\r |
| 1536 | ModTPD = 6;\r |
| 1537 | return(0);\r |
| 1538 | }\r |
| 1539 | \r |
| 1540 | unsigned char LoadSprite(unsigned char *ID, unsigned short CacheNum)\r |
| 1541 | {\r |
| 1542 | unsigned short i, o, Found;\r |
| 1543 | KvidFile SpriteFile;\r |
| 1544 | \r |
| 1545 | if(OpenFile(ID, &SpriteFile) == 0)\r |
| 1546 | return(1);\r |
| 1547 | FileRead((void *)&Caches[CacheNum]->w, 2, &SpriteFile);\r |
| 1548 | FileRead((void *)&Caches[CacheNum]->h, 2, &SpriteFile);\r |
| 1549 | FileRead((void *)&Caches[CacheNum]->NumFrames, 1, &SpriteFile);\r |
| 1550 | FileRead((void *)&Caches[CacheNum]->AnimDelay, 1, &SpriteFile);\r |
| 1551 | if((Caches[CacheNum]->cx = (signed short *)malloc(Caches[CacheNum]->NumFrames * 2)) == NULL)\r |
| 1552 | return(2);\r |
| 1553 | if((Caches[CacheNum]->cy = (signed short *)malloc(Caches[CacheNum]->NumFrames * 2)) == NULL)\r |
| 1554 | return(2);\r |
| 1555 | if((Caches[CacheNum]->Frames = (unsigned char **)malloc(Caches[CacheNum]->NumFrames * 4)) == NULL)\r |
| 1556 | return(2);\r |
| 1557 | for(o = 0; o < Caches[CacheNum]->NumFrames; o++)\r |
| 1558 | {\r |
| 1559 | FileRead((void *)&Caches[CacheNum]->cx[o], 2, &SpriteFile);\r |
| 1560 | FileRead((void *)&Caches[CacheNum]->cy[o], 2, &SpriteFile);\r |
| 1561 | if((Caches[CacheNum]->Frames[o] = (unsigned char *)malloc(Caches[CacheNum]->w * Caches[CacheNum]->h * 4)) == NULL)\r |
| 1562 | return(2);\r |
| 1563 | FileRead((void *)Caches[CacheNum]->Frames[o], Caches[CacheNum]->w * Caches[CacheNum]->h * 4, &SpriteFile);\r |
| 1564 | }\r |
| 1565 | FileClose(&SpriteFile);\r |
| 1566 | return(0);\r |
| 1567 | }\r |
| 1568 | \r |
| 1569 | unsigned short SpawnSprite(unsigned char Template, signed short x, signed short y, signed char xv, signed char yv, unsigned short AnimCount, unsigned char StartFrame, unsigned char Transparent)\r |
| 1570 | {\r |
| 1571 | unsigned short i;\r |
| 1572 | \r |
| 1573 | for(i = 0; i < MAX_SPRITES; i++)\r |
| 1574 | {\r |
| 1575 | if(Sprites[i]->Used == 0)\r |
| 1576 | {\r |
| 1577 | Sprites[i]->x = x;\r |
| 1578 | Sprites[i]->y = y;\r |
| 1579 | Sprites[i]->xv = xv;\r |
| 1580 | Sprites[i]->yv = yv;\r |
| 1581 | Sprites[i]->AnimTimer = 0;\r |
| 1582 | Sprites[i]->AnimCount = AnimCount;\r |
| 1583 | Sprites[i]->AnimDelay = Caches[Template]->AnimDelay;\r |
| 1584 | Sprites[i]->CurFrame = StartFrame;\r |
| 1585 | Sprites[i]->Template = Template;\r |
| 1586 | Sprites[i]->Transparent = Transparent;\r |
| 1587 | Sprites[i]->Used = 1;\r |
| 1588 | return(i);\r |
| 1589 | }\r |
| 1590 | }\r |
| 1591 | return(0xFFFF);\r |
| 1592 | }\r |
| 1593 | \r |
| 1594 | void FillBuffer(void)\r |
| 1595 | {\r |
| 1596 | unsigned short i, o;\r |
| 1597 | unsigned long Offset;\r |
| 1598 | signed short Data, Data2;\r |
| 1599 | unsigned short ModBPD;\r |
| 1600 | unsigned short SampleRate;\r |
| 1601 | unsigned char Temp;\r |
| 1602 | float Amp;\r |
| 1603 | ModEvent *Buffer;\r |
| 1604 | \r |
| 1605 | for(i = 0; i < SB_SIZE >> 1; i++)\r |
| 1606 | {\r |
| 1607 | SoundBuffer[i] = 128;\r |
| 1608 | }\r |
| 1609 | for(i = 0; i < MAX_SOUNDS; i++)\r |
| 1610 | {\r |
| 1611 | if(Sounds[i].Playing == 1)\r |
| 1612 | {\r |
| 1613 | for(o = 0; o < SB_SIZE >> 1; o++)\r |
| 1614 | {\r |
| 1615 | Sounds[i].PitchError += Sounds[i].Pitch;\r |
| 1616 | while(Sounds[i].PitchError >= SBSampleRate)\r |
| 1617 | {\r |
| 1618 | Sounds[i].PitchError -= SBSampleRate;\r |
| 1619 | Sounds[i].Offset++;\r |
| 1620 | }\r |
| 1621 | if(Sounds[i].Offset >= SoundCaches[Sounds[i].Sound]->Length)\r |
| 1622 | {\r |
| 1623 | if(Sounds[i].Repeat == 0)\r |
| 1624 | {\r |
| 1625 | Sounds[i].Playing = 0;\r |
| 1626 | break;\r |
| 1627 | } else {\r |
| 1628 | Sounds[i].Offset = 0;\r |
| 1629 | }\r |
| 1630 | }\r |
| 1631 | Data = ((signed short)SoundBuffer[o] - 128);\r |
| 1632 | Data += (((signed short)(SoundCaches[Sounds[i].Sound]->SoundBuffer[Sounds[i].Offset] - 128) * Sounds[i].Volume) / 4);\r |
| 1633 | if(Data > 127)\r |
| 1634 | Data = 127;\r |
| 1635 | if(Data < -128)\r |
| 1636 | Data = -128;\r |
| 1637 | SoundBuffer[o] = (unsigned char)(Data + 128);\r |
| 1638 | }\r |
| 1639 | }\r |
| 1640 | }\r |
| 1641 | if(ModPlaying != 0)\r |
| 1642 | {\r |
| 1643 | ModBPD = (SBSampleRate * 5 * ModTPD) / (ModBPM * 2);\r |
| 1644 | if(KeyTable[5] == 1)\r |
| 1645 | ModBPD >>= 1;\r |
| 1646 | for(i = 0; i < SB_SIZE >> 1; i++)\r |
| 1647 | {\r |
| 1648 | Data2 = 0;\r |
| 1649 | for(o = 0; o < ModChannels; o++)\r |
| 1650 | {\r |
| 1651 | if(ModOffset == 0)\r |
| 1652 | {\r |
| 1653 | Buffer = &Patterns[(((PatternOrder[ModPattern] << 6) + ModRow) * ModChannels) + o];\r |
| 1654 | if(Buffer->Period != 0)\r |
| 1655 | {\r |
| 1656 | Channels[o].Playing = 1;\r |
| 1657 | Channels[o].OldPeriod = Channels[o].CurPeriod;\r |
| 1658 | Channels[o].Period = Channels[o].CurPeriod = Buffer->Period;\r |
| 1659 | Channels[o].Offset = 0;\r |
| 1660 | Channels[o].Looping = 0;\r |
| 1661 | Channels[o].Reminder = 0;\r |
| 1662 | Channels[o].Effect = 0;\r |
| 1663 | Channels[o].EffectData.b = 0;\r |
| 1664 | }\r |
| 1665 | if(Buffer->Sample != 0)\r |
| 1666 | {\r |
| 1667 | if((Samples[Buffer->Sample - 1].SampleLen > 0) && (Samples[Buffer->Sample - 1].Volume > 0))\r |
| 1668 | {\r |
| 1669 | Channels[o].Playing = 1;\r |
| 1670 | Channels[o].Sample = Buffer->Sample - 1;\r |
| 1671 | Channels[o].Volume = Channels[o].CurVolume = Samples[Buffer->Sample - 1].Volume;\r |
| 1672 | Channels[o].Offset = 0;\r |
| 1673 | Channels[o].Looping = 0;\r |
| 1674 | Channels[o].Reminder = 0;\r |
| 1675 | Channels[o].Effect = 0;\r |
| 1676 | Channels[o].EffectData.b = 0;\r |
| 1677 | } else {\r |
| 1678 | Channels[o].Playing = 0;\r |
| 1679 | }\r |
| 1680 | }\r |
| 1681 | Channels[o].Effect = Buffer->Effect;\r |
| 1682 | Channels[o].EffectData.b = Buffer->EffectData;\r |
| 1683 | if(Buffer->Effect == 4)\r |
| 1684 | {\r |
| 1685 | Channels[o].Oscillation = 1;\r |
| 1686 | if((Channels[o].EffectData.Nibbles.n1 != 0) && (Channels[o].EffectData.Nibbles.n2 != 0))\r |
| 1687 | {\r |
| 1688 | Channels[o].OscFreq = Channels[o].EffectData.Nibbles.n1;\r |
| 1689 | Channels[o].OscAmp = Channels[o].EffectData.Nibbles.n2;\r |
| 1690 | }\r |
| 1691 | if(Channels[o].OscNoTrig == 0)\r |
| 1692 | Channels[o].OscOffset = 0;\r |
| 1693 | } else {\r |
| 1694 | if((Buffer->Effect != 7) && (Buffer->Effect != 6))\r |
| 1695 | Channels[o].Oscillation = 0;\r |
| 1696 | }\r |
| 1697 | if(Buffer->Effect == 7)\r |
| 1698 | {\r |
| 1699 | Channels[o].Oscillation = 2;\r |
| 1700 | if((Channels[o].EffectData.Nibbles.n1 != 0) && (Channels[o].EffectData.Nibbles.n2 != 0))\r |
| 1701 | {\r |
| 1702 | Channels[o].OscFreq = Channels[o].EffectData.Nibbles.n1;\r |
| 1703 | Channels[o].OscAmp = Channels[o].EffectData.Nibbles.n2;\r |
| 1704 | }\r |
| 1705 | if(Channels[o].OscNoTrig == 0)\r |
| 1706 | Channels[o].OscOffset = 0;\r |
| 1707 | } else {\r |
| 1708 | if((Buffer->Effect != 4) && (Buffer->Effect != 6))\r |
| 1709 | Channels[o].Oscillation = 0;\r |
| 1710 | }\r |
| 1711 | if(Buffer->Effect == 6)\r |
| 1712 | Channels[o].Effect = 10;\r |
| 1713 | if(Buffer->Effect == 9)\r |
| 1714 | Channels[o].Offset = Buffer->EffectData << 8;\r |
| 1715 | if(Buffer->Effect == 12)\r |
| 1716 | {\r |
| 1717 | Channels[o].Volume = Buffer->EffectData;\r |
| 1718 | if(Channels[o].Volume > 64)\r |
| 1719 | Channels[o].Volume = 64;\r |
| 1720 | Channels[o].CurVolume = Channels[o].Volume;\r |
| 1721 | }\r |
| 1722 | if(Buffer->Effect == 14)\r |
| 1723 | {\r |
| 1724 | if((Channels[o].EffectData.Nibbles.n1 = 4) || (Channels[o].EffectData.Nibbles.n1 = 7))\r |
| 1725 | {\r |
| 1726 | Channels[o].OscWave = Channels[o].EffectData.Nibbles.n2 & 3;\r |
| 1727 | Channels[o].OscOffset = 0;\r |
| 1728 | if(Channels[o].OscWave == 3)\r |
| 1729 | Channels[o].OscWave = rand() % 3;\r |
| 1730 | if(Channels[o].EffectData.Nibbles.n2 > 3)\r |
| 1731 | Channels[o].OscNoTrig = 1;\r |
| 1732 | else\r |
| 1733 | Channels[o].OscNoTrig = 0;\r |
| 1734 | }\r |
| 1735 | }\r |
| 1736 | if(Buffer->Effect == 15)\r |
| 1737 | {\r |
| 1738 | if(Buffer->EffectData <= 32)\r |
| 1739 | ModTPD = Buffer->EffectData;\r |
| 1740 | else\r |
| 1741 | ModBPM = Buffer->EffectData;\r |
| 1742 | ModBPD = ((5 * SBSampleRate) * ModTPD) / (ModBPM * 2);\r |
| 1743 | }\r |
| 1744 | }\r |
| 1745 | if(Channels[o].Playing != 0)\r |
| 1746 | {\r |
| 1747 | SampleRate = 7093789 / (Channels[o].CurPeriod << 1);\r |
| 1748 | if(KeyTable[6] == 1)\r |
| 1749 | SampleRate <<= 1;\r |
| 1750 | Channels[o].Reminder += SampleRate;\r |
| 1751 | if(Channels[o].Reminder >= SBSampleRate)\r |
| 1752 | {\r |
| 1753 | Channels[o].LastSample = Samples[Channels[o].Sample].Buffer[Channels[o].Offset];\r |
| 1754 | while(Channels[o].Reminder >= SBSampleRate)\r |
| 1755 | {\r |
| 1756 | Channels[o].Reminder -= SBSampleRate;\r |
| 1757 | Channels[o].Offset++;\r |
| 1758 | }\r |
| 1759 | }\r |
| 1760 | if(Channels[o].Looping != 0)\r |
| 1761 | {\r |
| 1762 | if(Channels[o].Offset >= Samples[Channels[o].Sample].LoopStart + Samples[Channels[o].Sample].LoopLen)\r |
| 1763 | Channels[o].Offset = Samples[Channels[o].Sample].LoopStart;\r |
| 1764 | } else {\r |
| 1765 | if(Channels[o].Offset >= Samples[Channels[o].Sample].SampleLen)\r |
| 1766 | {\r |
| 1767 | if(Samples[Channels[o].Sample].LoopLen > 2)\r |
| 1768 | {\r |
| 1769 | Channels[o].Looping = 1;\r |
| 1770 | Channels[o].Offset = Samples[Channels[o].Sample].LoopStart;\r |
| 1771 | } else {\r |
| 1772 | Channels[o].Playing = 0;\r |
| 1773 | }\r |
| 1774 | }\r |
| 1775 | }\r |
| 1776 | }\r |
| 1777 | if(Channels[o].Playing != 0)\r |
| 1778 | {\r |
| 1779 | Data = (signed short)Samples[Channels[o].Sample].Buffer[Channels[o].Offset];\r |
| 1780 | Data2 += (Data * Channels[o].CurVolume) / 256;\r |
| 1781 | if(Channels[o].Oscillation == 1)\r |
| 1782 | {\r |
| 1783 | Amp = (WaveForms[Channels[o].OscWave][(unsigned short)Channels[o].OscOffset] * (float)Channels[o].OscAmp) / 32;\r |
| 1784 | Channels[o].CurPeriod = (unsigned short)((double)Channels[o].Period * pow(2, (double)(Amp / 12)));\r |
| 1785 | Channels[o].OscOffset += ((float)Channels[o].OscFreq * (float)ModTPD * 360) / (64 * ModBPD);\r |
| 1786 | if(Channels[o].OscOffset >= 360)\r |
| 1787 | Channels[o].OscOffset -= 360;\r |
| 1788 | }\r |
| 1789 | if(Channels[o].Oscillation == 2)\r |
| 1790 | {\r |
| 1791 | Amp = WaveForms[Channels[o].OscWave][(unsigned short)Channels[o].OscOffset] * (float)Channels[o].OscAmp * (float)(ModTPD - 1);\r |
| 1792 | Channels[o].CurVolume = (unsigned char)((signed char)Channels[o].Volume + (signed char)Amp);\r |
| 1793 | if((Amp > 0) && (Channels[o].CurVolume > 64))\r |
| 1794 | Channels[o].CurVolume = 64;\r |
| 1795 | if((Amp < 0) && (Channels[o].CurVolume > 64))\r |
| 1796 | Channels[o].CurVolume = 0;\r |
| 1797 | Channels[o].OscOffset += ((float)Channels[o].OscFreq * (float)ModTPD * 360) / (64 * ModBPD);\r |
| 1798 | if(Channels[o].OscOffset >= 360)\r |
| 1799 | Channels[o].OscOffset -= 360;\r |
| 1800 | }\r |
| 1801 | if(Channels[o].Effect == 0)\r |
| 1802 | {\r |
| 1803 | if(ModOffset == (unsigned short)(ModBPD / 3))\r |
| 1804 | Channels[o].CurPeriod = (unsigned short)((double)Channels[o].Period * pow(2, (double)Channels[o].EffectData.Nibbles.n1 / 12));\r |
| 1805 | if(ModOffset == (unsigned short)((2 * ModBPD) / 3))\r |
| 1806 | Channels[o].CurPeriod = (unsigned short)((double)Channels[o].Period * pow(2, (double)Channels[o].EffectData.Nibbles.n2 / 12));\r |
| 1807 | }\r |
| 1808 | if(Channels[o].Effect == 1)\r |
| 1809 | {\r |
| 1810 | Channels[o].CurPeriod = Channels[o].Period - (unsigned short)(((unsigned long)Channels[o].EffectData.b * (unsigned long)ModTPD * (unsigned long)ModOffset) / (unsigned long)ModBPD);\r |
| 1811 | if((signed short)Channels[o].CurPeriod < 113)\r |
| 1812 | Channels[o].CurPeriod = 113;\r |
| 1813 | }\r |
| 1814 | if(Channels[o].Effect == 2)\r |
| 1815 | {\r |
| 1816 | Channels[o].CurPeriod = Channels[o].Period + (unsigned short)(((unsigned long)Channels[o].EffectData.b * (unsigned long)ModTPD * (unsigned long)ModOffset) / (unsigned long)ModBPD);\r |
| 1817 | if(Channels[o].CurPeriod > 856)\r |
| 1818 | Channels[o].CurPeriod = 856;\r |
| 1819 | }\r |
| 1820 | if(Channels[o].Effect == 3)\r |
| 1821 | {\r |
| 1822 | if(Channels[o].OldPeriod > Channels[o].Period)\r |
| 1823 | {\r |
| 1824 | Channels[o].CurPeriod = Channels[o].OldPeriod - (unsigned short)(((unsigned long)Channels[o].EffectData.b * (unsigned long)ModTPD * (unsigned long)ModOffset) / (unsigned long)ModBPD);\r |
| 1825 | if((signed short)Channels[o].CurPeriod < Channels[o].Period)\r |
| 1826 | Channels[o].CurPeriod = Channels[o].Period;\r |
| 1827 | } else {\r |
| 1828 | Channels[o].CurPeriod = Channels[o].OldPeriod + (unsigned short)(((unsigned long)Channels[o].EffectData.b * (unsigned long)ModTPD * (unsigned long)ModOffset) / (unsigned long)ModBPD);\r |
| 1829 | if(Channels[o].CurPeriod > Channels[o].Period)\r |
| 1830 | Channels[o].CurPeriod = Channels[o].Period;\r |
| 1831 | }\r |
| 1832 | }\r |
| 1833 | if((Channels[o].Effect == 10) && (Channels[o].EffectData.Nibbles.n1 > 0))\r |
| 1834 | {\r |
| 1835 | Channels[o].CurVolume = Channels[o].Volume + (unsigned char)(((unsigned long)Channels[o].EffectData.Nibbles.n1 * (unsigned long)ModTPD * (unsigned long)ModOffset) / (unsigned long)ModBPD);\r |
| 1836 | if(Channels[o].CurVolume > 64)\r |
| 1837 | Channels[o].CurVolume = 64;\r |
| 1838 | } else {\r |
| 1839 | if((Channels[o].Effect == 10) && (Channels[o].EffectData.Nibbles.n2 > 0))\r |
| 1840 | {\r |
| 1841 | Channels[o].CurVolume = Channels[o].Volume - (unsigned char)(((unsigned long)Channels[o].EffectData.Nibbles.n2 * (unsigned long)ModTPD * (unsigned long)ModOffset) / (unsigned long)ModBPD);\r |
| 1842 | if(Channels[o].CurVolume > 64)\r |
| 1843 | Channels[o].CurVolume = 0;\r |
| 1844 | }\r |
| 1845 | }\r |
| 1846 | }\r |
| 1847 | }\r |
| 1848 | if(++ModOffset >= ModBPD)\r |
| 1849 | {\r |
| 1850 | ModRow++;\r |
| 1851 | Temp = 0;\r |
| 1852 | for(o = 0; o < ModChannels; o++)\r |
| 1853 | {\r |
| 1854 | if(Channels[o].Effect == 11)\r |
| 1855 | {\r |
| 1856 | ModRow = 0;\r |
| 1857 | ModPattern = Channels[o].EffectData.b;\r |
| 1858 | }\r |
| 1859 | if((Channels[o].Effect == 13) && (Temp == 0))\r |
| 1860 | {\r |
| 1861 | if(++ModPattern >= ModLen)\r |
| 1862 | {\r |
| 1863 | if(ModRepeat >= ModLen)\r |
| 1864 | ModPattern = 0;\r |
| 1865 | else\r |
| 1866 | ModPattern = ModRepeat;\r |
| 1867 | }\r |
| 1868 | ModRow = (Channels[o].EffectData.Nibbles.n1 * 10) + Channels[o].EffectData.Nibbles.n2;\r |
| 1869 | Temp = 1;\r |
| 1870 | }\r |
| 1871 | }\r |
| 1872 | ModOffset = 0;\r |
| 1873 | if(ModRow >= 64)\r |
| 1874 | {\r |
| 1875 | ModRow = 0;\r |
| 1876 | if(++ModPattern >= ModLen)\r |
| 1877 | {\r |
| 1878 | if(ModRepeat >= ModLen)\r |
| 1879 | ModPattern = 0;\r |
| 1880 | else\r |
| 1881 | ModPattern = ModRepeat;\r |
| 1882 | }\r |
| 1883 | }\r |
| 1884 | }\r |
| 1885 | Data = (signed short)SoundBuffer[i] - 128;\r |
| 1886 | Data += Data2;\r |
| 1887 | if(Data > 127)\r |
| 1888 | Data = 127;\r |
| 1889 | if(Data < -128)\r |
| 1890 | Data = -128;\r |
| 1891 | SoundBuffer[i] = (unsigned char)(Data + 128);\r |
| 1892 | }\r |
| 1893 | }\r |
| 1894 | BufferReady = 0;\r |
| 1895 | }\r |
| 1896 | \r |
| 1897 | unsigned long GetString(unsigned short StringNum, unsigned short *Length)\r |
| 1898 | {\r |
| 1899 | unsigned long Offset, Offset2;\r |
| 1900 | unsigned short Count;\r |
| 1901 | \r |
| 1902 | Offset = 0;\r |
| 1903 | Count = 0;\r |
| 1904 | while(Count < StringNum)\r |
| 1905 | {\r |
| 1906 | if(Strings[Offset++] == 0)\r |
| 1907 | Count++;\r |
| 1908 | }\r |
| 1909 | Offset2 = Offset;\r |
| 1910 | while(Strings[Offset2++] != 0);\r |
| 1911 | if(Length != NULL)\r |
| 1912 | *Length = Offset2 - Offset;\r |
| 1913 | return(Offset);\r |
| 1914 | }\r |
| 1915 | \r |
| 1916 | void LoadMenu(unsigned short MenuNum)\r |
| 1917 | {\r |
| 1918 | unsigned long Offset;\r |
| 1919 | unsigned short i, o;\r |
| 1920 | unsigned short NumItems, CurItem;\r |
| 1921 | unsigned char DataLength;\r |
| 1922 | \r |
| 1923 | Offset = 0;\r |
| 1924 | CurItem = 0;\r |
| 1925 | MenuID = MenuNum;\r |
| 1926 | for(i = 0; i <= MenuNum; i++)\r |
| 1927 | {\r |
| 1928 | NumItems = *(unsigned short *)(MenuBuffer + Offset);\r |
| 1929 | Offset += 2;\r |
| 1930 | if(i == MenuNum)\r |
| 1931 | NumMenuItems = NumItems;\r |
| 1932 | for(o = 0; o < NumItems; o++)\r |
| 1933 | {\r |
| 1934 | DataLength = MenuBuffer[Offset++];\r |
| 1935 | if(i == MenuNum)\r |
| 1936 | {\r |
| 1937 | MenuItems[0][CurItem] = MenuBuffer + Offset;\r |
| 1938 | Offset += DataLength;\r |
| 1939 | strcpy(MenuItems[1][CurItem++], Strings + GetString(*(unsigned short *)(MenuBuffer + Offset - 2), NULL));\r |
| 1940 | } else {\r |
| 1941 | Offset += DataLength;\r |
| 1942 | }\r |
| 1943 | }\r |
| 1944 | }\r |
| 1945 | }\r |
| 1946 | \r |
| 1947 | void LoadLayout(unsigned char NumPlayers)\r |
| 1948 | {\r |
| 1949 | unsigned char i;\r |
| 1950 | unsigned short o, Buffer[18];\r |
| 1951 | KvidFile LayoutFile;\r |
| 1952 | \r |
| 1953 | for(i = 0; i < MAX_PLAYERS; i++)\r |
| 1954 | Players[i]->Visual = 0;\r |
| 1955 | if(OpenFile("Layouts", &LayoutFile) == 0)\r |
| 1956 | return;\r |
| 1957 | for(i = 0; i < NumPlayers - 1; i++)\r |
| 1958 | {\r |
| 1959 | FileSkip(&LayoutFile, 36 * (i + 1));\r |
| 1960 | }\r |
| 1961 | for(i = 0; i < NumPlayers; i++)\r |
| 1962 | {\r |
| 1963 | FileRead((void *)&Buffer, 36, &LayoutFile);\r |
| 1964 | Players[i]->Visual = 1;\r |
| 1965 | Players[i]->VPointX1 = Buffer[0];\r |
| 1966 | Players[i]->VPointY1 = Buffer[1];\r |
| 1967 | Players[i]->VPointX2 = Buffer[2];\r |
| 1968 | Players[i]->VPointY2 = Buffer[3];\r |
| 1969 | Players[i]->AMeterX1 = Buffer[4];\r |
| 1970 | Players[i]->AMeterY1 = Buffer[5];\r |
| 1971 | Players[i]->AMeterX2 = Buffer[6];\r |
| 1972 | Players[i]->AMeterY2 = Buffer[7];\r |
| 1973 | Players[i]->LMeterX1 = Buffer[8];\r |
| 1974 | Players[i]->LMeterY1 = Buffer[9];\r |
| 1975 | Players[i]->LMeterX2 = Buffer[10];\r |
| 1976 | Players[i]->LMeterY2 = Buffer[11];\r |
| 1977 | Players[i]->lx = Buffer[12];\r |
| 1978 | Players[i]->ly = Buffer[13];\r |
| 1979 | Players[i]->kx = Buffer[14];\r |
| 1980 | Players[i]->ky = Buffer[15];\r |
| 1981 | Players[i]->cx = Buffer[16];\r |
| 1982 | Players[i]->cy = Buffer[17];\r |
| 1983 | for(o = 0; o < NUM_MASKS; o++)\r |
| 1984 | {\r |
| 1985 | if(Players[i]->Masks[o].Buffer != NULL)\r |
| 1986 | free(Players[i]->Masks[o].Buffer);\r |
| 1987 | Players[i]->Masks[o].Buffer = (unsigned char *)malloc((Buffer[2] - Buffer[0] + 1) * (Buffer[3] - Buffer[1] + 1) * 4);\r |
| 1988 | }\r |
| 1989 | }\r |
| 1990 | FileClose(&LayoutFile);\r |
| 1991 | }\r |
| 1992 | \r |
| 1993 | unsigned char InitVar(void)\r |
| 1994 | {\r |
| 1995 | unsigned short i, o;\r |
| 1996 | KvidFile KeyFile;\r |
| 1997 | \r |
| 1998 | LoadLayout(2);\r |
| 1999 | for(i = 0; i < MAX_PLAYERS; i++)\r |
| 2000 | {\r |
| 2001 | if(i == 0)\r |
| 2002 | {\r |
| 2003 | if(OpenFile("player1.ctr", &KeyFile) == 0)\r |
| 2004 | return(1);\r |
| 2005 | }\r |
| 2006 | if(i == 1)\r |
| 2007 | {\r |
| 2008 | if(OpenFile("player2.ctr", &KeyFile) == 0)\r |
| 2009 | return(1);\r |
| 2010 | }\r |
| 2011 | if(i < 2)\r |
| 2012 | {\r |
| 2013 | for(o = 0; o < 9; o++)\r |
| 2014 | FileRead((void *)&Players[i]->KeyCodes[o], 2, &KeyFile);\r |
| 2015 | FileClose(&KeyFile);\r |
| 2016 | }\r |
| 2017 | Players[i]->Angle = 0;\r |
| 2018 | Players[i]->AngleVel = 0;\r |
| 2019 | Players[i]->Dir = 0;\r |
| 2020 | Players[i]->MaxHealth = 500;\r |
| 2021 | Players[i]->Health = Players[0]->MaxHealth;\r |
| 2022 | Players[i]->Kills = 0;\r |
| 2023 | Players[i]->Lives = 5;\r |
| 2024 | Players[i]->CurWeapon = 0;\r |
| 2025 | /*Players[i]->Masks[0].Method = 1;\r |
| 2026 | Players[i]->Masks[0].Effects[0] = 2;*/\r |
| 2027 | for(o = 0; o < NUM_WEAPONS; o++)\r |
| 2028 | {\r |
| 2029 | PWeapons[i][o]->Weapon = o;\r |
| 2030 | PWeapons[i][o]->Used = 1;\r |
| 2031 | }\r |
| 2032 | }\r |
| 2033 | for(i = 0; i < MAX_PLAYERS; i++)\r |
| 2034 | {\r |
| 2035 | for(o = 0; o < NUM_WEAPONS; o++)\r |
| 2036 | {\r |
| 2037 | if((Players[i]->Used == 1) && (PWeapons[i][o]->Used == 1))\r |
| 2038 | {\r |
| 2039 | PWeapons[i][o]->AmmoLeft = Weapons[PWeapons[i][o]->Weapon]->Ammo;\r |
| 2040 | PWeapons[i][o]->FireTimer = 0;\r |
| 2041 | PWeapons[i][o]->ReloadTimer = 0;\r |
| 2042 | PWeapons[i][o]->NumClips = Weapons[PWeapons[i][o]->Weapon]->MaxClips;\r |
| 2043 | }\r |
| 2044 | }\r |
| 2045 | }\r |
| 2046 | BGSprite = 53;\r |
| 2047 | BGFrame = 0;\r |
| 2048 | FogSprite = 48;\r |
| 2049 | FogX = 0;\r |
| 2050 | FogY = 0;\r |
| 2051 | return(0);\r |
| 2052 | }\r |
| 2053 | \r |
| 2054 | unsigned char Init(unsigned short *Result)\r |
| 2055 | {\r |
| 2056 | unsigned short i, o;\r |
| 2057 | unsigned char Buffer[80], InpBuffer, BufferPos, Finished, Major, Minor;\r |
| 2058 | unsigned long LastPos, Offset, Size, u, BkAU;\r |
| 2059 | unsigned short DataLength, Count, BkOffset;\r |
| 2060 | KvidFile OpenedFile, OpenedFile2;\r |
| 2061 | KvidFile SoundFile;\r |
| 2062 | \r |
| 2063 | printf("Initializing...\n");\r |
| 2064 | MainDat = NULL;\r |
| 2065 | if((OpenDatFile("kvid.dat", &DataFile) == 0) || (DataFile.CanWrite == 0))\r |
| 2066 | return(3);\r |
| 2067 | MainDat = &DataFile;\r |
| 2068 | if(DebugMode != 0)\r |
| 2069 | printf("Initializing double buffer...\n");\r |
| 2070 | DBSetClip(0, 0, 319, 199);\r |
| 2071 | if(DebugMode != 0)\r |
| 2072 | printf("Initializing level...\n");\r |
| 2073 | MaxLW = 3200;\r |
| 2074 | MaxLH = 2000;\r |
| 2075 | for(i = 0; i < NUM_PLANES; i++)\r |
| 2076 | {\r |
| 2077 | if((LevelBuffer[i] = (unsigned char *)malloc(MaxLW * MaxLH * ((i == 0)?4:1))) == NULL)\r |
| 2078 | return(2);\r |
| 2079 | }\r |
| 2080 | if(DebugMode != 0)\r |
| 2081 | printf("Initializing variables...\n");\r |
| 2082 | for(i = 0; i < MAX_HITTESTS; i++)\r |
| 2083 | {\r |
| 2084 | HitTests[i] = 0xFFFF;\r |
| 2085 | }\r |
| 2086 | for(i = 0; i < MAX_PIXELS; i++)\r |
| 2087 | {\r |
| 2088 | if((Pixels[i] = (Pixel *)malloc(sizeof(Pixel))) == NULL)\r |
| 2089 | return(2);\r |
| 2090 | Pixels[i]->Used = 0;\r |
| 2091 | }\r |
| 2092 | for(i = 0; i < MAX_SPRITES; i++)\r |
| 2093 | {\r |
| 2094 | if((Sprites[i] = (Sprite *)malloc(sizeof(Sprite))) == NULL)\r |
| 2095 | return(2);\r |
| 2096 | Sprites[i]->Used = 0;\r |
| 2097 | }\r |
| 2098 | for(i = 0; i < MAX_OBJECTS; i++)\r |
| 2099 | {\r |
| 2100 | if((Objects[i] = (Object *)malloc(sizeof(Object))) == NULL)\r |
| 2101 | return(2);\r |
| 2102 | Objects[i]->Used = 0;\r |
| 2103 | }\r |
| 2104 | for(i = 0; i < MAX_OBJLISTS; i++)\r |
| 2105 | {\r |
| 2106 | if((ObjectLists[i] = (ObjectList *)malloc(sizeof(ObjectList))) == NULL)\r |
| 2107 | return(2);\r |
| 2108 | ObjectLists[i]->Used = 0;\r |
| 2109 | }\r |
| 2110 | for(i = 0; i < MAX_PLAYERS; i++)\r |
| 2111 | {\r |
| 2112 | if((Players[i] = (Player *)malloc(sizeof(Player))) == NULL)\r |
| 2113 | return(2);\r |
| 2114 | Players[i]->Used = 0;\r |
| 2115 | Players[i]->Visual = 0;\r |
| 2116 | for(o = 0; o < NUM_MASKS; o++)\r |
| 2117 | {\r |
| 2118 | Players[i]->Masks[o].Buffer = NULL;\r |
| 2119 | Players[i]->Masks[o].Method = 0;\r |
| 2120 | for(u = 0; u < 16; u++)\r |
| 2121 | Players[i]->Masks[o].Effects[u] = 0;\r |
| 2122 | }\r |
| 2123 | }\r |
| 2124 | for(i = 0; i < MAX_PLAYERS; i++)\r |
| 2125 | {\r |
| 2126 | for(o = 0; o < NUM_WEAPONS; o++)\r |
| 2127 | {\r |
| 2128 | if((PWeapons[i][o] = (PWeapon *)malloc(sizeof(PWeapon))) == NULL)\r |
| 2129 | return(2);\r |
| 2130 | PWeapons[i][o]->Used = 0;\r |
| 2131 | }\r |
| 2132 | }\r |
| 2133 | for(i = 0; i < MAX_LINES; i++)\r |
| 2134 | {\r |
| 2135 | if((Lines[i] = (Line *)malloc(sizeof(Line))) == NULL)\r |
| 2136 | return(2);\r |
| 2137 | Lines[i]->Used = 0;\r |
| 2138 | }\r |
| 2139 | for(i = 0; i < MAX_RASTERS; i++)\r |
| 2140 | {\r |
| 2141 | if((Rasters[i] = (Raster *)malloc(sizeof(Raster))) == NULL)\r |
| 2142 | return(2);\r |
| 2143 | Rasters[i]->Used = 0;\r |
| 2144 | }\r |
| 2145 | for(i = 0; i < MAX_MENUITEMS; i++)\r |
| 2146 | {\r |
| 2147 | if((MenuItems[1][i] = (unsigned char *)malloc(128)) == NULL)\r |
| 2148 | return(2);\r |
| 2149 | }\r |
| 2150 | for(i = 0; i < MAX_SOUNDS; i++)\r |
| 2151 | {\r |
| 2152 | Sounds[i].Playing = 0;\r |
| 2153 | }\r |
| 2154 | if((MenuBuffer = (unsigned char *)malloc(16384)) == NULL)\r |
| 2155 | return(2);\r |
| 2156 | if((TextBuffer = (unsigned char *)malloc(500)) == NULL)\r |
| 2157 | return(2);\r |
| 2158 | if((KeyboardBuffer = (unsigned char *)malloc(500)) == NULL)\r |
| 2159 | return(2);\r |
| 2160 | if((LevelFileName = (unsigned char *)malloc(100)) == NULL)\r |
| 2161 | return(2);\r |
| 2162 | if((Patterns = (ModEvent *)malloc(MAX_PATTERNS * 512 * sizeof(ModEvent))) == NULL)\r |
| 2163 | return(2);\r |
| 2164 | if((SoundBuffer = (unsigned char *)malloc(SB_SIZE >> 1)) == NULL)\r |
| 2165 | return(2);\r |
| 2166 | for(i = 0; i < SB_SIZE >> 1; i++)\r |
| 2167 | SoundBuffer[i] = 128;\r |
| 2168 | TransOps[0] = ColorAdd;\r |
| 2169 | TransOps[1] = ColorSub;\r |
| 2170 | TransOps[2] = ColorAvr;\r |
| 2171 | TransOps[3] = ColorSpc;\r |
| 2172 | TransOps[4] = ColorFul;\r |
| 2173 | Gravity = 0.02;\r |
| 2174 | LevelWidth = 640;\r |
| 2175 | LevelHeight = 400;\r |
| 2176 | FrameRate = 50;\r |
| 2177 | DSPAddress = 0x220;\r |
| 2178 | DMAChannel = 1;\r |
| 2179 | IRQLine = 5;\r |
| 2180 | ModPlaying = 0;\r |
| 2181 | MenuActive = 0;\r |
| 2182 | EmptyKeyBuffer();\r |
| 2183 | srand((unsigned int)time(NULL));\r |
| 2184 | for(i = 0; i < 360; i++)\r |
| 2185 | {\r |
| 2186 | Sine[i] = sin(((float)i / 180) * M_PI);\r |
| 2187 | Cosine[i] = cos(((float)i / 180) * M_PI);\r |
| 2188 | PreSine[i] = sin(((double)i / 90) * M_PI_2);\r |
| 2189 | PreCosine[i] = cos(((double)i / 90) * M_PI_2);\r |
| 2190 | WaveForms[0][i] = sin(((float)i / 180) * M_PI);\r |
| 2191 | WaveForms[1][i] = (float)(359 - i) / 359;\r |
| 2192 | WaveForms[2][i] = (i < 180)?1:0;\r |
| 2193 | WaveForms[3][i] = (float)i / 359;\r |
| 2194 | WaveForms[4][i] = (i < 180)?((float)i / 179):((float)(179 - (i - 180)) / 179);\r |
| 2195 | }\r |
| 2196 | for(i = 0; i < MAX_SAMPLES; i++)\r |
| 2197 | {\r |
| 2198 | Samples[i].Allocated = 0;\r |
| 2199 | }\r |
| 2200 | if(DebugMode != 0)\r |
| 2201 | printf("Loading data...\n");\r |
| 2202 | if(OpenFile("Layouts", &OpenedFile) == 0)\r |
| 2203 | return(4);\r |
| 2204 | FileClose(&OpenedFile);\r |
| 2205 | if(DebugMode != 0)\r |
| 2206 | printf("Loading menus\n");\r |
| 2207 | if(OpenFile("MenuData", &OpenedFile) == 0)\r |
| 2208 | return(4);\r |
| 2209 | FileRead((void *)&Count, 2, &OpenedFile);\r |
| 2210 | Offset = 0;\r |
| 2211 | for(i = 0; i < Count; i++)\r |
| 2212 | {\r |
| 2213 | FileRead((void *)&DataLength, 2, &OpenedFile);\r |
| 2214 | *(unsigned short *)(MenuBuffer + Offset) = DataLength;\r |
| 2215 | Offset += 2;\r |
| 2216 | for(o = 0; o < DataLength; o++)\r |
| 2217 | {\r |
| 2218 | FileRead((void *)&InpBuffer, 1, &OpenedFile);\r |
| 2219 | MenuBuffer[Offset++] = InpBuffer;\r |
| 2220 | FileRead((void *)(MenuBuffer + Offset), (unsigned long)InpBuffer, &OpenedFile);\r |
| 2221 | Offset += InpBuffer;\r |
| 2222 | }\r |
| 2223 | }\r |
| 2224 | FileClose(&OpenedFile);\r |
| 2225 | if(DebugMode != 0)\r |
| 2226 | printf("Loading palette...\n");\r |
| 2227 | if(OpenFile("DefaultPalette", &OpenedFile) == 0)\r |
| 2228 | return(4);\r |
| 2229 | FileRead((void *)Palette, sizeof(Pal) * NUM_COLORS, &OpenedFile);\r |
| 2230 | FileClose(&OpenedFile);\r |
| 2231 | if(DebugMode != 0)\r |
| 2232 | printf("Loading color info...\n");\r |
| 2233 | if(OpenFile("ColorInfo", &OpenedFile) == 0)\r |
| 2234 | return(4);\r |
| 2235 | FileRead((void *)ColorInfo, NUM_COLORS, &OpenedFile);\r |
| 2236 | FileClose(&OpenedFile);\r |
| 2237 | if(DebugMode != 0)\r |
| 2238 | printf("Loading ASCII Table...\n");\r |
| 2239 | if(OpenFile("AsciiConv", &OpenedFile) == 0)\r |
| 2240 | return(4);\r |
| 2241 | FileRead((void *)AsciiTable, 512, &OpenedFile);\r |
| 2242 | FileClose(&OpenedFile);\r |
| 2243 | if(OpenFile("MainAscii", &OpenedFile) == 0)\r |
| 2244 | return(4);\r |
| 2245 | FileRead((void *)AsciiTable2, 256, &OpenedFile);\r |
| 2246 | FileClose(&OpenedFile);\r |
| 2247 | if(DebugMode != 0)\r |
| 2248 | printf("Loading strings...\n");\r |
| 2249 | if(OpenFile("Strings", &OpenedFile) == 0)\r |
| 2250 | return(4);\r |
| 2251 | FileRead((void *)&LastPos, 4, &OpenedFile);\r |
| 2252 | if((Strings = (unsigned char *)malloc((unsigned short)LastPos)) == NULL)\r |
| 2253 | return(2);\r |
| 2254 | for(Offset = 0; Offset < LastPos; Offset++)\r |
| 2255 | Strings[Offset] = FileGetChar(&OpenedFile);\r |
| 2256 | FileClose(&OpenedFile);\r |
| 2257 | if(PLAY_TIME > 0)\r |
| 2258 | {\r |
| 2259 | if((OpenFile("BetaTime", &OpenedFile) == 0) || (OpenedFile.CanWrite == 0))\r |
| 2260 | return(4);\r |
| 2261 | FileRead((void *)&Count, 2, &OpenedFile);\r |
| 2262 | if(Count != 0x464B)\r |
| 2263 | return(4);\r |
| 2264 | BkAU = OpenedFile.CurAU;\r |
| 2265 | BkOffset = OpenedFile.Offset;\r |
| 2266 | FileRead((void *)&NumPlays, 1, &OpenedFile);\r |
| 2267 | if(NumPlays == 0)\r |
| 2268 | {\r |
| 2269 | printf("Your beta version has expired!\n");\r |
| 2270 | return(4);\r |
| 2271 | }\r |
| 2272 | OpenedFile.CurAU = BkAU;\r |
| 2273 | OpenedFile.Offset = BkOffset;\r |
| 2274 | OpenedFile.ReSeek = 1;\r |
| 2275 | FilePutChar(--NumPlays, &OpenedFile);\r |
| 2276 | printf("You have %u time(s) left to play!\n", (unsigned short)NumPlays);\r |
| 2277 | }\r |
| 2278 | if(DebugMode != 0)\r |
| 2279 | printf("Loading sprites...\n");\r |
| 2280 | if(OpenFile("SpriteCache", &OpenedFile) == 0)\r |
| 2281 | return(4);\r |
| 2282 | FileRead((void *)&NumSprites, 2, &OpenedFile);\r |
| 2283 | if((Caches = (Cache **)malloc(4 * NumSprites)) == NULL)\r |
| 2284 | return(2);\r |
| 2285 | for(i = 0; i < NumSprites; i++)\r |
| 2286 | {\r |
| 2287 | if((Caches[i] = (Cache *)malloc(sizeof(Cache))) == NULL)\r |
| 2288 | return(2);\r |
| 2289 | BufferPos = 0;\r |
| 2290 | Finished = 0;\r |
| 2291 | while(Finished == 0)\r |
| 2292 | {\r |
| 2293 | InpBuffer = FileGetChar(&OpenedFile);\r |
| 2294 | if(InpBuffer == 0)\r |
| 2295 | {\r |
| 2296 | Buffer[BufferPos] = 0;\r |
| 2297 | OpenedFile.ReSeek = 1;\r |
| 2298 | switch(LoadSprite((unsigned char *)Buffer, i))\r |
| 2299 | {\r |
| 2300 | case 1:\r |
| 2301 | return(4);\r |
| 2302 | case 2:\r |
| 2303 | return(2);\r |
| 2304 | }\r |
| 2305 | if(strcmp((char *)Buffer, (unsigned char *)"Spr_Font") == 0)\r |
| 2306 | FontSprite = i;\r |
| 2307 | Finished = 1;\r |
| 2308 | } else {\r |
| 2309 | Buffer[BufferPos++] = InpBuffer;\r |
| 2310 | }\r |
| 2311 | }\r |
| 2312 | }\r |
| 2313 | FileClose(&OpenedFile);\r |
| 2314 | if(DebugMode != 0)\r |
| 2315 | printf("Loading classes...\n");\r |
| 2316 | if(OpenFile("Classes", &OpenedFile) == 0)\r |
| 2317 | return(4);\r |
| 2318 | FileRead((void *)&NumClasses, 2, &OpenedFile);\r |
| 2319 | if((Classes = (Class **)malloc(4 * NumClasses)) == NULL)\r |
| 2320 | return(2);\r |
| 2321 | for(i = 0; i < NumClasses; i++)\r |
| 2322 | {\r |
| 2323 | if((Classes[i] = (Class *)malloc(sizeof(Class))) == NULL)\r |
| 2324 | return(2);\r |
| 2325 | FileRead((void *)&Classes[i]->Scripts, 2 * NUM_SCRIPTS, &OpenedFile);\r |
| 2326 | FileRead((void *)&Classes[i]->TickDelay, 1, &OpenedFile);\r |
| 2327 | FileRead((void *)&Classes[i]->GravityMod, 2, &OpenedFile);\r |
| 2328 | FileRead((void *)&Classes[i]->Sprite, 1, &OpenedFile);\r |
| 2329 | FileRead((void *)&Classes[i]->StartFrame, 1, &OpenedFile);\r |
| 2330 | FileRead((void *)&Classes[i]->RunHitTests, 1, &OpenedFile);\r |
| 2331 | FileRead((void *)&Classes[i]->TouchDelay, 1, &OpenedFile);\r |
| 2332 | FileRead((void *)&Classes[i]->TransSprite, 1, &OpenedFile);\r |
| 2333 | FileRead((void *)&DataLength, 2, &OpenedFile);\r |
| 2334 | if((Classes[i]->Code = (unsigned char *)malloc(DataLength)) == NULL)\r |
| 2335 | return(2);\r |
| 2336 | FileRead((void *)Classes[i]->Code, DataLength, &OpenedFile);\r |
| 2337 | }\r |
| 2338 | FileClose(&OpenedFile);\r |
| 2339 | if(DebugMode != 0)\r |
| 2340 | printf("Loading sounds...\n");\r |
| 2341 | UseSound = 1;\r |
| 2342 | FreeSound = 1;\r |
| 2343 | if(OpenDatFile("kvidsnd.dat", &SoundFile) == 0)\r |
| 2344 | {\r |
| 2345 | printf("Couldn't find sound file KVIDSND.DAT!\nUsing no sound...\n");\r |
| 2346 | UseSound = 0;\r |
| 2347 | FreeSound = 0;\r |
| 2348 | }\r |
| 2349 | if(UseSound == 1)\r |
| 2350 | {\r |
| 2351 | if(OpenNestedFile("LoadSound", &OpenedFile, &SoundFile, NULL) == 0)\r |
| 2352 | {\r |
| 2353 | printf("Sound file corrupt!\nUsing no sound...\n");\r |
| 2354 | UseSound = 0;\r |
| 2355 | FreeSound = 0;\r |
| 2356 | }\r |
| 2357 | }\r |
| 2358 | if(UseSound == 1)\r |
| 2359 | {\r |
| 2360 | FileRead((void *)&NumSounds, 2, &OpenedFile);\r |
| 2361 | if((SoundCaches = (SoundCache **)malloc(NumSounds << 2)) == NULL)\r |
| 2362 | return(2);\r |
| 2363 | for(i = 0; i < NumSounds; i++)\r |
| 2364 | SoundCaches[i] = NULL;\r |
| 2365 | BufferPos = 0;\r |
| 2366 | for(i = 0; i < NumSounds; i++)\r |
| 2367 | {\r |
| 2368 | OpenedFile.ReSeek = 1;\r |
| 2369 | for(BufferPos = 0; (Buffer[BufferPos] = FileGetChar(&OpenedFile)) != 0; BufferPos++);\r |
| 2370 | if(OpenNestedFile(Buffer, &OpenedFile2, &SoundFile, NULL) == 0)\r |
| 2371 | {\r |
| 2372 | printf("Sound file corrupt!\nUsing no sound...\n");\r |
| 2373 | UseSound = 0;\r |
| 2374 | break;\r |
| 2375 | }\r |
| 2376 | Offset = 0;\r |
| 2377 | if((SoundCaches[i] = (SoundCache *)malloc(sizeof(SoundCache))) == NULL)\r |
| 2378 | return(2);\r |
| 2379 | FileRead((void *)&Size, 4, &OpenedFile2);\r |
| 2380 | SoundCaches[i]->Length = Size;\r |
| 2381 | if((SoundCaches[i]->SoundBuffer = (unsigned char *)malloc(Size)) == NULL)\r |
| 2382 | return(2);\r |
| 2383 | DataLength = 0;\r |
| 2384 | for(u = 0; u <= Size; u++)\r |
| 2385 | {\r |
| 2386 | if(DataLength > 0)\r |
| 2387 | {\r |
| 2388 | SoundCaches[i]->SoundBuffer[Offset++] = InpBuffer;\r |
| 2389 | DataLength--;\r |
| 2390 | }\r |
| 2391 | if(DataLength == 0)\r |
| 2392 | {\r |
| 2393 | DataLength = 1;\r |
| 2394 | if((InpBuffer = FileGetChar(&OpenedFile2)) >= 192)\r |
| 2395 | {\r |
| 2396 | DataLength = InpBuffer - 191;\r |
| 2397 | InpBuffer = FileGetChar(&OpenedFile2);\r |
| 2398 | }\r |
| 2399 | }\r |
| 2400 | }\r |
| 2401 | FileClose(&OpenedFile2);\r |
| 2402 | }\r |
| 2403 | FileClose(&OpenedFile);\r |
| 2404 | FileClose(&SoundFile);\r |
| 2405 | }\r |
| 2406 | if(OpenFile("WeaponInfo", &OpenedFile) == 0)\r |
| 2407 | return(4);\r |
| 2408 | FileRead((void *)&NumWeapons, 2, &OpenedFile);\r |
| 2409 | if((Weapons = (Weapon **)malloc(4 * NumWeapons)) == NULL)\r |
| 2410 | return(2);\r |
| 2411 | for(i = 0; i < NumWeapons; i++)\r |
| 2412 | {\r |
| 2413 | if((Weapons[i] = (Weapon *)malloc(sizeof(Weapon))) == NULL)\r |
| 2414 | return(2);\r |
| 2415 | FileRead((void *)&Weapons[i]->Class, 2, &OpenedFile);\r |
| 2416 | FileRead((void *)&Weapons[i]->ReloadDelay, 2, &OpenedFile);\r |
| 2417 | FileRead((void *)&Weapons[i]->FireDelay, 2, &OpenedFile);\r |
| 2418 | FileRead((void *)&Weapons[i]->Ammo, 2, &OpenedFile);\r |
| 2419 | FileRead((void *)&Weapons[i]->MaxClips, 2, &OpenedFile);\r |
| 2420 | Weapons[i]->Name = 0;\r |
| 2421 | FileRead((void *)&Weapons[i]->Name, 2, &OpenedFile);\r |
| 2422 | Weapons[i]->Name = GetString((unsigned short)Weapons[i]->Name, (unsigned short *)&Weapons[i]->NameLength);\r |
| 2423 | }\r |
| 2424 | FileClose(&OpenedFile);\r |
| 2425 | if(OpenFile("MainFont", &OpenedFile) == 0)\r |
| 2426 | return(4);\r |
| 2427 | if((FontBuffer = (unsigned short *)malloc(16384)) == NULL)\r |
| 2428 | return(2);\r |
| 2429 | memset((void *)FontBuffer, 0, 16384);\r |
| 2430 | Offset = 0;\r |
| 2431 | Size = 1;\r |
| 2432 | for(i = 0; (i < 256) && (Size != 0); i++)\r |
| 2433 | {\r |
| 2434 | Size = 0;\r |
| 2435 | FileRead((void *)&Size, 2, &OpenedFile);\r |
| 2436 | FontBuffer[(i << 1)] = (unsigned short)Offset;\r |
| 2437 | FontBuffer[(i << 1) + 1] = (unsigned short)Size;\r |
| 2438 | for(o = 0; o < Size * 5; o++)\r |
| 2439 | {\r |
| 2440 | FileRead((void *)&FontBuffer[Offset + 512], 4, &OpenedFile);\r |
| 2441 | Offset += 2;\r |
| 2442 | }\r |
| 2443 | }\r |
| 2444 | FileClose(&OpenedFile);\r |
| 2445 | if(DebugMode != 0)\r |
| 2446 | printf("Initializing hardware...\n");\r |
| 2447 | if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0)\r |
| 2448 | {\r |
| 2449 | printf("%s\n", SDL_GetError());\r |
| 2450 | return(0);\r |
| 2451 | }\r |
| 2452 | if((UseSound == 1) && (SBReset() != 0))\r |
| 2453 | {\r |
| 2454 | printf("Sound Blaster hardware reset failed!\n");\r |
| 2455 | UseSound = 0;\r |
| 2456 | }\r |
| 2457 | if(UseSound == 1)\r |
| 2458 | {\r |
| 2459 | SBSampleRate = 44100;\r |
| 2460 | } else {\r |
| 2461 | printf("Using no sound...\n");\r |
| 2462 | }\r |
| 2463 | VBuffer = SDL_SetVideoMode(320, 200, 32, SDL_HWSURFACE | SDL_DOUBLEBUF);\r |
| 2464 | BPP = VBuffer->format->BytesPerPixel * 8;\r |
| 2465 | if(BPP != 32)\r |
| 2466 | {\r |
| 2467 | printf("Video mode format mismatch (BPP = %i)\n", BPP);\r |
| 2468 | return(1);\r |
| 2469 | }\r |
| 2470 | DblBuffer = VBuffer->pixels;\r |
| 2471 | FullScreen = 0;\r |
| 2472 | printf("Done!\n");\r |
| 2473 | /* getch(); */\r |
| 2474 | SetMode(1);\r |
| 2475 | if(UseSound == 1)\r |
| 2476 | {\r |
| 2477 | ReadyBuffer = 0;\r |
| 2478 | BufferReady = 0;\r |
| 2479 | FillBuffer();\r |
| 2480 | ReadyBuffer = 1;\r |
| 2481 | StartPlayBack();\r |
| 2482 | }\r |
| 2483 | return(0xFF);\r |
| 2484 | }\r |
| 2485 | \r |
| 2486 | void Terminate(void)\r |
| 2487 | {\r |
| 2488 | unsigned short i, o;\r |
| 2489 | \r |
| 2490 | SetMode(0);\r |
| 2491 | SDL_Quit();\r |
| 2492 | FileClose(&DataFile);\r |
| 2493 | MainDat = NULL;\r |
| 2494 | for(i = 0; i < NUM_PLANES; i++)\r |
| 2495 | free(LevelBuffer[i]);\r |
| 2496 | if(FontBuffer != NULL)\r |
| 2497 | free(FontBuffer);\r |
| 2498 | if(FreeSound == 1)\r |
| 2499 | {\r |
| 2500 | for(i = 0; i < NumSounds; i++)\r |
| 2501 | {\r |
| 2502 | if(SoundCaches[i] != NULL)\r |
| 2503 | {\r |
| 2504 | free(SoundCaches[i]->SoundBuffer);\r |
| 2505 | free(SoundCaches[i]);\r |
| 2506 | }\r |
| 2507 | }\r |
| 2508 | free(SoundCaches);\r |
| 2509 | }\r |
| 2510 | if(UseSound == 1)\r |
| 2511 | TerminatePlayBack();\r |
| 2512 | for(i = 0; i < MAX_PIXELS; i++)\r |
| 2513 | {\r |
| 2514 | if(Pixels[i] != NULL)\r |
| 2515 | free(Pixels[i]);\r |
| 2516 | }\r |
| 2517 | for(i = 0; i < NumSprites; i++)\r |
| 2518 | {\r |
| 2519 | if(Caches[i] != NULL)\r |
| 2520 | {\r |
| 2521 | if(Caches[i]->cx != NULL)\r |
| 2522 | free(Caches[i]->cx);\r |
| 2523 | if(Caches[i]->cy != NULL)\r |
| 2524 | free(Caches[i]->cy);\r |
| 2525 | if(Caches[i]->Frames != NULL)\r |
| 2526 | {\r |
| 2527 | for(o = 0; o < Caches[i]->NumFrames; o++)\r |
| 2528 | {\r |
| 2529 | if(Caches[i]->Frames[o] != NULL)\r |
| 2530 | free(Caches[i]->Frames[o]);\r |
| 2531 | }\r |
| 2532 | free(Caches[i]->Frames);\r |
| 2533 | }\r |
| 2534 | free(Caches[i]);\r |
| 2535 | }\r |
| 2536 | }\r |
| 2537 | if(Caches != NULL)\r |
| 2538 | free(Caches);\r |
| 2539 | for(i = 0; i < MAX_SPRITES; i++)\r |
| 2540 | {\r |
| 2541 | if(Sprites[i] != NULL)\r |
| 2542 | free(Sprites[i]);\r |
| 2543 | }\r |
| 2544 | for(i = 0; i < MAX_PLAYERS; i++)\r |
| 2545 | {\r |
| 2546 | if(Players[i] != NULL)\r |
| 2547 | {\r |
| 2548 | for(o = 0; o < NUM_MASKS; o++)\r |
| 2549 | {\r |
| 2550 | if(Players[i]->Masks[o].Buffer != NULL)\r |
| 2551 | free(Players[i]->Masks[o].Buffer);\r |
| 2552 | }\r |
| 2553 | free(Players[i]);\r |
| 2554 | }\r |
| 2555 | }\r |
| 2556 | for(i = 0; i < MAX_OBJECTS; i++)\r |
| 2557 | {\r |
| 2558 | if(Objects[i] != NULL)\r |
| 2559 | free(Objects[i]);\r |
| 2560 | }\r |
| 2561 | for(i = 0; i < NumClasses; i++)\r |
| 2562 | {\r |
| 2563 | if(Classes[i]->Code != NULL)\r |
| 2564 | free(Classes[i]->Code);\r |
| 2565 | if(Classes[i] != NULL)\r |
| 2566 | free(Classes[i]);\r |
| 2567 | }\r |
| 2568 | if(Classes != NULL)\r |
| 2569 | free(Classes);\r |
| 2570 | for(i = 0; i < NumWeapons; i++)\r |
| 2571 | {\r |
| 2572 | if(Weapons[i] != NULL)\r |
| 2573 | free(Weapons[i]);\r |
| 2574 | }\r |
| 2575 | if(Weapons != NULL)\r |
| 2576 | free(Weapons);\r |
| 2577 | for(i = 0; i < MAX_PLAYERS; i++)\r |
| 2578 | {\r |
| 2579 | for(o = 0; o < NUM_WEAPONS; o++)\r |
| 2580 | {\r |
| 2581 | if(PWeapons[i][o] != NULL)\r |
| 2582 | free(PWeapons[i][o]);\r |
| 2583 | }\r |
| 2584 | }\r |
| 2585 | for(i = 0; i < MAX_LINES; i++)\r |
| 2586 | {\r |
| 2587 | if(Lines[i] != NULL)\r |
| 2588 | free(Lines[i]);\r |
| 2589 | }\r |
| 2590 | for(i = 0; i < MAX_RASTERS; i++)\r |
| 2591 | {\r |
| 2592 | if(Rasters[i] != NULL)\r |
| 2593 | free(Rasters[i]);\r |
| 2594 | }\r |
| 2595 | for(i = 0; i < MAX_MENUITEMS; i++)\r |
| 2596 | {\r |
| 2597 | if(MenuItems[1][i] != NULL)\r |
| 2598 | free(MenuItems[1][i]);\r |
| 2599 | }\r |
| 2600 | if(Strings != NULL)\r |
| 2601 | free(Strings);\r |
| 2602 | if(MenuBuffer != NULL)\r |
| 2603 | free(MenuBuffer);\r |
| 2604 | if(TextBuffer != NULL)\r |
| 2605 | free(TextBuffer);\r |
| 2606 | if(KeyboardBuffer != NULL)\r |
| 2607 | free(KeyboardBuffer);\r |
| 2608 | if(LevelFileName != NULL)\r |
| 2609 | free(LevelFileName);\r |
| 2610 | if(SoundBuffer != NULL)\r |
| 2611 | free(SoundBuffer);\r |
| 2612 | if(Patterns != NULL)\r |
| 2613 | free(Patterns);\r |
| 2614 | for(i = 0; i < MAX_SAMPLES; i++)\r |
| 2615 | {\r |
| 2616 | if(Samples[i].Allocated != 0)\r |
| 2617 | free(Samples[i].Buffer);\r |
| 2618 | }\r |
| 2619 | }\r |
| 2620 | \r |
| 2621 | void HurtRadius(signed short x, signed short y, signed short StartDamage, signed short StopDamage, unsigned short StartDecRadius, unsigned short StopRadius, unsigned char Owner)\r |
| 2622 | {\r |
| 2623 | unsigned short i;\r |
| 2624 | signed long square, xdist, ydist;\r |
| 2625 | unsigned short Radius, Sprite;\r |
| 2626 | unsigned short Template;\r |
| 2627 | signed short Damage;\r |
| 2628 | \r |
| 2629 | for(i = 0; i < MAX_OBJECTS; i++)\r |
| 2630 | {\r |
| 2631 | if(Objects[i]->Used == 1)\r |
| 2632 | {\r |
| 2633 | if((Objects[i]->SpriteLink != 0xFFFF) && (Sprites[Objects[i]->SpriteLink]->Template != 0xFF))\r |
| 2634 | {\r |
| 2635 | Sprite = Objects[i]->SpriteLink;\r |
| 2636 | Template = (unsigned short)Sprites[Sprite]->Template;\r |
| 2637 | xdist = (signed long)(x - (signed short)Objects[i]->x + Caches[Template]->cx[Sprites[Sprite]->CurFrame]);\r |
| 2638 | ydist = (signed long)(y - (signed short)Objects[i]->y + Caches[Template]->cy[Sprites[Sprite]->CurFrame]);\r |
| 2639 | if(xdist < 0) xdist = 0;\r |
| 2640 | if(ydist < 0) ydist = 0;\r |
| 2641 | if(xdist > (signed long)Caches[Template]->w) xdist = (signed long)Caches[Template]->w;\r |
| 2642 | if(ydist > (signed long)Caches[Template]->h) ydist = (signed long)Caches[Template]->h;\r |
| 2643 | xdist += (signed long)Objects[i]->x - (signed long)Caches[Template]->cx[Sprites[Sprite]->CurFrame];\r |
| 2644 | ydist += (signed long)Objects[i]->y - (signed long)Caches[Template]->cy[Sprites[Sprite]->CurFrame];\r |
| 2645 | } else {\r |
| 2646 | xdist = (signed long)Objects[i]->x;\r |
| 2647 | ydist = (signed long)Objects[i]->y;\r |
| 2648 | }\r |
| 2649 | xdist = (signed long)(x - (signed short)xdist);\r |
| 2650 | ydist = (signed long)(y - (signed short)ydist);\r |
| 2651 | square = (xdist * xdist) + (ydist * ydist);\r |
| 2652 | Radius = (unsigned short)sqrt((double)square);\r |
| 2653 | if(Radius < StopRadius)\r |
| 2654 | {\r |
| 2655 | if(Radius < StartDecRadius)\r |
| 2656 | {\r |
| 2657 | Damage = StartDamage;\r |
| 2658 | } else {\r |
| 2659 | Damage = (unsigned short)((((float)(Radius - StartDecRadius) / (float)(StopRadius - StartDecRadius)) * (float)(StartDamage - StopDamage)) + StopDamage);\r |
| 2660 | }\r |
| 2661 | Regs[16] = (signed short)i;\r |
| 2662 | Regs[17] = (signed short)Damage;\r |
| 2663 | Regs[18] = (signed short)Owner;\r |
| 2664 | Regs[19] = (signed short)Objects[i]->x;\r |
| 2665 | Regs[20] = (signed short)Objects[i]->y;\r |
| 2666 | Execute(Classes[Objects[i]->Class]->Code, (signed short *)&Objects[i]->Variables[0], Classes[Objects[i]->Class]->Scripts[3]); //TakeDamage\r |
| 2667 | }\r |
| 2668 | }\r |
| 2669 | }\r |
| 2670 | }\r |
| 2671 | \r |
| 2672 | unsigned char SpritesOverlap(unsigned char Cache1, unsigned short Frame1, unsigned char Cache2, unsigned short Frame2, signed short dx, signed short dy)\r |
| 2673 | {\r |
| 2674 | signed short x, y;\r |
| 2675 | unsigned short w, h;\r |
| 2676 | unsigned char *Buffer1;\r |
| 2677 | unsigned char *Buffer2;\r |
| 2678 | unsigned long Offset;\r |
| 2679 | unsigned long Data;\r |
| 2680 | \r |
| 2681 | Buffer1 = Caches[Cache1]->Frames[Frame1];\r |
| 2682 | Buffer2 = Caches[Cache2]->Frames[Frame2];\r |
| 2683 | dx += Caches[Cache1]->cx[Frame1];\r |
| 2684 | dy += Caches[Cache1]->cy[Frame1];\r |
| 2685 | dx -= Caches[Cache2]->cx[Frame2];\r |
| 2686 | dy -= Caches[Cache2]->cy[Frame2];\r |
| 2687 | w = Caches[Cache2]->w;\r |
| 2688 | h = Caches[Cache2]->h;\r |
| 2689 | Offset = 0;\r |
| 2690 | y = dy;\r |
| 2691 | for(y = -dy; y < (signed short)Caches[Cache1]->h - dy; y++)\r |
| 2692 | {\r |
| 2693 | if((y < (signed short)h) && (y >= 0))\r |
| 2694 | {\r |
| 2695 | for(x = -dx; x < (signed short)Caches[Cache1]->w - dx; x++)\r |
| 2696 | {\r |
| 2697 | if((x < (signed short)w) && (x >= 0))\r |
| 2698 | {\r |
| 2699 | Data = *(unsigned long *)Buffer1;\r |
| 2700 | Buffer1 += 4;\r |
| 2701 | if(Data != 0)\r |
| 2702 | {\r |
| 2703 | if(*(unsigned long *)&Buffer2[(x + (y * w)) << 2] != 0)\r |
| 2704 | return(1);\r |
| 2705 | }\r |
| 2706 | } else {\r |
| 2707 | Buffer1 += 4;\r |
| 2708 | }\r |
| 2709 | }\r |
| 2710 | } else {\r |
| 2711 | Buffer1 += Caches[Cache1]->w << 2;\r |
| 2712 | }\r |
| 2713 | }\r |
| 2714 | return(0);\r |
| 2715 | }\r |
| 2716 | \r |
| 2717 | void __inline GetNextLineCoord(signed short *x, signed short *y, signed short *d, unsigned short dx, unsigned short dy, signed short xi, signed short yi)\r |
| 2718 | {\r |
| 2719 | if(dx > dy)\r |
| 2720 | {\r |
| 2721 | *d += dy;\r |
| 2722 | if(*d > dx)\r |
| 2723 | {\r |
| 2724 | *d -= dx;\r |
| 2725 | *y += yi;\r |
| 2726 | }\r |
| 2727 | *x += xi;\r |
| 2728 | } else {\r |
| 2729 | *d += dx;\r |
| 2730 | if(*d > 0)\r |
| 2731 | {\r |
| 2732 | *d -= dy;\r |
| 2733 | *x += xi;\r |
| 2734 | }\r |
| 2735 | *y += yi;\r |
| 2736 | }\r |
| 2737 | }\r |
| 2738 | \r |
| 2739 | unsigned short HitTest(signed short x, signed short y, unsigned short ObjNum, unsigned char TestCache, unsigned short TestFrame)\r |
| 2740 | {\r |
| 2741 | unsigned short i;\r |
| 2742 | unsigned short SpriteLink;\r |
| 2743 | unsigned char Template;\r |
| 2744 | signed short tx1, ty1, tx2, ty2;\r |
| 2745 | unsigned long Offset;\r |
| 2746 | unsigned char *FrameBuffer;\r |
| 2747 | \r |
| 2748 | for(i = 0; i < MAX_HITTESTS; i++)\r |
| 2749 | {\r |
| 2750 | if(HitTests[i] == 0xFFFF)\r |
| 2751 | break;\r |
| 2752 | if(HitTests[i] == ObjNum)\r |
| 2753 | continue;\r |
| 2754 | SpriteLink = Objects[HitTests[i]]->SpriteLink;\r |
| 2755 | if(SpriteLink != 0xFFFF)\r |
| 2756 | {\r |
| 2757 | Template = Sprites[SpriteLink]->Template;\r |
| 2758 | if(TestCache == 0xFF)\r |
| 2759 | {\r |
| 2760 | tx1 = x;\r |
| 2761 | ty1 = y;\r |
| 2762 | tx2 = x;\r |
| 2763 | ty2 = y;\r |
| 2764 | } else {\r |
| 2765 | tx1 = x - Caches[TestCache]->cx[TestFrame];\r |
| 2766 | ty1 = y - Caches[TestCache]->cy[TestFrame];\r |
| 2767 | tx2 = tx1 + Caches[TestCache]->w;\r |
| 2768 | ty2 = ty1 + Caches[TestCache]->h;\r |
| 2769 | }\r |
| 2770 | if((tx2 >= Sprites[SpriteLink]->x - Caches[Template]->cx[Sprites[SpriteLink]->CurFrame]) && (ty2 >= Sprites[SpriteLink]->y - Caches[Template]->cy[Sprites[SpriteLink]->CurFrame]) && (tx1 < Sprites[SpriteLink]->x - Caches[Template]->cx[Sprites[SpriteLink]->CurFrame] + Caches[Template]->w) && (ty1 < Sprites[SpriteLink]->y - Caches[Template]->cy[Sprites[SpriteLink]->CurFrame] + Caches[Template]->h))\r |
| 2771 | {\r |
| 2772 | if(TestCache == 0xFF)\r |
| 2773 | {\r |
| 2774 | Offset = x - Sprites[SpriteLink]->x + Caches[Template]->cx[Sprites[SpriteLink]->CurFrame];\r |
| 2775 | Offset += (y - Sprites[SpriteLink]->y + Caches[Template]->cy[Sprites[SpriteLink]->CurFrame]) * Caches[Template]->w;\r |
| 2776 | FrameBuffer = Caches[Template]->Frames[Sprites[SpriteLink]->CurFrame];\r |
| 2777 | if((Offset < Caches[Template]->w * Caches[Template]->h) && (*(unsigned long *)&FrameBuffer[Offset << 2] != 0))\r |
| 2778 | return(HitTests[i]);\r |
| 2779 | } else {\r |
| 2780 | if(SpritesOverlap(TestCache, TestFrame, Template, Sprites[SpriteLink]->CurFrame, Sprites[SpriteLink]->x - x, Sprites[SpriteLink]->y - y) == 1)\r |
| 2781 | return(HitTests[i]);\r |
| 2782 | }\r |
| 2783 | }\r |
| 2784 | }\r |
| 2785 | }\r |
| 2786 | return(0xFFFF);\r |
| 2787 | }\r |
| 2788 | \r |
| 2789 | unsigned char CollisionTest(signed short *x1, signed short *y1, signed short *x2, signed short *y2, unsigned char Pattern, unsigned char RunHitTests, unsigned short *ObjNum, unsigned char TestCache, unsigned short TestFrame)\r |
| 2790 | {\r |
| 2791 | unsigned short i;\r |
| 2792 | signed short dx, dy, x, y, fx, fy;\r |
| 2793 | signed short xi, yi, d;\r |
| 2794 | unsigned long Data;\r |
| 2795 | unsigned char Collided;\r |
| 2796 | unsigned short Object, ObjectList, NumObjects;\r |
| 2797 | \r |
| 2798 | dx = *x2 - *x1;\r |
| 2799 | dy = *y2 - *y1;\r |
| 2800 | if(dx >= 0)\r |
| 2801 | {\r |
| 2802 | xi = 1;\r |
| 2803 | } else {\r |
| 2804 | xi = -1;\r |
| 2805 | dx = -dx;\r |
| 2806 | }\r |
| 2807 | if(dy >= 0)\r |
| 2808 | {\r |
| 2809 | yi = 1;\r |
| 2810 | } else {\r |
| 2811 | yi = -1;\r |
| 2812 | dy = -dy;\r |
| 2813 | }\r |
| 2814 | d = 0;\r |
| 2815 | x = *x1;\r |
| 2816 | y = *y1;\r |
| 2817 | Collided = 0;\r |
| 2818 | ObjectList = 0xFFFF;\r |
| 2819 | if(dx > dy)\r |
| 2820 | {\r |
| 2821 | for(i = 0; i <= dx; i++)\r |
| 2822 | {\r |
| 2823 | fx = x;\r |
| 2824 | fy = y;\r |
| 2825 | d += dy;\r |
| 2826 | if(d > dx)\r |
| 2827 | {\r |
| 2828 | d -= dx;\r |
| 2829 | y += yi;\r |
| 2830 | }\r |
| 2831 | x += xi;\r |
| 2832 | Data = GetMapPixel((unsigned short)x, (unsigned short)y, 1);\r |
| 2833 | if((Data & Pattern) == 0)\r |
| 2834 | {\r |
| 2835 | *x1 = fx;\r |
| 2836 | *y1 = fy;\r |
| 2837 | *x2 = x;\r |
| 2838 | *y2 = y;\r |
| 2839 | if(Collided == 2)\r |
| 2840 | *ObjNum = ObjectList;\r |
| 2841 | return(1 | Collided);\r |
| 2842 | }\r |
| 2843 | if(RunHitTests != 0)\r |
| 2844 | {\r |
| 2845 | if((Object = HitTest(x, y, *ObjNum, TestCache, TestFrame)) != 0xFFFF)\r |
| 2846 | {\r |
| 2847 | if(RunHitTests == 1)\r |
| 2848 | {\r |
| 2849 | *x1 = fx;\r |
| 2850 | *y1 = fy;\r |
| 2851 | *x2 = x;\r |
| 2852 | *y2 = y;\r |
| 2853 | *ObjNum = Object;\r |
| 2854 | return(2);\r |
| 2855 | } else {\r |
| 2856 | if(ObjectList == 0xFFFF)\r |
| 2857 | {\r |
| 2858 | if((ObjectList = GetObjectList()) == 0xFFFF)\r |
| 2859 | {\r |
| 2860 | *x1 = fx;\r |
| 2861 | *y1 = fy;\r |
| 2862 | *x2 = x;\r |
| 2863 | *y2 = y;\r |
| 2864 | *ObjNum = 0xFFFF;\r |
| 2865 | return(2);\r |
| 2866 | }\r |
| 2867 | }\r |
| 2868 | NumObjects = ObjectLists[ObjectList]->NumObjects;\r |
| 2869 | ObjectLists[ObjectList]->Objects[NumObjects].Object = Object;\r |
| 2870 | ObjectLists[ObjectList]->Objects[NumObjects].x1 = fx;\r |
| 2871 | ObjectLists[ObjectList]->Objects[NumObjects].y1 = fy;\r |
| 2872 | ObjectLists[ObjectList]->Objects[NumObjects].x2 = x;\r |
| 2873 | ObjectLists[ObjectList]->Objects[NumObjects].y2 = y;\r |
| 2874 | ObjectLists[ObjectList]->Objects[NumObjects + 1].Object = 0xFFFF;\r |
| 2875 | ObjectLists[ObjectList]->NumObjects++;\r |
| 2876 | Collided = 2;\r |
| 2877 | }\r |
| 2878 | }\r |
| 2879 | }\r |
| 2880 | }\r |
| 2881 | } else {\r |
| 2882 | for(i = 0; i <= dy; i++)\r |
| 2883 | {\r |
| 2884 | fx = x;\r |
| 2885 | fy = y;\r |
| 2886 | d += dx;\r |
| 2887 | if(d > 0)\r |
| 2888 | {\r |
| 2889 | d -= dy;\r |
| 2890 | x += xi;\r |
| 2891 | }\r |
| 2892 | y += yi;\r |
| 2893 | Data = GetMapPixel((unsigned short)x, (unsigned short)y, 1);\r |
| 2894 | if((Data & Pattern) == 0)\r |
| 2895 | {\r |
| 2896 | *x1 = fx;\r |
| 2897 | *y1 = fy;\r |
| 2898 | *x2 = x;\r |
| 2899 | *y2 = y;\r |
| 2900 | if(Collided == 2)\r |
| 2901 | *ObjNum = ObjectList;\r |
| 2902 | return(1 | Collided);\r |
| 2903 | }\r |
| 2904 | if(RunHitTests != 0)\r |
| 2905 | {\r |
| 2906 | if((Object = HitTest(x, y, *ObjNum, TestCache, TestFrame)) != 0xFFFF)\r |
| 2907 | {\r |
| 2908 | if(RunHitTests == 1)\r |
| 2909 | {\r |
| 2910 | *x1 = fx;\r |
| 2911 | *y1 = fy;\r |
| 2912 | *x2 = x;\r |
| 2913 | *y2 = y;\r |
| 2914 | *ObjNum = Object;\r |
| 2915 | return(2);\r |
| 2916 | } else {\r |
| 2917 | if(ObjectList == 0xFFFF)\r |
| 2918 | {\r |
| 2919 | if((ObjectList = GetObjectList()) == 0xFFFF)\r |
| 2920 | {\r |
| 2921 | *x1 = fx;\r |
| 2922 | *y1 = fy;\r |
| 2923 | *x2 = x;\r |
| 2924 | *y2 = y;\r |
| 2925 | *ObjNum = 0xFFFF;\r |
| 2926 | return(2);\r |
| 2927 | }\r |
| 2928 | }\r |
| 2929 | NumObjects = ObjectLists[ObjectList]->NumObjects;\r |
| 2930 | ObjectLists[ObjectList]->Objects[NumObjects].Object = Object;\r |
| 2931 | ObjectLists[ObjectList]->Objects[NumObjects].x1 = fx;\r |
| 2932 | ObjectLists[ObjectList]->Objects[NumObjects].y1 = fy;\r |
| 2933 | ObjectLists[ObjectList]->Objects[NumObjects].x2 = x;\r |
| 2934 | ObjectLists[ObjectList]->Objects[NumObjects].y2 = y;\r |
| 2935 | ObjectLists[ObjectList]->Objects[NumObjects + 1].Object = 0xFFFF;\r |
| 2936 | ObjectLists[ObjectList]->NumObjects++;\r |
| 2937 | Collided = 2;\r |
| 2938 | }\r |
| 2939 | }\r |
| 2940 | }\r |
| 2941 | }\r |
| 2942 | }\r |
| 2943 | return(Collided);\r |
| 2944 | }\r |
| 2945 | \r |
| 2946 | void AddHitTest(unsigned short ObjNum)\r |
| 2947 | {\r |
| 2948 | unsigned short i;\r |
| 2949 | \r |
| 2950 | for(i = 0; i < MAX_HITTESTS; i++)\r |
| 2951 | {\r |
| 2952 | if(HitTests[i] == 0xFFFF)\r |
| 2953 | {\r |
| 2954 | HitTests[i] = ObjNum;\r |
| 2955 | return;\r |
| 2956 | }\r |
| 2957 | }\r |
| 2958 | }\r |
| 2959 | \r |
| 2960 | void RemoveHitTest(unsigned short ObjNum)\r |
| 2961 | {\r |
| 2962 | unsigned short i;\r |
| 2963 | \r |
| 2964 | for(i = 0; i < MAX_HITTESTS; i++)\r |
| 2965 | {\r |
| 2966 | if(HitTests[i] == ObjNum)\r |
| 2967 | {\r |
| 2968 | for(i = i; i < MAX_HITTESTS; i++)\r |
| 2969 | HitTests[i] = HitTests[i + 1];\r |
| 2970 | HitTests[MAX_HITTESTS - 1] = 0xFFFF;\r |
| 2971 | break;\r |
| 2972 | }\r |
| 2973 | }\r |
| 2974 | }\r |
| 2975 | \r |
| 2976 | void FontPrint(unsigned char *Buffer, signed short sx, signed short y, unsigned short bgc)\r |
| 2977 | {\r |
| 2978 | unsigned long Offset;\r |
| 2979 | unsigned char CurChar;\r |
| 2980 | unsigned short CharOffset;\r |
| 2981 | signed short x;\r |
| 2982 | \r |
| 2983 | Offset = 0;\r |
| 2984 | x = sx;\r |
| 2985 | while((CurChar = Buffer[Offset++]) != 0)\r |
| 2986 | {\r |
| 2987 | switch(CurChar)\r |
| 2988 | {\r |
| 2989 | case 10:\r |
| 2990 | y += 6;\r |
| 2991 | break;\r |
| 2992 | case 13:\r |
| 2993 | x = sx;\r |
| 2994 | break;\r |
| 2995 | default:\r |
| 2996 | if(AsciiTable2[CurChar] != 255)\r |
| 2997 | {\r |
| 2998 | if(bgc != 0)\r |
| 2999 | DBFRect(x, y, x + FontBuffer[(AsciiTable2[CurChar] << 1) + 1], y + 4, bgc);\r |
| 3000 | DBCopyBufferClip(x, y, (unsigned char *)&FontBuffer[FontBuffer[AsciiTable2[CurChar] << 1] + 512], FontBuffer[(AsciiTable2[CurChar] << 1) + 1], 5, 0);\r |
| 3001 | } else {\r |
| 3002 | if(bgc != 0)\r |
| 3003 | DBFRect(x, y, x + 2, y + 4, bgc);\r |
| 3004 | }\r |
| 3005 | x += FontBuffer[(AsciiTable2[CurChar] << 1) + 1] + 1;\r |
| 3006 | break;\r |
| 3007 | }\r |
| 3008 | }\r |
| 3009 | }\r |
| 3010 | \r |
| 3011 | void DBPrint(unsigned char *Buffer, signed short sx, signed short y, unsigned char bgc)\r |
| 3012 | {\r |
| 3013 | unsigned long Offset;\r |
| 3014 | unsigned char CurChar;\r |
| 3015 | signed short x;\r |
| 3016 | \r |
| 3017 | Offset = 0;\r |
| 3018 | x = sx;\r |
| 3019 | while((CurChar = Buffer[Offset++]) != 0)\r |
| 3020 | {\r |
| 3021 | switch(CurChar)\r |
| 3022 | {\r |
| 3023 | case 10:\r |
| 3024 | y += 5;\r |
| 3025 | break;\r |
| 3026 | case 13:\r |
| 3027 | x = sx;\r |
| 3028 | break;\r |
| 3029 | default:\r |
| 3030 | if(AsciiTable[CurChar] != 65535)\r |
| 3031 | {\r |
| 3032 | DBCopyBufferClip(x, y, Caches[FontSprite]->Frames[AsciiTable[CurChar]], Caches[FontSprite]->w, Caches[FontSprite]->h, bgc);\r |
| 3033 | } else {\r |
| 3034 | if(bgc != 0)\r |
| 3035 | DBFRect(x, y, x + 2, y + 3, MakeColor(0, 0, 0));\r |
| 3036 | }\r |
| 3037 | x += Caches[FontSprite]->w + 1;\r |
| 3038 | break;\r |
| 3039 | }\r |
| 3040 | }\r |
| 3041 | }\r |
| 3042 | \r |
| 3043 | unsigned short WallAngle(unsigned short x, unsigned short y)\r |
| 3044 | {\r |
| 3045 | return(0);\r |
| 3046 | }\r |
| 3047 | \r |
| 3048 | void SpawnPixel(unsigned short x, unsigned short y, float xv, float yv, unsigned char Owner, unsigned char SetColor, unsigned char Explode, signed short Damage, unsigned long c)\r |
| 3049 | {\r |
| 3050 | unsigned short i;\r |
| 3051 | \r |
| 3052 | for(i = 0; i < MAX_PIXELS; i++)\r |
| 3053 | {\r |
| 3054 | if(Pixels[i]->Used == 0)\r |
| 3055 | {\r |
| 3056 | Pixels[i]->x = x;\r |
| 3057 | Pixels[i]->y = y;\r |
| 3058 | Pixels[i]->xv = xv;\r |
| 3059 | Pixels[i]->yv = yv;\r |
| 3060 | Pixels[i]->c = c;\r |
| 3061 | Pixels[i]->SetColor = SetColor;\r |
| 3062 | Pixels[i]->Explode = Explode;\r |
| 3063 | Pixels[i]->Damage = Damage;\r |
| 3064 | Pixels[i]->Owner = Owner;\r |
| 3065 | Pixels[i]->Used = 1;\r |
| 3066 | return;\r |
| 3067 | }\r |
| 3068 | }\r |
| 3069 | }\r |
| 3070 | \r |
| 3071 | void DrawLightning(signed short x1, signed short y1, signed short x2, signed short y2, signed short NumPoints, unsigned char Template)\r |
| 3072 | {\r |
| 3073 | unsigned short i;\r |
| 3074 | signed short x, y, fx, fy, nx, ny;\r |
| 3075 | unsigned short Dist;\r |
| 3076 | unsigned char Rad;\r |
| 3077 | \r |
| 3078 | fx = x1;\r |
| 3079 | fy = y1;\r |
| 3080 | if(NumPoints <= 0)\r |
| 3081 | {\r |
| 3082 | while((Dist = (unsigned short)sqrt(((x2 - fx) * (x2 - fx)) + ((y2 - fy) * (y2 - fy)))) > 10)\r |
| 3083 | {\r |
| 3084 | nx = fx + (((x2 - fx) * 10) / Dist);\r |
| 3085 | ny = fy + (((y2 - fy) * 10) / Dist);\r |
| 3086 | Rad = -NumPoints;\r |
| 3087 | while((GetMapPixel((x = nx + (signed short)(rand() % ((Rad * 2) + 1)) - Rad), (y = ny + (signed short)(rand() % ((Rad * 2) + 1)) - Rad), 1) & MAP_SHOOTABLE) == 0)\r |
| 3088 | Rad++;\r |
| 3089 | //DrawLine(fx, fy, x, y, 0, 0, 1, Template);\r |
| 3090 | DrawLine(fx, fy, x, y, 0, 0, 1, Template);\r |
| 3091 | fx = x;\r |
| 3092 | fy = y;\r |
| 3093 | }\r |
| 3094 | DrawLine(fx, fy, x2, y2, 0, 0, 1, Template);\r |
| 3095 | } else {\r |
| 3096 | for(i = 0; i < NumPoints; i++)\r |
| 3097 | {\r |
| 3098 | x = x1 + (signed short)(((signed long)(x2 - x1) * (signed long)i) / (signed long)NumPoints);\r |
| 3099 | y = y1 + (signed short)(((signed long)(y2 - y1) * (signed long)i) / (signed long)NumPoints);\r |
| 3100 | x += (signed short)(rand() % 7) - 3;\r |
| 3101 | y += (signed short)(rand() % 7) - 3;\r |
| 3102 | DrawLine(fx, fy, x, y, 0, 0, 1, Template);\r |
| 3103 | fx = x;\r |
| 3104 | fy = y;\r |
| 3105 | }\r |
| 3106 | }\r |
| 3107 | }\r |
| 3108 | \r |
| 3109 | void DrawLine(signed short x1, signed short y1, signed short x2, signed short y2, unsigned long c1, unsigned long c2, unsigned char Method, unsigned char UseSprite)\r |
| 3110 | {\r |
| 3111 | static unsigned short i = 0;\r |
| 3112 | unsigned short Start;\r |
| 3113 | \r |
| 3114 | for(Start = i; i < MAX_LINES; i++)\r |
| 3115 | {\r |
| 3116 | if(Lines[i]->Used == 0)\r |
| 3117 | {\r |
| 3118 | Lines[i]->x1 = x1;\r |
| 3119 | Lines[i]->y1 = y1;\r |
| 3120 | Lines[i]->x2 = x2;\r |
| 3121 | Lines[i]->y2 = y2;\r |
| 3122 | Lines[i]->c1 = c1;\r |
| 3123 | Lines[i]->c2 = c2;\r |
| 3124 | Lines[i]->Transparent = Method;\r |
| 3125 | Lines[i]->UseSprite = UseSprite;\r |
| 3126 | Lines[i]->AnimTimer = 0;\r |
| 3127 | Lines[i]->CurFrame = 0;\r |
| 3128 | if(UseSprite == 0xFF)\r |
| 3129 | Lines[i]->Used = 1;\r |
| 3130 | else\r |
| 3131 | Lines[i]->Used = Caches[UseSprite]->AnimDelay * Caches[UseSprite]->NumFrames;\r |
| 3132 | return;\r |
| 3133 | }\r |
| 3134 | }\r |
| 3135 | for(i = 0; i < Start; i++)\r |
| 3136 | {\r |
| 3137 | if(Lines[i]->Used == 0)\r |
| 3138 | {\r |
| 3139 | Lines[i]->x1 = x1;\r |
| 3140 | Lines[i]->y1 = y1;\r |
| 3141 | Lines[i]->x2 = x2;\r |
| 3142 | Lines[i]->y2 = y2;\r |
| 3143 | Lines[i]->c1 = c1;\r |
| 3144 | Lines[i]->c2 = c2;\r |
| 3145 | Lines[i]->Transparent = Method;\r |
| 3146 | Lines[i]->UseSprite = UseSprite;\r |
| 3147 | Lines[i]->AnimTimer = 0;\r |
| 3148 | Lines[i]->CurFrame = 0;\r |
| 3149 | if(UseSprite == 0xFF)\r |
| 3150 | Lines[i]->Used = 1;\r |
| 3151 | else\r |
| 3152 | Lines[i]->Used = Caches[UseSprite]->AnimDelay * Caches[UseSprite]->NumFrames;\r |
| 3153 | return;\r |
| 3154 | }\r |
| 3155 | }\r |
| 3156 | }\r |
| 3157 | \r |
| 3158 | void DrawCircle(signed short x, signed short y, unsigned short r, unsigned long Color, unsigned char Transparent)\r |
| 3159 | {\r |
| 3160 | unsigned short i;\r |
| 3161 | \r |
| 3162 | for(i = 0; i < MAX_RASTERS; i++)\r |
| 3163 | {\r |
| 3164 | if(Rasters[i]->Used == 0)\r |
| 3165 | {\r |
| 3166 | Rasters[i]->x1 = x;\r |
| 3167 | Rasters[i]->y1 = y;\r |
| 3168 | Rasters[i]->x2 = r;\r |
| 3169 | Rasters[i]->Color = Color;\r |
| 3170 | Rasters[i]->Transparent = Transparent;\r |
| 3171 | Rasters[i]->Type = 1;\r |
| 3172 | Rasters[i]->Used = 1;\r |
| 3173 | return;\r |
| 3174 | }\r |
| 3175 | }\r |
| 3176 | }\r |
| 3177 | \r |
| 3178 | void DrawPoly(signed short x1, signed short y1, signed short x2, signed short y2, signed short x3, signed short y3, unsigned long Color, unsigned char Transparent)\r |
| 3179 | {\r |
| 3180 | unsigned short i;\r |
| 3181 | \r |
| 3182 | for(i = 0; i < MAX_RASTERS; i++)\r |
| 3183 | {\r |
| 3184 | if(Rasters[i]->Used == 0)\r |
| 3185 | {\r |
| 3186 | Rasters[i]->x1 = x1;\r |
| 3187 | Rasters[i]->y1 = y1;\r |
| 3188 | Rasters[i]->x2 = x2;\r |
| 3189 | Rasters[i]->y2 = y2;\r |
| 3190 | Rasters[i]->x3 = x3;\r |
| 3191 | Rasters[i]->y3 = y3;\r |
| 3192 | Rasters[i]->Color = Color;\r |
| 3193 | Rasters[i]->Transparent = Transparent;\r |
| 3194 | Rasters[i]->Type = 0;\r |
| 3195 | Rasters[i]->Used = 1;\r |
| 3196 | return;\r |
| 3197 | }\r |
| 3198 | }\r |
| 3199 | }\r |
| 3200 | \r |
| 3201 | unsigned short SpawnObject(unsigned short Class, unsigned char Owner, unsigned short x, unsigned short y, float xv, float yv)\r |
| 3202 | {\r |
| 3203 | static unsigned short i = 0;\r |
| 3204 | unsigned short Start;\r |
| 3205 | \r |
| 3206 | for(Start = i; i < MAX_OBJECTS; i++)\r |
| 3207 | {\r |
| 3208 | if(Objects[i]->Used == 0)\r |
| 3209 | {\r |
| 3210 | Objects[i]->x = (float)x;\r |
| 3211 | Objects[i]->y = (float)y;\r |
| 3212 | Objects[i]->xv = xv;\r |
| 3213 | Objects[i]->yv = yv;\r |
| 3214 | Objects[i]->Class = Class;\r |
| 3215 | Objects[i]->Owner = Owner;\r |
| 3216 | Objects[i]->TickTimer = 0;\r |
| 3217 | Objects[i]->TouchTimer = Classes[Class]->TouchDelay;\r |
| 3218 | Objects[i]->SpriteLink = (Classes[Class]->Sprite != 0xFF)?(SpawnSprite(Classes[Class]->Sprite, (signed short)x, (signed short)y, 0, 0, 0, Classes[Class]->StartFrame, Classes[Class]->TransSprite)):0xFFFF;\r |
| 3219 | Objects[i]->Used = 1;\r |
| 3220 | Regs[16] = i;\r |
| 3221 | Execute(Classes[Objects[i]->Class]->Code, (signed short *)&Objects[i]->Variables[0], Classes[Class]->Scripts[2]); //Init\r |
| 3222 | return(i);\r |
| 3223 | }\r |
| 3224 | }\r |
| 3225 | for(i = 0; i < Start; i++)\r |
| 3226 | {\r |
| 3227 | if(Objects[i]->Used == 0)\r |
| 3228 | {\r |
| 3229 | Objects[i]->x = (float)x;\r |
| 3230 | Objects[i]->y = (float)y;\r |
| 3231 | Objects[i]->xv = xv;\r |
| 3232 | Objects[i]->yv = yv;\r |
| 3233 | Objects[i]->Class = Class;\r |
| 3234 | Objects[i]->Owner = Owner;\r |
| 3235 | Objects[i]->TickTimer = 0;\r |
| 3236 | Objects[i]->TouchTimer = Classes[Class]->TouchDelay;\r |
| 3237 | Objects[i]->SpriteLink = (Classes[Class]->Sprite != 0xFF)?(SpawnSprite(Classes[Class]->Sprite, (signed short)x, (signed short)y, 0, 0, 0, Classes[Class]->StartFrame, Classes[Class]->TransSprite)):0xFFFF;\r |
| 3238 | Objects[i]->Used = 1;\r |
| 3239 | Regs[16] = i;\r |
| 3240 | Execute(Classes[Objects[i]->Class]->Code, (signed short *)&Objects[i]->Variables[0], Classes[Class]->Scripts[2]); //Init\r |
| 3241 | return(i);\r |
| 3242 | }\r |
| 3243 | }\r |
| 3244 | return(0xFFFF);\r |
| 3245 | }\r |
| 3246 | \r |
| 3247 | unsigned short GetObjectList(void)\r |
| 3248 | {\r |
| 3249 | unsigned char i;\r |
| 3250 | \r |
| 3251 | for(i = 0; i < MAX_OBJLISTS; i++)\r |
| 3252 | {\r |
| 3253 | if(ObjectLists[i]->Used == 0)\r |
| 3254 | {\r |
| 3255 | ObjectLists[i]->Objects[0].Object = 0xFFFF;\r |
| 3256 | ObjectLists[i]->NumObjects = 0;\r |
| 3257 | ObjectLists[i]->Used = 1;\r |
| 3258 | return(i);\r |
| 3259 | }\r |
| 3260 | }\r |
| 3261 | return(0xFFFF);\r |
| 3262 | }\r |
| 3263 | \r |
| 3264 | void ControlObjects(void)\r |
| 3265 | {\r |
| 3266 | unsigned short i, o;\r |
| 3267 | unsigned short Class;\r |
| 3268 | signed short fx, fy, nx, ny, dx, dy, x, y;\r |
| 3269 | signed short x1, y1, x2, y2, tx1, ty1, tx2, ty2;\r |
| 3270 | unsigned char PixelInfo, Collided, Template;\r |
| 3271 | unsigned short ObjNum, SpriteLink, TestFrame;\r |
| 3272 | unsigned char *FrameBuffer;\r |
| 3273 | \r |
| 3274 | for(i = 0; i < MAX_OBJECTS; i++)\r |
| 3275 | {\r |
| 3276 | if(Objects[i]->Used == 2)\r |
| 3277 | Objects[i]->Used = 0;\r |
| 3278 | }\r |
| 3279 | for(i = 0; i < MAX_OBJECTS; i++)\r |
| 3280 | {\r |
| 3281 | if(Objects[i]->Used == 1)\r |
| 3282 | {\r |
| 3283 | Class = Objects[i]->Class;\r |
| 3284 | fx = (signed short)Objects[i]->x;\r |
| 3285 | fy = (signed short)Objects[i]->y;\r |
| 3286 | Objects[i]->yv += Gravity * ((float)Classes[Class]->GravityMod / 10000);\r |
| 3287 | Objects[i]->x += Objects[i]->xv;\r |
| 3288 | Objects[i]->y += Objects[i]->yv;\r |
| 3289 | if(Objects[i]->TouchTimer > 0)\r |
| 3290 | Objects[i]->TouchTimer--;\r |
| 3291 | nx = (signed short)Objects[i]->x;\r |
| 3292 | ny = (signed short)Objects[i]->y;\r |
| 3293 | dx = nx - fx;\r |
| 3294 | dy = ny - fy;\r |
| 3295 | if(dx < 0)\r |
| 3296 | dx = -dx;\r |
| 3297 | if(dy < 0)\r |
| 3298 | dy = -dy;\r |
| 3299 | if((dx > 1) || (dy > 1))\r |
| 3300 | {\r |
| 3301 | ObjNum = i;\r |
| 3302 | SpriteLink = Objects[i]->SpriteLink;\r |
| 3303 | if(SpriteLink != 0xFFFF)\r |
| 3304 | Template = Sprites[SpriteLink]->Template;\r |
| 3305 | else\r |
| 3306 | Template = 0xFF;\r |
| 3307 | Collided = CollisionTest((signed short *)&fx, (signed short *)&fy, (signed short *)&nx, (signed short *)&ny, MAP_SHOOTABLE, Classes[Class]->RunHitTests, (unsigned short *)&ObjNum, Template, (Template == 0xFF)?0:Sprites[SpriteLink]->CurFrame);\r |
| 3308 | } else {\r |
| 3309 | Collided = (GetMapPixel((unsigned short)nx, (unsigned short)ny, 1) & MAP_SHOOTABLE) == 0;\r |
| 3310 | if(Classes[Class]->RunHitTests == 1)\r |
| 3311 | {\r |
| 3312 | x = nx;\r |
| 3313 | y = ny;\r |
| 3314 | if((SpriteLink = Objects[i]->SpriteLink) == 0xFFFF)\r |
| 3315 | {\r |
| 3316 | Template = 0xFF;\r |
| 3317 | } else {\r |
| 3318 | Template = Sprites[SpriteLink]->Template;\r |
| 3319 | TestFrame = Sprites[SpriteLink]->CurFrame;\r |
| 3320 | }\r |
| 3321 | if((ObjNum = HitTest(x, y, i, Template, TestFrame)) != 0xFFFF)\r |
| 3322 | Collided = 2;\r |
| 3323 | /*for(o = 0; o < MAX_HITTESTS; o++)\r |
| 3324 | {\r |
| 3325 | if(HitTests[o] == 0xFFFF)\r |
| 3326 | break;\r |
| 3327 | if(HitTests[o] == i)\r |
| 3328 | continue;\r |
| 3329 | SpriteLink = Objects[HitTests[o]]->SpriteLink;\r |
| 3330 | if(SpriteLink != 0xFFFF)\r |
| 3331 | {\r |
| 3332 | if(SpriteLink != 0xFFFF)\r |
| 3333 | Template = Sprites[SpriteLink]->Template;\r |
| 3334 | else\r |
| 3335 | Template = 0xFF;\r |
| 3336 | if(Objects[i]->SpriteLink != 0xFFFF)\r |
| 3337 | {\r |
| 3338 | SpriteLink2 = Objects[i]->SpriteLink;\r |
| 3339 | TestFrame = Sprites[SpriteLink2]->CurFrame;\r |
| 3340 | Template2 = Sprites[SpriteLink2]->Template;\r |
| 3341 | } else {\r |
| 3342 | SpriteLink2 = 0xFFFF;\r |
| 3343 | TestFrame = 0;\r |
| 3344 | Template2 = 0xFF;\r |
| 3345 | }\r |
| 3346 | if(Template2 == 0xFF)\r |
| 3347 | {\r |
| 3348 | tx1 = x;\r |
| 3349 | ty1 = y;\r |
| 3350 | tx2 = x;\r |
| 3351 | ty2 = y;\r |
| 3352 | } else {\r |
| 3353 | tx1 = x - Caches[Template2]->cx[TestFrame];\r |
| 3354 | ty1 = y - Caches[Template2]->cy[TestFrame];\r |
| 3355 | tx2 = x - Caches[Template2]->cx[TestFrame] + Caches[Template2]->w;\r |
| 3356 | ty2 = y - Caches[Template2]->cy[TestFrame] + Caches[Template2]->h;\r |
| 3357 | }\r |
| 3358 | if((tx2 >= Sprites[SpriteLink]->x - Caches[Template]->cx[Sprites[SpriteLink]->CurFrame]) && (ty2 >= Sprites[SpriteLink]->y - Caches[Template]->cy[Sprites[SpriteLink]->CurFrame]) && (tx1 < Sprites[SpriteLink]->x - Caches[Template]->cx[Sprites[SpriteLink]->CurFrame] + Caches[Template]->w) && (ty1 < Sprites[SpriteLink]->y - Caches[Template]->cy[Sprites[SpriteLink]->CurFrame] + Caches[Template]->h))\r |
| 3359 | {\r |
| 3360 | if(Objects[i]->SpriteLink == 0xFFFF)\r |
| 3361 | {\r |
| 3362 | Offset = x - Sprites[SpriteLink]->x + Caches[Template]->cx[Sprites[SpriteLink]->CurFrame];\r |
| 3363 | Offset += (y - Sprites[SpriteLink]->y + Caches[Template]->cy[Sprites[SpriteLink]->CurFrame]) * Caches[Template]->w;\r |
| 3364 | FrameBuffer = Caches[Template]->Frames[Sprites[SpriteLink]->CurFrame];\r |
| 3365 | if((Offset < Caches[Template]->w * Caches[Template]->h) && (*(unsigned long *)&FrameBuffer[Offset << 2] != 0))\r |
| 3366 | {\r |
| 3367 | ObjNum = HitTests[o];\r |
| 3368 | Collided = 2;\r |
| 3369 | break;\r |
| 3370 | }\r |
| 3371 | } else {\r |
| 3372 | if(SpritesOverlap(Template2, TestFrame, Template, Sprites[SpriteLink]->CurFrame, Sprites[SpriteLink]->x - x, Sprites[SpriteLink]->y - y))\r |
| 3373 | {\r |
| 3374 | ObjNum = HitTests[o];\r |
| 3375 | Collided = 2;\r |
| 3376 | break;\r |
| 3377 | }\r |
| 3378 | }\r |
| 3379 | }\r |
| 3380 | }\r |
| 3381 | }*/\r |
| 3382 | }\r |
| 3383 | }\r |
| 3384 | if(Collided != 0)\r |
| 3385 | {\r |
| 3386 | if((Collided == 2)?((Objects[i]->Owner != 0xFF)?((ObjNum == Players[Objects[i]->Owner]->Object)?(Objects[i]->TouchTimer == 0):1):1):1)\r |
| 3387 | {\r |
| 3388 | PixelInfo = GetMapPixel((unsigned short)nx, (unsigned short)ny, 1);\r |
| 3389 | Regs[16] = i;\r |
| 3390 | Regs[17] = fx;\r |
| 3391 | Regs[18] = fy;\r |
| 3392 | Regs[19] = ((PixelInfo & MAP_SHOOTABLE) == 0)?0:1;\r |
| 3393 | Regs[20] = ((PixelInfo & MAP_WALKABLE) == 0)?0:1;\r |
| 3394 | Regs[21] = ((PixelInfo & MAP_DESTROYABLE) == 0)?0:1;\r |
| 3395 | Regs[22] = nx;\r |
| 3396 | Regs[23] = ny;\r |
| 3397 | Regs[24] = Collided;\r |
| 3398 | Regs[25] = ObjNum;\r |
| 3399 | Execute(Classes[Objects[i]->Class]->Code, (signed short *)&Objects[i]->Variables[0], Classes[Class]->Scripts[1]); //Touch\r |
| 3400 | }\r |
| 3401 | }\r |
| 3402 | if((Classes[Class]->TickDelay != 0) && (Objects[i]->Used == 1))\r |
| 3403 | {\r |
| 3404 | if(++Objects[i]->TickTimer >= Classes[Class]->TickDelay)\r |
| 3405 | {\r |
| 3406 | PixelInfo = GetMapPixel((unsigned short)Objects[i]->x, (unsigned short)Objects[i]->y, 1);\r |
| 3407 | Objects[i]->TickTimer = 0;\r |
| 3408 | Regs[16] = i;\r |
| 3409 | Regs[17] = (signed short)Objects[i]->x;\r |
| 3410 | Regs[18] = (signed short)Objects[i]->y;\r |
| 3411 | Regs[19] = ((PixelInfo & MAP_SHOOTABLE) == 0)?0:1;\r |
| 3412 | Regs[20] = ((PixelInfo & MAP_WALKABLE) == 0)?0:1;\r |
| 3413 | Regs[21] = ((PixelInfo & MAP_DESTROYABLE) == 0)?0:1;\r |
| 3414 | Execute(Classes[Objects[i]->Class]->Code, (signed short *)&Objects[i]->Variables[0], Classes[Class]->Scripts[0]); //Tick\r |
| 3415 | }\r |
| 3416 | }\r |
| 3417 | if(Objects[i]->SpriteLink != 0xFFFF)\r |
| 3418 | {\r |
| 3419 | Sprites[Objects[i]->SpriteLink]->x = (signed short)Objects[i]->x;\r |
| 3420 | Sprites[Objects[i]->SpriteLink]->y = (signed short)Objects[i]->y;\r |
| 3421 | }\r |
| 3422 | }\r |
| 3423 | }\r |
| 3424 | }\r |
| 3425 | \r |
| 3426 | void ControlSprites(void)\r |
| 3427 | {\r |
| 3428 | unsigned short i;\r |
| 3429 | unsigned char Template;\r |
| 3430 | \r |
| 3431 | for(i = 0; i < MAX_SPRITES; i++)\r |
| 3432 | {\r |
| 3433 | if(Sprites[i]->Used == 1)\r |
| 3434 | {\r |
| 3435 | Template = Sprites[i]->Template;\r |
| 3436 | Sprites[i]->x += Sprites[i]->xv;\r |
| 3437 | Sprites[i]->y += Sprites[i]->yv;\r |
| 3438 | if(Sprites[i]->AnimDelay != 0xFF)\r |
| 3439 | {\r |
| 3440 | if(++Sprites[i]->AnimTimer >= Sprites[i]->AnimDelay)\r |
| 3441 | {\r |
| 3442 | Sprites[i]->AnimTimer = 0;\r |
| 3443 | if(++Sprites[i]->CurFrame >= Caches[Template]->NumFrames)\r |
| 3444 | {\r |
| 3445 | Sprites[i]->CurFrame = 0;\r |
| 3446 | if(Sprites[i]->AnimCount > 0)\r |
| 3447 | {\r |
| 3448 | if(--Sprites[i]->AnimCount == 0)\r |
| 3449 | {\r |
| 3450 | Sprites[i]->Used = 0;\r |
| 3451 | }\r |
| 3452 | }\r |
| 3453 | }\r |
| 3454 | }\r |
| 3455 | }\r |
| 3456 | }\r |
| 3457 | }\r |
| 3458 | for(i = 0; i < MAX_LINES; i++)\r |
| 3459 | {\r |
| 3460 | if(Lines[i]->Used > 0)\r |
| 3461 | {\r |
| 3462 | Lines[i]->Used--;\r |
| 3463 | if((Lines[i]->UseSprite != 0xFF) && (Caches[Lines[i]->UseSprite]->AnimDelay != 0xFF))\r |
| 3464 | {\r |
| 3465 | if(++Lines[i]->AnimTimer >= Caches[Lines[i]->UseSprite]->AnimDelay)\r |
| 3466 | {\r |
| 3467 | Lines[i]->AnimTimer = 0;\r |
| 3468 | if(++Lines[i]->CurFrame >= Caches[Lines[i]->UseSprite]->NumFrames)\r |
| 3469 | Lines[i]->CurFrame = 0;\r |
| 3470 | }\r |
| 3471 | }\r |
| 3472 | }\r |
| 3473 | }\r |
| 3474 | for(i = 0; i < MAX_RASTERS; i++)\r |
| 3475 | Rasters[i]->Used = 0;\r |
| 3476 | }\r |
| 3477 | \r |
| 3478 | void ControlPixels(void)\r |
| 3479 | {\r |
| 3480 | unsigned short i, o;\r |
| 3481 | signed short fx, fy, nx, ny, dx, dy, x, y;\r |
| 3482 | unsigned char Collided;\r |
| 3483 | unsigned short ObjNum, SpriteLink, Template, Offset;\r |
| 3484 | unsigned char *FrameBuffer;\r |
| 3485 | \r |
| 3486 | for(i = 0; i < MAX_PIXELS; i++)\r |
| 3487 | {\r |
| 3488 | if(Pixels[i]->Used == 1)\r |
| 3489 | {\r |
| 3490 | fx = (signed short)Pixels[i]->x;\r |
| 3491 | fy = (signed short)Pixels[i]->y;\r |
| 3492 | Pixels[i]->x += Pixels[i]->xv;\r |
| 3493 | Pixels[i]->y += Pixels[i]->yv;\r |
| 3494 | nx = (signed short)Pixels[i]->x;\r |
| 3495 | ny = (signed short)Pixels[i]->y;\r |
| 3496 | dx = nx - fx;\r |
| 3497 | dy = ny - fy;\r |
| 3498 | if(dx < 0)\r |
| 3499 | dx = -dx;\r |
| 3500 | if(dy < 0)\r |
| 3501 | dy = -dy;\r |
| 3502 | if((dx > 1) || (dy > 1))\r |
| 3503 | {\r |
| 3504 | ObjNum = 0xFFFF;\r |
| 3505 | Collided = CollisionTest((signed short *)&fx, (signed short *)&fy, (signed short *)&nx, (signed short *)&ny, MAP_SHOOTABLE, Pixels[i]->Explode, (unsigned short *)&ObjNum, 0xFF, 0);\r |
| 3506 | } else {\r |
| 3507 | Collided = (GetMapPixel((unsigned short)Pixels[i]->x, (unsigned short)Pixels[i]->y, 1) & MAP_SHOOTABLE) == 0;\r |
| 3508 | if(Pixels[i]->Explode == 1)\r |
| 3509 | {\r |
| 3510 | x = (signed short)Pixels[i]->x;\r |
| 3511 | y = (signed short)Pixels[i]->y;\r |
| 3512 | if((ObjNum = HitTest(x, y, 0xFFFF, 0xFF, 0)) != 0xFFFF)\r |
| 3513 | {\r |
| 3514 | Collided = 2;\r |
| 3515 | }\r |
| 3516 | }\r |
| 3517 | }\r |
| 3518 | Pixels[i]->yv += Gravity;\r |
| 3519 | if(Collided != 0)\r |
| 3520 | {\r |
| 3521 | if(Pixels[i]->SetColor == 1)\r |
| 3522 | {\r |
| 3523 | SetMapPixel((unsigned short)nx, (unsigned short)ny, Pixels[i]->c, 0);\r |
| 3524 | }\r |
| 3525 | if(Pixels[i]->SetColor == 2)\r |
| 3526 | {\r |
| 3527 | if((GetMapPixel((unsigned short)fx, (unsigned short)fy, 1) & MAP_SHOOTABLE) == MAP_SHOOTABLE)\r |
| 3528 | {\r |
| 3529 | SetMapPixel((unsigned short)fx, (unsigned short)fy, Pixels[i]->c, 0);\r |
| 3530 | SetMapPixel((unsigned short)fx, (unsigned short)fy, MAP_DESTROYABLE, 1);\r |
| 3531 | }\r |
| 3532 | }\r |
| 3533 | if(Pixels[i]->Explode == 1)\r |
| 3534 | {\r |
| 3535 | if(Collided == 1)\r |
| 3536 | SpawnExplosion((signed short)nx, (signed short)ny, 7, 0, 1);\r |
| 3537 | if(Collided == 2)\r |
| 3538 | {\r |
| 3539 | Objects[ObjNum]->xv += Pixels[i]->xv * (float)Pixels[i]->Damage * 0.013;\r |
| 3540 | Objects[ObjNum]->yv += Pixels[i]->yv * (float)Pixels[i]->Damage * 0.013;\r |
| 3541 | Regs[16] = (signed short)ObjNum;\r |
| 3542 | Regs[17] = Pixels[i]->Damage;\r |
| 3543 | Regs[18] = (signed short)Pixels[i]->Owner;\r |
| 3544 | Regs[19] = (signed short)Objects[ObjNum]->x;\r |
| 3545 | Regs[20] = (signed short)Objects[ObjNum]->y;\r |
| 3546 | Execute(Classes[Objects[ObjNum]->Class]->Code, (signed short *)&Objects[ObjNum]->Variables[0], Classes[Objects[ObjNum]->Class]->Scripts[3]); //TakeDamage\r |
| 3547 | }\r |
| 3548 | }\r |
| 3549 | Pixels[i]->Used = 0;\r |
| 3550 | }\r |
| 3551 | }\r |
| 3552 | }\r |
| 3553 | }\r |
| 3554 | \r |
| 3555 | void CollVel(signed short x, signed short y, float *xv, float *yv, unsigned char Attributes)\r |
| 3556 | {\r |
| 3557 | float Temp;\r |
| 3558 | signed char xa, ya;\r |
| 3559 | unsigned char a1, a2;\r |
| 3560 | \r |
| 3561 | if(*xv < 0)\r |
| 3562 | xa = -1;\r |
| 3563 | else\r |
| 3564 | xa = 1;\r |
| 3565 | if(*yv < 0)\r |
| 3566 | ya = -1;\r |
| 3567 | else\r |
| 3568 | ya = 1;\r |
| 3569 | a1 = GetMapPixel(x, y + ya, 1) & Attributes;\r |
| 3570 | a2 = GetMapPixel(x + xa, y, 1) & Attributes;\r |
| 3571 | if(((a1 == 0) && (a2 == 0)) || ((a1 != 0) && (a2 != 0)))\r |
| 3572 | {\r |
| 3573 | Temp = *yv;\r |
| 3574 | *yv = *xv * (float)(xa * -ya);\r |
| 3575 | *xv = Temp * (float)(ya * -xa);\r |
| 3576 | } else {\r |
| 3577 | if(a1 == 0)\r |
| 3578 | *yv = -*yv;\r |
| 3579 | if(a2 == 0)\r |
| 3580 | *xv = -*xv;\r |
| 3581 | }\r |
| 3582 | }\r |
| 3583 | \r |
| 3584 | void ControlPlayers(void)\r |
| 3585 | {\r |
| 3586 | unsigned short i, o;\r |
| 3587 | unsigned short ObjNum;\r |
| 3588 | signed short PlayerAngle, CurWeapon;\r |
| 3589 | \r |
| 3590 | for(i = 0; i < MAX_PLAYERS; i++)\r |
| 3591 | {\r |
| 3592 | if(Players[i]->Used == 1)\r |
| 3593 | {\r |
| 3594 | ObjNum = Players[i]->Object;\r |
| 3595 | PlayerAngle = Players[i]->Angle;\r |
| 3596 | if(PlayerAngle > 90)\r |
| 3597 | PlayerAngle -= 360;\r |
| 3598 | if(Players[i]->Dir == 1)\r |
| 3599 | PlayerAngle = 180 - PlayerAngle;\r |
| 3600 | if(PlayerAngle < 0)\r |
| 3601 | PlayerAngle += 360;\r |
| 3602 | for(o = 0; o < NUM_WEAPONS; o++)\r |
| 3603 | {\r |
| 3604 | if(PWeapons[i][o]->Used == 1)\r |
| 3605 | {\r |
| 3606 | if(PWeapons[i][o]->FireTimer > 0)\r |
| 3607 | {\r |
| 3608 | if(++PWeapons[i][o]->FireTimer > Weapons[PWeapons[i][o]->Weapon]->FireDelay)\r |
| 3609 | PWeapons[i][o]->FireTimer = 0;\r |
| 3610 | }\r |
| 3611 | if((PWeapons[i][o]->ReloadTimer > 0) && (Players[i]->CurWeapon == o))\r |
| 3612 | {\r |
| 3613 | if((Weapons[PWeapons[i][o]->Weapon]->MaxClips > 0) && (PWeapons[i][o]->NumClips == 0))\r |
| 3614 | {\r |
| 3615 | PWeapons[i][o]->ReloadTimer = 0;\r |
| 3616 | } else {\r |
| 3617 | if(++PWeapons[i][o]->ReloadTimer > Weapons[PWeapons[i][o]->Weapon]->ReloadDelay)\r |
| 3618 | {\r |
| 3619 | PWeapons[i][o]->ReloadTimer = 0;\r |
| 3620 | PWeapons[i][o]->AmmoLeft = Weapons[PWeapons[i][o]->Weapon]->Ammo;\r |
| 3621 | PlaySound(2, 0, 0, MAX_SOUNDS - 1, 22050, 1);\r |
| 3622 | }\r |
| 3623 | }\r |
| 3624 | }\r |
| 3625 | Regs[16] = (signed short)ObjNum;\r |
| 3626 | if(Players[i]->Dir == 0)\r |
| 3627 | {\r |
| 3628 | Regs[17] = (signed short)Objects[ObjNum]->x + 3 + Cosine[PlayerAngle] * 7;\r |
| 3629 | } else {\r |
| 3630 | Regs[17] = (signed short)Objects[ObjNum]->x - 1 + Cosine[PlayerAngle] * 7;\r |
| 3631 | }\r |
| 3632 | Regs[18] = (signed short)Objects[ObjNum]->y - 2 - Sine[PlayerAngle] * 7;\r |
| 3633 | Regs[19] = (signed short)PlayerAngle;\r |
| 3634 | Regs[20] = (signed short)i;\r |
| 3635 | Regs[21] = (signed short)o;\r |
| 3636 | Execute(Classes[Weapons[PWeapons[i][o]->Weapon]->Class]->Code, (signed short *)&PWeapons[i][o]->Vars[0], Classes[Weapons[PWeapons[i][o]->Weapon]->Class]->Scripts[1]); //Tick\r |
| 3637 | }\r |
| 3638 | }\r |
| 3639 | Players[i]->Angle += Players[i]->AngleVel;\r |
| 3640 | if((signed short)Players[i]->Angle >= 360)\r |
| 3641 | Players[i]->Angle -= 360;\r |
| 3642 | if((signed short)Players[i]->Angle < 0)\r |
| 3643 | Players[i]->Angle += 360;\r |
| 3644 | if((Players[i]->Angle < 300) && (Players[i]->Angle > 180))\r |
| 3645 | {\r |
| 3646 | Players[i]->Angle = 300;\r |
| 3647 | Players[i]->AngleVel = 0;\r |
| 3648 | }\r |
| 3649 | if((Players[i]->Angle > 90) && (Players[i]->Angle <= 180))\r |
| 3650 | {\r |
| 3651 | Players[i]->Angle = 90;\r |
| 3652 | Players[i]->AngleVel = 0;\r |
| 3653 | }\r |
| 3654 | if(((Players[i]->Left != 0) ^ (Players[i]->Right != 0)) & (Players[i]->Change == 0))\r |
| 3655 | {\r |
| 3656 | if(Players[i]->Left != 0)\r |
| 3657 | {\r |
| 3658 | if(((GetMapPixel((unsigned short)(Objects[ObjNum]->x) - 1, (unsigned short)(Objects[ObjNum]->y) - 1, 1) & MAP_WALKABLE) == MAP_WALKABLE) && (Objects[ObjNum]->xv > -1))\r |
| 3659 | Objects[ObjNum]->xv -= 0.1;\r |
| 3660 | Players[i]->Dir = 1;\r |
| 3661 | }\r |
| 3662 | if(Players[i]->Right != 0)\r |
| 3663 | {\r |
| 3664 | if(((GetMapPixel((unsigned short)(Objects[ObjNum]->x) + 1, (unsigned short)(Objects[ObjNum]->y) - 1, 1) & MAP_WALKABLE) == MAP_WALKABLE) && (Objects[ObjNum]->xv < 1))\r |
| 3665 | Objects[ObjNum]->xv += 0.1;\r |
| 3666 | Players[i]->Dir = 0;\r |
| 3667 | }\r |
| 3668 | } else {\r |
| 3669 | if((GetMapPixel((unsigned short)Objects[ObjNum]->x, (unsigned short)Objects[ObjNum]->y, 1) & MAP_WALKABLE) == 0)\r |
| 3670 | Objects[ObjNum]->xv *= 0.9;\r |
| 3671 | }\r |
| 3672 | if((Players[i]->Change != 0) && (Players[i]->Left == 1))\r |
| 3673 | {\r |
| 3674 | Players[i]->CurWeapon -= 1;\r |
| 3675 | if(Players[i]->CurWeapon < 0)\r |
| 3676 | Players[i]->CurWeapon += NUM_WEAPONS;\r |
| 3677 | while(PWeapons[i][Players[i]->CurWeapon]->Used == 0)\r |
| 3678 | {\r |
| 3679 | Players[i]->CurWeapon -= 1;\r |
| 3680 | if(Players[i]->CurWeapon < 0)\r |
| 3681 | Players[i]->CurWeapon += NUM_WEAPONS;\r |
| 3682 | }\r |
| 3683 | }\r |
| 3684 | if((Players[i]->Change != 0) && (Players[i]->Right == 1))\r |
| 3685 | {\r |
| 3686 | Players[i]->CurWeapon += 1;\r |
| 3687 | if(Players[i]->CurWeapon >= NUM_WEAPONS)\r |
| 3688 | Players[i]->CurWeapon -= NUM_WEAPONS;\r |
| 3689 | while(PWeapons[i][Players[i]->CurWeapon]->Used == 0)\r |
| 3690 | {\r |
| 3691 | Players[i]->CurWeapon += 1;\r |
| 3692 | if(Players[i]->CurWeapon >= NUM_WEAPONS)\r |
| 3693 | Players[i]->CurWeapon -= NUM_WEAPONS;\r |
| 3694 | }\r |
| 3695 | }\r |
| 3696 | if((Players[i]->Up != 0) ^ (Players[i]->Down != 0))\r |
| 3697 | {\r |
| 3698 | if((Players[i]->Up != 0) && (Players[i]->AngleVel < 3))\r |
| 3699 | Players[i]->AngleVel += .5;\r |
| 3700 | if((Players[i]->Down != 0) && (Players[i]->AngleVel > -3))\r |
| 3701 | Players[i]->AngleVel -= .5;\r |
| 3702 | } else {\r |
| 3703 | Players[i]->AngleVel *= .75;\r |
| 3704 | }\r |
| 3705 | PlayerAngle = Players[i]->Angle;\r |
| 3706 | if(PlayerAngle > 90)\r |
| 3707 | PlayerAngle -= 360;\r |
| 3708 | if(Players[i]->Dir == 1)\r |
| 3709 | PlayerAngle = 180 - PlayerAngle;\r |
| 3710 | if(PlayerAngle < 0)\r |
| 3711 | PlayerAngle += 360;\r |
| 3712 | CurWeapon = Players[i]->CurWeapon;\r |
| 3713 | Players[i]->JustShot = 0;\r |
| 3714 | if((Players[i]->Shoot != 0) && (PWeapons[i][CurWeapon]->FireTimer == 0) && (PWeapons[i][CurWeapon]->ReloadTimer == 0) && ((Weapons[PWeapons[i][CurWeapon]->Weapon]->MaxClips > 0)?(PWeapons[i][CurWeapon]->NumClips > 0):1))\r |
| 3715 | {\r |
| 3716 | PWeapons[i][Players[i]->CurWeapon]->FireTimer = 1;\r |
| 3717 | if(Players[i]->Dir == 0)\r |
| 3718 | {\r |
| 3719 | Regs[16] = (signed short)Objects[ObjNum]->x + 3 + Cosine[PlayerAngle] * 7;\r |
| 3720 | } else {\r |
| 3721 | Regs[16] = (signed short)Objects[ObjNum]->x - 1 + Cosine[PlayerAngle] * 7;\r |
| 3722 | }\r |
| 3723 | Regs[17] = (signed short)Objects[ObjNum]->y - 2 - Sine[PlayerAngle] * 7;\r |
| 3724 | Regs[18] = (signed short)PlayerAngle;\r |
| 3725 | Regs[19] = (signed short)(Objects[ObjNum]->xv * 100);\r |
| 3726 | Regs[20] = (signed short)(Objects[ObjNum]->yv * 100);\r |
| 3727 | Regs[21] = (signed short)i;\r |
| 3728 | if(Weapons[PWeapons[i][CurWeapon]->Weapon]->MaxClips > 0)\r |
| 3729 | PWeapons[i][CurWeapon]->NumClips--;\r |
| 3730 | Execute(Classes[Weapons[PWeapons[i][CurWeapon]->Weapon]->Class]->Code, (signed short *)&PWeapons[i][CurWeapon]->Vars[0], Classes[Weapons[PWeapons[i][CurWeapon]->Weapon]->Class]->Scripts[0]); //Fire\r |
| 3731 | if(--PWeapons[i][CurWeapon]->AmmoLeft <= 0)\r |
| 3732 | PWeapons[i][CurWeapon]->ReloadTimer = 1;\r |
| 3733 | Players[i]->JustShot = 1;\r |
| 3734 | }\r |
| 3735 | }\r |
| 3736 | }\r |
| 3737 | }\r |
| 3738 | \r |
| 3739 | void SaveBitmap(unsigned char *Buffer, unsigned short w, unsigned short h, unsigned char *FileName)\r |
| 3740 | {\r |
| 3741 | KvidFile BMPFile;\r |
| 3742 | unsigned long LongBuffer;\r |
| 3743 | unsigned short x, y;\r |
| 3744 | \r |
| 3745 | if((CreateFile(FileName, &BMPFile, NULL, 0) == 0) || (BMPFile.CanWrite == 0))\r |
| 3746 | return;\r |
| 3747 | FileWrite((void *)"BM", 2, &BMPFile);\r |
| 3748 | LongBuffer = 54 + (w * h * 3) + ((w % 4) * h);\r |
| 3749 | FileWrite((void *)&LongBuffer, 4, &BMPFile);\r |
| 3750 | FileWrite((void *)"\x00\x00\x00\x00\x36\x00\x00\x00\x28\x00\x00\x00", 12, &BMPFile);\r |
| 3751 | LongBuffer = w;\r |
| 3752 | FileWrite((void *)&LongBuffer, 4, &BMPFile);\r |
| 3753 | LongBuffer = h;\r |
| 3754 | FileWrite((void *)&LongBuffer, 4, &BMPFile);\r |
| 3755 | FileWrite((void *)"\x01\x00\x18\x00\x00\x00\x00\x00", 8, &BMPFile);\r |
| 3756 | LongBuffer = (w * h * 3) + ((w % 4) * h);\r |
| 3757 | FileWrite((void *)&LongBuffer, 4, &BMPFile);\r |
| 3758 | FileWrite((void *)"\xC4\x0E\x00\x00\xC4\x0E\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00", 16, &BMPFile);\r |
| 3759 | LongBuffer = 0;\r |
| 3760 | for(y = 0; y < h; y++)\r |
| 3761 | {\r |
| 3762 | for(x = 0; x < w; x++)\r |
| 3763 | {\r |
| 3764 | FileWrite((void *)(Buffer + (x << 2) + ((h - y - 1) * 1280)), 3, &BMPFile);\r |
| 3765 | }\r |
| 3766 | FileWrite((void *)&LongBuffer, w % 4, &BMPFile);\r |
| 3767 | }\r |
| 3768 | FileClose(&BMPFile);\r |
| 3769 | }\r |
| 3770 | \r |
| 3771 | void ControlMasks(void)\r |
| 3772 | {\r |
| 3773 | unsigned short i, o, u;\r |
| 3774 | unsigned short x, y, w, h;\r |
| 3775 | unsigned short R, G, B;\r |
| 3776 | unsigned char Colors;\r |
| 3777 | unsigned char *Buffer;\r |
| 3778 | Color c;\r |
| 3779 | \r |
| 3780 | for(i = 0; i < MAX_PLAYERS; i++)\r |
| 3781 | {\r |
| 3782 | if(Players[i]->Used == 1)\r |
| 3783 | {\r |
| 3784 | w = Players[i]->VPointX2 - Players[i]->VPointX1 + 1;\r |
| 3785 | h = Players[i]->VPointY2 - Players[i]->VPointY1 + 1;\r |
| 3786 | for(o = 0; o < NUM_MASKS; o++)\r |
| 3787 | {\r |
| 3788 | Buffer = Players[i]->Masks[o].Buffer;\r |
| 3789 | for(u = 0; u < 16; u++)\r |
| 3790 | {\r |
| 3791 | if(Players[i]->Masks[o].Effects[u] == 0)\r |
| 3792 | break;\r |
| 3793 | switch(Players[i]->Masks[o].Effects[u])\r |
| 3794 | {\r |
| 3795 | case 1:\r |
| 3796 | for(y = 0; y < h; y++)\r |
| 3797 | {\r |
| 3798 | for(x = 0; x < w; x++)\r |
| 3799 | {\r |
| 3800 | *(unsigned long *)&c = *(unsigned long *)(Buffer + ((y * w + x) << 2));\r |
| 3801 | R = c.R; G = c.G; B = c.B;\r |
| 3802 | Colors = 1;\r |
| 3803 | if(x > 0)\r |
| 3804 | {\r |
| 3805 | *(unsigned long *)&c = *(unsigned long *)(Buffer + ((y * w + (x - 1)) << 2));\r |
| 3806 | R += c.R; G += c.G; B += c.B;\r |
| 3807 | Colors++;\r |
| 3808 | }\r |
| 3809 | if(x < w - 1)\r |
| 3810 | {\r |
| 3811 | *(unsigned long *)&c = *(unsigned long *)(Buffer + ((y * w + (x + 1)) << 2));\r |
| 3812 | R += c.R; G += c.G; B += c.B;\r |
| 3813 | Colors++;\r |
| 3814 | }\r |
| 3815 | if(y > 0)\r |
| 3816 | {\r |
| 3817 | *(unsigned long *)&c = *(unsigned long *)(Buffer + (((y - 1) * w + x) << 2));\r |
| 3818 | R += c.R; G += c.G; B += c.B;\r |
| 3819 | Colors++;\r |
| 3820 | }\r |
| 3821 | if(y < h - 1)\r |
| 3822 | {\r |
| 3823 | *(unsigned long *)&c = *(unsigned long *)(Buffer + (((y + 1) * w + x) << 2));\r |
| 3824 | R += c.R; G += c.G; B += c.B;\r |
| 3825 | Colors++;\r |
| 3826 | }\r |
| 3827 | *(unsigned long *)&c = *(unsigned long *)(Buffer + ((y * w + x) << 2));\r |
| 3828 | R /= Colors;\r |
| 3829 | G /= Colors;\r |
| 3830 | B /= Colors;\r |
| 3831 | if(R > c.R || G > c.G || B > c.B)\r |
| 3832 | {\r |
| 3833 | c.R = R;\r |
| 3834 | c.G = G;\r |
| 3835 | c.B = B;\r |
| 3836 | }\r |
| 3837 | if(c.R > 0)\r |
| 3838 | c.R--;\r |
| 3839 | if(c.G > 0)\r |
| 3840 | c.G--;\r |
| 3841 | if(c.B > 0)\r |
| 3842 | c.B--;\r |
| 3843 | *(unsigned long *)(Buffer + ((y * w + x) << 2)) = *(unsigned long *)&c;\r |
| 3844 | }\r |
| 3845 | }\r |
| 3846 | break;\r |
| 3847 | case 2:\r |
| 3848 | for(y = 0; y < h; y++)\r |
| 3849 | {\r |
| 3850 | for(x = 0; x < w; x++)\r |
| 3851 | {\r |
| 3852 | *(unsigned long *)&c = *(unsigned long *)(Buffer + ((y * w + x) << 2));\r |
| 3853 | c.R /= 2;\r |
| 3854 | c.G /= 2;\r |
| 3855 | c.B /= 2;\r |
| 3856 | *(unsigned long *)(Buffer + ((y * w + x) << 2)) = *(unsigned long *)&c;\r |
| 3857 | }\r |
| 3858 | }\r |
| 3859 | break;\r |
| 3860 | }\r |
| 3861 | }\r |
| 3862 | }\r |
| 3863 | }\r |
| 3864 | }\r |
| 3865 | }\r |
| 3866 | \r |
| 3867 | unsigned char ControlMenu(unsigned char Key)\r |
| 3868 | {\r |
| 3869 | unsigned short i, o, x, y, Signature, l;\r |
| 3870 | KvidFile ModFile;\r |
| 3871 | unsigned char ValidLevel;\r |
| 3872 | DIR *d;\r |
| 3873 | struct dirent *de;\r |
| 3874 | \r |
| 3875 | //DBFRectTrans(100, 30, 220, 150, MakeColor(0, 64, 0), 2);\r |
| 3876 | DBLine(100, 30, 100, 150, MakeColor(0, 150, 0), MakeColor(0, 150, 0));\r |
| 3877 | DBLine(100, 30, 220, 30, MakeColor(0, 150, 0), MakeColor(0, 150, 0));\r |
| 3878 | DBLine(220, 30, 220, 150, MakeColor(0, 150, 0), MakeColor(0, 150, 0));\r |
| 3879 | DBLine(100, 150, 220, 150, MakeColor(0, 150, 0), MakeColor(0, 150, 0));\r |
| 3880 | DBLineTrans(101, 31, 101, 149, MakeColor(0, 150, 0), MakeColor(0, 150, 0), 2);\r |
| 3881 | DBLineTrans(101, 31, 219, 31, MakeColor(0, 150, 0), MakeColor(0, 150, 0), 2);\r |
| 3882 | DBLineTrans(219, 31, 219, 149, MakeColor(0, 150, 0), MakeColor(0, 150, 0), 2);\r |
| 3883 | DBLineTrans(101, 149, 219, 149, MakeColor(0, 150, 0), MakeColor(0, 150, 0), 2);\r |
| 3884 | DBFRectTrans(102, 32, 218, 148, MakeColor(0, 64, 0), 2);\r |
| 3885 | if((Key == 200) && (CurMenuItem > 0))\r |
| 3886 | CurMenuItem--;\r |
| 3887 | if((Key == 208) && (CurMenuItem < NumMenuItems - 1))\r |
| 3888 | CurMenuItem++;\r |
| 3889 | if(CurMenuItem < StartMenuItem)\r |
| 3890 | StartMenuItem = CurMenuItem;\r |
| 3891 | if(CurMenuItem >= (StartMenuItem + 18))\r |
| 3892 | StartMenuItem = CurMenuItem - 17;\r |
| 3893 | if(Key == 1)\r |
| 3894 | {\r |
| 3895 | if(MenuStackPos == 0)\r |
| 3896 | {\r |
| 3897 | Paused = MenuActive = 0;\r |
| 3898 | } else {\r |
| 3899 | LoadMenu(MenuStack[--MenuStackPos][0]);\r |
| 3900 | CurMenuItem = MenuStack[MenuStackPos][1];\r |
| 3901 | StartMenuItem = MenuStack[MenuStackPos][2];\r |
| 3902 | }\r |
| 3903 | }\r |
| 3904 | if(Key == 28)\r |
| 3905 | {\r |
| 3906 | switch(*MenuItems[0][CurMenuItem])\r |
| 3907 | {\r |
| 3908 | case 0:\r |
| 3909 | MenuStack[MenuStackPos][0] = MenuID;\r |
| 3910 | MenuStack[MenuStackPos][1] = CurMenuItem;\r |
| 3911 | MenuStack[MenuStackPos++][2] = StartMenuItem;\r |
| 3912 | LoadMenu((unsigned short)MenuItems[0][CurMenuItem][1]);\r |
| 3913 | CurMenuItem = StartMenuItem = 0;\r |
| 3914 | break;\r |
| 3915 | case 1:\r |
| 3916 | if(InitVar() == 1)\r |
| 3917 | {\r |
| 3918 | MessageBox("Couldn't find the control files PLAYER1.CTR and PLAYER2.CTR!");\r |
| 3919 | return(1);\r |
| 3920 | }\r |
| 3921 | if(LevelType == 0)\r |
| 3922 | {\r |
| 3923 | if(LoadLevel(LevelFileName) != 0)\r |
| 3924 | LevelType = 1;\r |
| 3925 | }\r |
| 3926 | if(LevelType == 1)\r |
| 3927 | {\r |
| 3928 | ReInit();\r |
| 3929 | RandomLevel();\r |
| 3930 | }\r |
| 3931 | if(LevelType == 2)\r |
| 3932 | {\r |
| 3933 | ReInit();\r |
| 3934 | for(i = 0; i < 2; i++)\r |
| 3935 | {\r |
| 3936 | for(y = 0; y < LevelHeight; y++)\r |
| 3937 | {\r |
| 3938 | for(x = 0; x < LevelWidth; x++)\r |
| 3939 | {\r |
| 3940 | SetMapPixel((signed short)x, (signed short)y, (unsigned char)((i == 0)?0:7), i);\r |
| 3941 | }\r |
| 3942 | }\r |
| 3943 | }\r |
| 3944 | strcpy(LevelFileName, "Empty");\r |
| 3945 | DispLevelWidth = LevelWidth;\r |
| 3946 | DispLevelHeight = LevelHeight;\r |
| 3947 | SpawnObject(0, -1, 0, 0, 0, 0);\r |
| 3948 | }\r |
| 3949 | Paused = 0;\r |
| 3950 | MenuActive = 0;\r |
| 3951 | if(ModFileName == NULL)\r |
| 3952 | {\r |
| 3953 | PlaySound(0, 1, 0, MAX_SOUNDS - 1, 22050, 1);\r |
| 3954 | } else {\r |
| 3955 | if(OpenFile(ModFileName, &ModFile) == 0)\r |
| 3956 | {\r |
| 3957 | PlaySound(0, 1, 0, MAX_SOUNDS - 1, 22050, 1);\r |
| 3958 | } else {\r |
| 3959 | if(LoadMod(&ModFile) != 0)\r |
| 3960 | PlaySound(0, 1, 0, MAX_SOUNDS - 1, 22050, 1);\r |
| 3961 | else\r |
| 3962 | ModPlaying = 1;\r |
| 3963 | FileClose(&ModFile);\r |
| 3964 | }\r |
| 3965 | }\r |
| 3966 | LevelFinished = 0;\r |
| 3967 | return(0);\r |
| 3968 | case 2:\r |
| 3969 | return(1);\r |
| 3970 | case 3:\r |
| 3971 | if(UseSound == 1)\r |
| 3972 | {\r |
| 3973 | TerminatePlayBack();\r |
| 3974 | if(SBReset() == 0)\r |
| 3975 | {\r |
| 3976 | ReadyBuffer = 0;\r |
| 3977 | BufferReady = 0;\r |
| 3978 | FillBuffer();\r |
| 3979 | ReadyBuffer = 1;\r |
| 3980 | StartPlayBack();\r |
| 3981 | } else {\r |
| 3982 | UseSound = 0;\r |
| 3983 | }\r |
| 3984 | }\r |
| 3985 | break;\r |
| 3986 | case 4:\r |
| 3987 | LoadMenu(MenuStack[--MenuStackPos][0]);\r |
| 3988 | CurMenuItem = MenuStack[MenuStackPos][1];\r |
| 3989 | StartMenuItem = MenuStack[MenuStackPos][2];\r |
| 3990 | break;\r |
| 3991 | case 5:\r |
| 3992 | MenuStack[MenuStackPos][0] = MenuID;\r |
| 3993 | MenuStack[MenuStackPos][1] = CurMenuItem;\r |
| 3994 | MenuStack[MenuStackPos++][2] = StartMenuItem;\r |
| 3995 | CurMenuItem = StartMenuItem = 0;\r |
| 3996 | MenuItems[0][0] = "\x06";\r |
| 3997 | strcpy(MenuItems[1][0], "Random");\r |
| 3998 | MenuItems[0][1] = "\x07";\r |
| 3999 | strcpy(MenuItems[1][1], "Empty");\r |
| 4000 | NumMenuItems = 2;\r |
| 4001 | if((d = opendir(".")) != NULL)\r |
| 4002 | {\r |
| 4003 | while((de = readdir(d)) != NULL)\r |
| 4004 | {\r |
| 4005 | if((l = strlen(de->d_name)) < 4)\r |
| 4006 | continue;\r |
| 4007 | if(!strcmp(de->d_name + l - 4, ".lev") ||\r |
| 4008 | !strcmp(de->d_name + l - 4, ".bmp"))\r |
| 4009 | {\r |
| 4010 | MenuItems[0][NumMenuItems] = "\x08";\r |
| 4011 | strcpy(MenuItems[1][NumMenuItems++], de->d_name);\r |
| 4012 | }\r |
| 4013 | }\r |
| 4014 | closedir(d);\r |
| 4015 | }\r |
| 4016 | MenuItems[0][NumMenuItems] = "\x04";\r |
| 4017 | strcpy(MenuItems[1][NumMenuItems++], "Return");\r |
| 4018 | break;\r |
| 4019 | case 6:\r |
| 4020 | LevelType = 1;\r |
| 4021 | LoadMenu(MenuStack[--MenuStackPos][0]);\r |
| 4022 | CurMenuItem = MenuStack[MenuStackPos][1];\r |
| 4023 | StartMenuItem = MenuStack[MenuStackPos][2];\r |
| 4024 | strcpy(LevelFileName, "Random");\r |
| 4025 | DispLevelWidth = LevelWidth;\r |
| 4026 | DispLevelHeight = LevelHeight;\r |
| 4027 | break;\r |
| 4028 | case 7:\r |
| 4029 | LevelType = 2;\r |
| 4030 | LoadMenu(MenuStack[--MenuStackPos][0]);\r |
| 4031 | CurMenuItem = MenuStack[MenuStackPos][1];\r |
| 4032 | StartMenuItem = MenuStack[MenuStackPos][2];\r |
| 4033 | strcpy(LevelFileName, "Empty");\r |
| 4034 | DispLevelWidth = LevelWidth;\r |
| 4035 | DispLevelHeight = LevelHeight;\r |
| 4036 | break;\r |
| 4037 | case 8:\r |
| 4038 | if(OpenFile(MenuItems[1][CurMenuItem], &ModFile) == 0)\r |
| 4039 | {\r |
| 4040 | sprintf(TextBuffer, "Couldn't open %s!", MenuItems[1][CurMenuItem]);\r |
| 4041 | MessageBox(TextBuffer);\r |
| 4042 | break;\r |
| 4043 | }\r |
| 4044 | FileRead((void *)&Signature, 2, &ModFile);\r |
| 4045 | ValidLevel = 0;\r |
| 4046 | if(Signature == 0x464B)\r |
| 4047 | {\r |
| 4048 | ValidLevel = 1;\r |
| 4049 | FileRead((void *)&DispLevelWidth, 2, &ModFile);\r |
| 4050 | FileRead((void *)&DispLevelHeight, 2, &ModFile);\r |
| 4051 | }\r |
| 4052 | if(Signature == 0x4C4E)\r |
| 4053 | {\r |
| 4054 | ValidLevel = 1;\r |
| 4055 | FileRead((void *)&DispLevelWidth, 2, &ModFile);\r |
| 4056 | FileRead((void *)&DispLevelHeight, 2, &ModFile);\r |
| 4057 | }\r |
| 4058 | if(Signature == 0x4D42)\r |
| 4059 | {\r |
| 4060 | FileSkip(&ModFile, 16);\r |
| 4061 | ValidLevel = 1;\r |
| 4062 | FileRead((void *)&DispLevelWidth, 2, &ModFile);\r |
| 4063 | FileSkip(&ModFile, 2);\r |
| 4064 | FileRead((void *)&DispLevelHeight, 2, &ModFile);\r |
| 4065 | }\r |
| 4066 | if(ValidLevel == 0)\r |
| 4067 | {\r |
| 4068 | sprintf(TextBuffer, "%s is not a valid level file!", MenuItems[1][CurMenuItem]);\r |
| 4069 | MessageBox(TextBuffer);\r |
| 4070 | break;\r |
| 4071 | }\r |
| 4072 | FileClose(&ModFile);\r |
| 4073 | LevelType = 0;\r |
| 4074 | strcpy(LevelFileName, MenuItems[1][CurMenuItem]);\r |
| 4075 | LoadMenu(MenuStack[--MenuStackPos][0]);\r |
| 4076 | CurMenuItem = MenuStack[MenuStackPos][1];\r |
| 4077 | StartMenuItem = MenuStack[MenuStackPos][2];\r |
| 4078 | break;\r |
| 4079 | }\r |
| 4080 | }\r |
| 4081 | for(i = 0; ((i + StartMenuItem) < NumMenuItems) && (i < 18); i++)\r |
| 4082 | {\r |
| 4083 | FontPrint(MenuItems[1][i + StartMenuItem], 110, 40 + (i * 6), 0);\r |
| 4084 | if((i + StartMenuItem) == CurMenuItem)\r |
| 4085 | {\r |
| 4086 | DBCopyBufferClipTrans(109 - Caches[30]->w, 42 + (i * 6) - ((Caches[30]->h - 1) >> 1), Caches[30]->Frames[0], Caches[30]->w, Caches[30]->h, 0, 0);\r |
| 4087 | for(o = 109; o < 210; o += Caches[31]->w)\r |
| 4088 | DBCopyBufferClipTrans(o, 42 + (i * 6) - ((Caches[31]->h - 1) >> 1), Caches[31]->Frames[0], Caches[31]->w, Caches[31]->h, 0, 0);\r |
| 4089 | DBCopyBufferClipTrans(o, 42 + (i * 6) - ((Caches[30]->h - 1) >> 1), Caches[30]->Frames[1], Caches[30]->w, Caches[30]->h, 0, 0);\r |
| 4090 | }\r |
| 4091 | }\r |
| 4092 | return(0);\r |
| 4093 | }\r |
| 4094 | \r |
| 4095 | unsigned char MonoColor(unsigned long c)\r |
| 4096 | {\r |
| 4097 | Color Col;\r |
| 4098 | \r |
| 4099 | Col = *(Color *)&c;\r |
| 4100 | return((unsigned char)((Col.R + ((Col.G * 31) / 63) + Col.B) / 3));\r |
| 4101 | }\r |
| 4102 | \r |
| 4103 | unsigned long SmoothColor(unsigned long c1, unsigned long c2, unsigned long c3, unsigned long c4)\r |
| 4104 | {\r |
| 4105 | Color Col0, Col1, Col2, Col3, Col4;\r |
| 4106 | \r |
| 4107 | Col1 = *(Color *)&c1;\r |
| 4108 | Col2 = *(Color *)&c2;\r |
| 4109 | Col3 = *(Color *)&c3;\r |
| 4110 | Col4 = *(Color *)&c4;\r |
| 4111 | Col0.R = (Col1.R + Col2.R + Col3.R + Col4.R) >> 2;\r |
| 4112 | Col0.G = (Col1.G + Col2.G + Col3.G + Col4.G) >> 2;\r |
| 4113 | Col0.B = (Col1.B + Col2.B + Col3.B + Col4.B) >> 2;\r |
| 4114 | return(*(unsigned long *)&Col0);\r |
| 4115 | }\r |
| 4116 | \r |
| 4117 | void SmoothArea(unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2)\r |
| 4118 | {\r |
| 4119 | unsigned short x, y;\r |
| 4120 | unsigned long c0, a1, a2, a3, a4, s;\r |
| 4121 | \r |
| 4122 | for(y = y1; y <= y2; y++)\r |
| 4123 | {\r |
| 4124 | for(x = x1; x <= x2; x++)\r |
| 4125 | {\r |
| 4126 | if(((GetMapPixel(x, y, 1) & MAP_WALKABLE) == 0) && ((GetMapPixel(x, y, 1) & MAP_DESTROYABLE) == MAP_DESTROYABLE))\r |
| 4127 | {\r |
| 4128 | a1 = GetMapPixel((signed short)x - 1, y, 1);\r |
| 4129 | a2 = GetMapPixel(x + 1, y, 1);\r |
| 4130 | a3 = GetMapPixel(x, (signed short)y - 1, 1);\r |
| 4131 | a4 = GetMapPixel(x, y + 1, 1);\r |
| 4132 | c0 = 0;\r |
| 4133 | if((a1 & MAP_WALKABLE) == 0)\r |
| 4134 | c0++;\r |
| 4135 | if((a2 & MAP_WALKABLE) == 0)\r |
| 4136 | c0++;\r |
| 4137 | if((a3 & MAP_WALKABLE) == 0)\r |
| 4138 | c0++;\r |
| 4139 | if((a4 & MAP_WALKABLE) == 0)\r |
| 4140 | c0++;\r |
| 4141 | if(c0 == 0)\r |
| 4142 | {\r |
| 4143 | SetMapPixel(x, y, MAP_WALKABLE | MAP_SHOOTABLE, 1);\r |
| 4144 | SpawnPixel(x, y, ((float)(rand() % 100) - 50) / 50, ((float)(rand() % 100) - 50) / 50, 255, 2, 0, 0, GetMapPixel(x, y, 0));\r |
| 4145 | SetMapPixel(x, y, 0, 0);\r |
| 4146 | }\r |
| 4147 | if(c0 < 4)\r |
| 4148 | {\r |
| 4149 | s = SmoothColor(GetMapPixel(x + 1, y, 0), GetMapPixel(x - 1, y, 0), GetMapPixel(x, y + 1, 0), GetMapPixel(x, y - 1, 0));\r |
| 4150 | if(MonoColor(s) > 20)\r |
| 4151 | SetMapPixel(x, y, s, 0);\r |
| 4152 | }\r |
| 4153 | }\r |
| 4154 | }\r |
| 4155 | }\r |
| 4156 | }\r |
| 4157 | \r |
| 4158 | void SpawnExplosion(signed short x, signed short y, unsigned char StartFrame, unsigned char Smokes, unsigned char Sound)\r |
| 4159 | {\r |
| 4160 | unsigned short i, Result;\r |
| 4161 | \r |
| 4162 | Result = SpawnSprite(0, x, y, 0, 0, 1, StartFrame++, 1);\r |
| 4163 | CopyToMap(x - Caches[0]->cx[StartFrame], y - Caches[0]->cy[StartFrame], Caches[0]->Frames[StartFrame], Caches[0]->w, Caches[0]->h, 0, 1, 0, MAP_WALKABLE | MAP_SHOOTABLE | MAP_DESTROYABLE);\r |
| 4164 | SmoothArea(x - Caches[0]->cx[StartFrame], y - Caches[0]->cy[StartFrame], x - Caches[0]->cx[StartFrame] + Caches[0]->w, y - Caches[0]->cy[StartFrame] + Caches[0]->h);\r |
| 4165 | StartFrame--;\r |
| 4166 | if(Smokes > 0)\r |
| 4167 | {\r |
| 4168 | for(i = 0; i < Smokes; i++)\r |
| 4169 | {\r |
| 4170 | SpawnSprite(1, x + ((signed short)(rand() % 10) - 5), y + ((signed short)(rand() % 10) - 5), 0, -1, 1, 0, 2);\r |
| 4171 | }\r |
| 4172 | }\r |
| 4173 | if(Sound == 1)\r |
| 4174 | {\r |
| 4175 | if(StartFrame > 5)\r |
| 4176 | PlaySound((rand() % 2) + 4, 0, 22, 42, 22050, 1);\r |
| 4177 | else\r |
| 4178 | PlaySound(3, 0, 43, 63, 22050, 1);\r |
| 4179 | }\r |
| 4180 | }\r |
| 4181 | \r |
| 4182 | unsigned char ArgExist(unsigned short argc, unsigned char **argv, char *Match)\r |
| 4183 | {\r |
| 4184 | unsigned short i;\r |
| 4185 | \r |
| 4186 | for(i = 1; i < argc; i++)\r |
| 4187 | {\r |
| 4188 | if(strcasecmp(argv[i], Match) == 0)\r |
| 4189 | return(i);\r |
| 4190 | }\r |
| 4191 | return(0);\r |
| 4192 | }\r |
| 4193 | \r |
| 4194 | int main(int argc, unsigned char **argv)\r |
| 4195 | {\r |
| 4196 | unsigned short Result, x, y, i, o;\r |
| 4197 | unsigned short Attributes;\r |
| 4198 | signed short Size;\r |
| 4199 | unsigned long Cycles;\r |
| 4200 | unsigned char Finished;\r |
| 4201 | unsigned char c0, c1, c2, c3, c4;\r |
| 4202 | unsigned short w, h;\r |
| 4203 | unsigned char MFR;\r |
| 4204 | unsigned char Key;\r |
| 4205 | unsigned long Start;\r |
| 4206 | double TickCounts[5];\r |
| 4207 | Color C0, C1, C2, C3, C4, FC;\r |
| 4208 | ModEvent *Buffer;\r |
| 4209 | KvidFile ModFile;\r |
| 4210 | double StartTime, CurTime;\r |
| 4211 | unsigned char NetFuncAddr[6];\r |
| 4212 | unsigned char *RetBuffer;\r |
| 4213 | float fcx[5], fcy[5];\r |
| 4214 | float fcxi[5], fcyi[5];\r |
| 4215 | \r |
| 4216 | //*(unsigned long *)&NetFuncAddr[0] = 0x0040102E;\r |
| 4217 | //*(unsigned short *)&NetFuncAddr[4] = 0x0177;\r |
| 4218 | //RetBuffer = (unsigned char *)MakeFarCall(0, NULL, NetFuncAddr);\r |
| 4219 | DebugMode = 0;\r |
| 4220 | MFR = 0;\r |
| 4221 | c0 = c3 = 0;\r |
| 4222 | w = h = 0;\r |
| 4223 | if(argc > 1)\r |
| 4224 | {\r |
| 4225 | if(ArgExist(argc, argv, "/Debug") != 0)\r |
| 4226 | DebugMode = 1;\r |
| 4227 | if(ArgExist(argc, argv, "/FR") != 0)\r |
| 4228 | MFR = 1;\r |
| 4229 | if(ArgExist(argc, argv, "/Randomatiserad") != 0)\r |
| 4230 | c0 = 1;\r |
| 4231 | if(ArgExist(argc, argv, "/Empty") != 0)\r |
| 4232 | c0 = 2;\r |
| 4233 | if((c1 = (unsigned char)ArgExist(argc, argv, "/Bana")) != 0)\r |
| 4234 | c0 = 3;\r |
| 4235 | w = (unsigned short)ArgExist(argc, argv, "/Banbredd");\r |
| 4236 | h = (unsigned short)ArgExist(argc, argv, "/Banaltitud");\r |
| 4237 | if((c2 = (unsigned char)ArgExist(argc, argv, "/Bg")) != 0)\r |
| 4238 | c3 = 1;\r |
| 4239 | }\r |
| 4240 | switch(Init(&Result))\r |
| 4241 | {\r |
| 4242 | case 0:\r |
| 4243 | printf("SDL Failure\nQuitting...\n");\r |
| 4244 | Terminate();\r |
| 4245 | return(1);\r |
| 4246 | case 1:\r |
| 4247 | printf("VESA Failure\nQuitting...\n");\r |
| 4248 | Terminate();\r |
| 4249 | return(1);\r |
| 4250 | case 2:\r |
| 4251 | printf("Not enough memory!\n");\r |
| 4252 | Terminate();\r |
| 4253 | return(1);\r |
| 4254 | case 3:\r |
| 4255 | printf("Couldn't find the file KVID.DAT!\n");\r |
| 4256 | Terminate();\r |
| 4257 | return(1);\r |
| 4258 | case 4:\r |
| 4259 | printf("Datafile corrupted!\n");\r |
| 4260 | Terminate();\r |
| 4261 | return(1);\r |
| 4262 | }\r |
| 4263 | Players[0]->Used = 1;\r |
| 4264 | Players[1]->Used = 1;\r |
| 4265 | if(w > 0)\r |
| 4266 | LevelWidth = (unsigned short)atoi(argv[w + 1]);\r |
| 4267 | if(h > 0)\r |
| 4268 | LevelHeight = (unsigned short)atoi(argv[h + 1]);\r |
| 4269 | switch(c0)\r |
| 4270 | {\r |
| 4271 | case 0:\r |
| 4272 | strcpy(LevelFileName, "dm.lev");\r |
| 4273 | LevelType = 0;\r |
| 4274 | if(LoadLevel("dm.lev") != 0)\r |
| 4275 | {\r |
| 4276 | RandomLevel();\r |
| 4277 | LevelType = 1;\r |
| 4278 | }\r |
| 4279 | break;\r |
| 4280 | case 1:\r |
| 4281 | RandomLevel();\r |
| 4282 | LevelType = 1;\r |
| 4283 | break;\r |
| 4284 | case 2:\r |
| 4285 | for(i = 0; i < 2; i++)\r |
| 4286 | {\r |
| 4287 | for(y = 0; y < LevelHeight; y++)\r |
| 4288 | {\r |
| 4289 | for(x = 0; x < LevelWidth; x++)\r |
| 4290 | {\r |
| 4291 | SetMapPixel((signed short)x, (signed short)y, (unsigned char)((i == 0)?0:7), i);\r |
| 4292 | }\r |
| 4293 | }\r |
| 4294 | }\r |
| 4295 | strcpy(LevelFileName, "Empty");\r |
| 4296 | SpawnObject(0, -1, 0, 0, 0, 0);\r |
| 4297 | LevelType = 2;\r |
| 4298 | break;\r |
| 4299 | case 3:\r |
| 4300 | strcpy(LevelFileName, argv[c1 + 1]);\r |
| 4301 | LevelType = 0;\r |
| 4302 | if(LoadLevel(argv[c1 + 1]) != 0)\r |
| 4303 | {\r |
| 4304 | RandomLevel();\r |
| 4305 | LevelType = 1;\r |
| 4306 | }\r |
| 4307 | break;\r |
| 4308 | }\r |
| 4309 | if(InitVar() == 1)\r |
| 4310 | {\r |
| 4311 | Terminate();\r |
| 4312 | printf("Couldn't find control files!\nShould be named PLAYER1.CTR and PLAYER2.CTR\n");\r |
| 4313 | return(1);\r |
| 4314 | }\r |
| 4315 | ModFileName = NULL;\r |
| 4316 | if(c3 == 0)\r |
| 4317 | {\r |
| 4318 | if(OpenFile("DefaultMod", &ModFile) == 0)\r |
| 4319 | {\r |
| 4320 | PlaySound(0, 1, 0, MAX_SOUNDS - 1, 22050, 1);\r |
| 4321 | } else {\r |
| 4322 | if(LoadMod(&ModFile) != 0)\r |
| 4323 | {\r |
| 4324 | PlaySound(0, 1, 0, MAX_SOUNDS - 1, 22050, 1);\r |
| 4325 | } else {\r |
| 4326 | ModPlaying = 1;\r |
| 4327 | ModFileName = "DefaultMod";\r |
| 4328 | }\r |
| 4329 | FileClose(&ModFile);\r |
| 4330 | }\r |
| 4331 | } else {\r |
| 4332 | if(OpenFile(argv[c2 + 1], &ModFile) == 0)\r |
| 4333 | {\r |
| 4334 | PlaySound(0, 1, 0, MAX_SOUNDS - 1, 22050, 1);\r |
| 4335 | } else {\r |
| 4336 | if(LoadMod(&ModFile) != 0)\r |
| 4337 | {\r |
| 4338 | PlaySound(0, 1, 0, MAX_SOUNDS - 1, 22050, 1);\r |
| 4339 | } else {\r |
| 4340 | ModPlaying = 1;\r |
| 4341 | ModFileName = argv[c2 + 1];\r |
| 4342 | }\r |
| 4343 | FileClose(&ModFile);\r |
| 4344 | }\r |
| 4345 | }\r |
| 4346 | if(MFR == 1)\r |
| 4347 | {\r |
| 4348 | Start = (unsigned long)time(NULL);\r |
| 4349 | while((unsigned long)time(NULL) == Start);\r |
| 4350 | Start = (unsigned long)time(NULL);\r |
| 4351 | }\r |
| 4352 | Paused = 0;\r |
| 4353 | MenuActive = 0;\r |
| 4354 | Cycles = 0;\r |
| 4355 | Finished = 0;\r |
| 4356 | LevelFinished = 0;\r |
| 4357 | Size = 0;\r |
| 4358 | StartTime = 0;\r |
| 4359 | while(Finished == 0)\r |
| 4360 | {\r |
| 4361 | if(!MFR && !KeyTable[29])\r |
| 4362 | {\r |
| 4363 | CurTime = ntime();\r |
| 4364 | while(CurTime - StartTime < 0.02)\r |
| 4365 | {\r |
| 4366 | usleep((unsigned long)((0.02 - (CurTime - StartTime)) * 1000000));\r |
| 4367 | CurTime = ntime();\r |
| 4368 | }\r |
| 4369 | }\r |
| 4370 | StartTime = ntime();\r |
| 4371 | /*if(KeyTable[67] == 1)\r |
| 4372 | DebugMode = 1;\r |
| 4373 | if(KeyTable[68] == 1)\r |
| 4374 | DebugMode = 0;*/\r |
| 4375 | if(GetEvents())\r |
| 4376 | Finished = 1;\r |
| 4377 | for(i = 0; i < MAX_PLAYERS; i++)\r |
| 4378 | {\r |
| 4379 | Players[i]->Left = 0;\r |
| 4380 | Players[i]->Right = 0;\r |
| 4381 | Players[i]->Up = 0;\r |
| 4382 | Players[i]->Down = 0;\r |
| 4383 | Players[i]->Shoot = 0;\r |
| 4384 | Players[i]->Change = 0;\r |
| 4385 | }\r |
| 4386 | GetInputs();\r |
| 4387 | Key = ReadKey();\r |
| 4388 | if(Paused == 0)\r |
| 4389 | ControlPixels();\r |
| 4390 | TickCounts[0] = ntime();\r |
| 4391 | if(Paused == 0)\r |
| 4392 | ControlSprites();\r |
| 4393 | TickCounts[1] = ntime();\r |
| 4394 | if(Paused == 0)\r |
| 4395 | ControlObjects();\r |
| 4396 | TickCounts[2] = ntime();\r |
| 4397 | if(Paused == 0)\r |
| 4398 | ControlPlayers();\r |
| 4399 | TickCounts[3] = ntime();\r |
| 4400 | Cycles++;\r |
| 4401 | if(MFR == 1)\r |
| 4402 | if((unsigned long)time(NULL) - Start > 10)\r |
| 4403 | Finished = 1;\r |
| 4404 | c0 = KeyTable[63] * 4;\r |
| 4405 | if(KeyTable[64] == 1) c0 += 8;\r |
| 4406 | if(KeyTable[65] == 1) c0 += 16;\r |
| 4407 | if(KeyTable[59] == 1) BGFrame = c0;\r |
| 4408 | if(KeyTable[60] == 1) BGFrame = c0 + 1;\r |
| 4409 | if(KeyTable[61] == 1) BGFrame = c0 + 2;\r |
| 4410 | if(KeyTable[62] == 1) BGFrame = c0 + 3;\r |
| 4411 | if(KeyTable[66] == 1)\r |
| 4412 | {\r |
| 4413 | x = rand() % LevelWidth;\r |
| 4414 | y = rand() % LevelHeight;\r |
| 4415 | while((GetMapPixel(x, y, 1) & MAP_SHOOTABLE) == 0)\r |
| 4416 | {\r |
| 4417 | x = rand() % LevelWidth;\r |
| 4418 | y = rand() % LevelHeight;\r |
| 4419 | }\r |
| 4420 | SpawnObject(145, -1, x, y, 0, 0);\r |
| 4421 | }\r |
| 4422 | if((Key == 1) && (LevelFinished == 0) && (MenuActive == 0))\r |
| 4423 | {\r |
| 4424 | LoadMenu(0);\r |
| 4425 | MenuStackPos = 0;\r |
| 4426 | CurMenuItem = StartMenuItem = 0;\r |
| 4427 | Paused = MenuActive ^= 1;\r |
| 4428 | Key = 0;\r |
| 4429 | }\r |
| 4430 | if(KeyTable[87] == 1)\r |
| 4431 | {\r |
| 4432 | while(KeyTable[87] == 1)\r |
| 4433 | GetEvents();\r |
| 4434 | Objects[Players[1]->Object]->xv = 100;\r |
| 4435 | }\r |
| 4436 | ControlMasks();\r |
| 4437 | DrawScreen();\r |
| 4438 | TickCounts[4] = ntime();\r |
| 4439 | if(Key == 68)\r |
| 4440 | SetMode(!FullScreen);\r |
| 4441 | if(Key == 88)\r |
| 4442 | SaveBitmap(DblBuffer, 320, 200, "ss.bmp");\r |
| 4443 | if(MenuActive == 1)\r |
| 4444 | {\r |
| 4445 | if(ControlMenu(Key) == 1)\r |
| 4446 | Finished = 1;\r |
| 4447 | }\r |
| 4448 | if((LevelFinished == 1) && ((MenuActive == 0) || (Paused == 0)))\r |
| 4449 | {\r |
| 4450 | LoadMenu(0);\r |
| 4451 | CurMenuItem = StartMenuItem = 0;\r |
| 4452 | Paused = MenuActive = 1;\r |
| 4453 | }\r |
| 4454 | #if PLAY_TIME > 0\r |
| 4455 | sprintf(TextBuffer, "Play time left: %li", (signed long)(PLAY_TIME - Cycles));\r |
| 4456 | DBPrint(TextBuffer, 0, 196, 255);\r |
| 4457 | if(Cycles >= PLAY_TIME)\r |
| 4458 | Finished = 1;\r |
| 4459 | #endif\r |
| 4460 | x = 0;\r |
| 4461 | if(Cycles % 5 == 0)\r |
| 4462 | {\r |
| 4463 | if(--FogX < -Caches[FogSprite]->w)\r |
| 4464 | FogX += Caches[FogSprite]->w;\r |
| 4465 | }\r |
| 4466 | if(Cycles % 10 == 0)\r |
| 4467 | {\r |
| 4468 | if(--FogY < -Caches[FogSprite]->h)\r |
| 4469 | FogY += Caches[FogSprite]->h;\r |
| 4470 | }\r |
| 4471 | for(i = 0; i < 5; i++)\r |
| 4472 | {\r |
| 4473 | for(o = 0; o < (320 * ((TickCounts[i] - CurTime) / 0.02)); o++)\r |
| 4474 | {\r |
| 4475 | DBPSetC(x++, 199, MakeColor((i * 255) / 4, 0, ((4 - i) * 255) / 4));\r |
| 4476 | }\r |
| 4477 | CurTime = TickCounts[i];\r |
| 4478 | }\r |
| 4479 | if(KeyTable[203] == 1)\r |
| 4480 | Size--;\r |
| 4481 | if(KeyTable[205] == 1)\r |
| 4482 | Size++;\r |
| 4483 | if(Size < 0)\r |
| 4484 | Size += 360;\r |
| 4485 | if(Size >= 360)\r |
| 4486 | Size -= 360;\r |
| 4487 | //DBCopyBufferRotated(160, 100, Caches[47]->Frames[0], Caches[47]->w, Caches[47]->h, 0, Caches[47]->w >> 1, Caches[47]->h >> 1, Size);\r |
| 4488 | DBPSetC(160, 100, MakeColor(255, 0, 0));\r |
| 4489 | DisplayDB();\r |
| 4490 | }\r |
| 4491 | while(KeyTable[1] == 1)\r |
| 4492 | GetEvents();\r |
| 4493 | for(i = 0; i < 5; i++)\r |
| 4494 | {\r |
| 4495 | fcx[i] = (rand() % 320) + 1;\r |
| 4496 | fcy[i] = (rand() % 200) + 1;\r |
| 4497 | fcxi[i] = ((float)(rand() % 200) / 100) - 1;\r |
| 4498 | fcyi[i] = ((float)(rand() % 200) / 100) - 1;\r |
| 4499 | }\r |
| 4500 | while(KeyTable[1] == 0)\r |
| 4501 | {\r |
| 4502 | GetEvents();\r |
| 4503 | for(Start = 0; Start < 256000; Start += 4)\r |
| 4504 | {\r |
| 4505 | C0 = *(Color *)&DblBuffer[Start];\r |
| 4506 | if(Start >= 4)\r |
| 4507 | C1 = *(Color *)&DblBuffer[Start - 4];\r |
| 4508 | if(Start < 255996)\r |
| 4509 | C2 = *(Color *)&DblBuffer[Start + 4];\r |
| 4510 | if(Start >= 1280)\r |
| 4511 | C3 = *(Color *)&DblBuffer[Start - 1280];\r |
| 4512 | if(Start < 254720)\r |
| 4513 | C4 = *(Color *)&DblBuffer[Start + 1280];\r |
| 4514 | FC.R = (C0.R + C1.R + C2.R + C3.R + C4.R) / 5;\r |
| 4515 | FC.G = (C0.G + C1.G + C2.G + C3.G + C4.G) / 5;\r |
| 4516 | FC.B = (C0.B + C1.B + C2.B + C3.B + C4.B) / 5;\r |
| 4517 | *(unsigned long *)&DblBuffer[Start] = *(unsigned long *)&FC;\r |
| 4518 | }\r |
| 4519 | /*asm("\r |
| 4520 | movl $0, %%eax\r |
| 4521 | movd %%eax, %%mm2\r |
| 4522 | movl $0, %%ecx\r |
| 4523 | movd (%%edi), %%mm0\r |
| 4524 | punpcklbw %%mm2, %%mm0\r |
| 4525 | movd -1280(%%edi), %%mm1\r |
| 4526 | emms\r |
| 4527 | "\r |
| 4528 | :\r |
| 4529 | : "D" (DblBuffer)\r |
| 4530 | : "%eax", "%ecx"\r |
| 4531 | );*/\r |
| 4532 | /*DBFCircleFadedTrans(fcx[0], fcy[0], 50, MakeColor(0, 100, 0), 1, 0);\r |
| 4533 | DBFCircleFadedTrans(fcx[1], fcy[1], 50, MakeColor(0, 0, 100), 1, 0);\r |
| 4534 | DBFCircleFadedTrans(fcx[2], fcy[2], 50, MakeColor(100, 100, 0), 1, 0);\r |
| 4535 | DBFCircleFadedTrans(fcx[3], fcy[3], 50, MakeColor(100, 0, 50), 1, 0);\r |
| 4536 | DBFCircleFadedTrans(fcx[4], fcy[4], 50, MakeColor(100, 0, 0), 1, 0);\r |
| 4537 | for(i = 0; i < 5; i++)\r |
| 4538 | {\r |
| 4539 | fcx[i] += fcxi[i];\r |
| 4540 | fcy[i] += fcyi[i];\r |
| 4541 | if(fcx[i] > 270)\r |
| 4542 | fcxi[i] = -fabs(fcxi[i]);\r |
| 4543 | if(fcx[i] < 50)\r |
| 4544 | fcxi[i] = fabs(fcxi[i]);\r |
| 4545 | if(fcy[i] > 150)\r |
| 4546 | fcyi[i] = -fabs(fcyi[i]);\r |
| 4547 | if(fcy[i] < 50)\r |
| 4548 | fcyi[i] = fabs(fcyi[i]);\r |
| 4549 | }*/\r |
| 4550 | DisplayDB();\r |
| 4551 | }\r |
| 4552 | Terminate();\r |
| 4553 | printf("%lu\n", Cycles);\r |
| 4554 | return(0);\r |
| 4555 | }\r |